Guys, just as an FYI, the current version works with v1.95b. You just need to ensure that you install it correctly. Oh, and anyone that uses technic/tekkit/whatever the **** it is... INSTALL THE MODS YOURSELF! PLEASE!
Posts by 5031st
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hi my rocket science v.89 dont work with forestry have anybody a idea?
thanksIt's a known ID conflict if it doesn't load any of the rocket science items. You'll have to change the IDs.
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So I was working on making a missile silo with RP2 computers. I encountered a small problem. The missile targeting system targets relative to each missile instead of the device itself. Does anyone know how I can work around this?
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Jeb decides to update minecraft at the worst times. I always get all of my stuff updated (except this), and a new update comes out.
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if you ever get around to updating this then...
rockets + new height limit + zeppelin mod + redpower + buildcraft + wireless redstone
hey, we got ourselves a practically self-sustainable floating fortress with nuclear armament, and possible even a fully automated warhead producing factory that would cast a shadow upon all Cold War missile production
I tried something like this in MC 1.1. Wireless Redstone threw a fit. IC2 power generation doesn't function while moving, but it does when snapped to the grid. Didn't really try the other two. Rockets worked, but I don't remember If I tried to shoot while in motion.
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I'm sorry but I'm confused. Was anyone "officially" put in charge of updating as a new mod(s)? Or is everyone just doing it?
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Looks awesome.
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I think that this will be what makes me update all my mods on the next release.
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After deleting almost all of my config files and using ID resolver to reset them, I finally got it to work. A note for NEI users, if you get an auto-miner spawner, don't let one land on you. I did that and got a saving chunks error.
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I updated to the new version, but still nothing. I'm dragging the included .jar file into the mods folder. Am I doing something wrong or is it a bug?