hi my rocket science v.89 dont work with forestry have anybody a idea?
thanks
It's a known ID conflict if it doesn't load any of the rocket science items. You'll have to change the IDs.
hi my rocket science v.89 dont work with forestry have anybody a idea?
thanks
It's a known ID conflict if it doesn't load any of the rocket science items. You'll have to change the IDs.
Seems for some reason my Rocket Science version doesn't work.
Some help?
Getting: java.util.zip.ZipException: invalid entry size (expected 1033437192 but got 0 bytes)
Details in Spoiler.
Mods loaded: 26
ModLoader 1.2.5
mod_ReiMinimap v3.0_06 [1.2.4]
mod_4096Fix v4 for 1.2.5
mod_CodeChickenCore 0.5.2
mod_MinecraftForge 3.1.3.107
mod_NotEnoughItems 1.2.2
mod_SinglePlayerCommands 6.0 for SPC 3.2.2
mod_InvTweaks 1.41 (1.2.4)
mod_trade 1.1
mod_BuildCraftBuilders 3.1.5
mod_BuildCraftCore 3.1.5
mod_BuildCraftEnergy 3.1.5
mod_BuildCraftFactory 3.1.5
mod_BuildCraftSilicon 3.1.5
mod_BuildCraftTransport 3.1.5
mod_BuildCraftZFP (Forestry Package)
mod_Forestry 1.4.4.2
mod_LogisticsPipes 0.2.5 (built with Minecraft 1.2.5, Buildcraft 3.1.5, Forge 3.1.2.90)
mod_AdditionalPipes 3.1.0 (Minecraft 1.2.5, Buildcraft 3.1.5, Forge 3.1.3.103)
mod_AdditionalBuildcraftObjects 0.9.1-97 (MC 1.2.5, BC 3.1.5)
mod_CraftGuide 1.4.3 for Minecraft 1.2.3
mod_CraftingTableIII (Beta1.6, MC1.2.5)
mod_CustomRecipes 1.2.5_v3-6
mod_customStuff 2.3.5
mod_EE 1.4.5.1
mod_EnderStorage 1.1.1
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 464855f0 --------
Generated 24.05.12 22:34
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 5650 version 3.2.9232, ATI Technologies Inc.
java.util.zip.ZipException: invalid entry size (expected 1033437192 but got 0 bytes)
at java.util.zip.ZipInputStream.readEnd(Unknown Source)
at java.util.zip.ZipInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
at ModLoader.readFromModFolder(ModLoader.java:1270)
at ModLoader.init(ModLoader.java:887)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 345a51ba ----------
Any idea what I might be doing wrong?
Display MoreHi
Could you add a smoke missle which creats smoke when it explodes?
The smoke shouldn't hurt but you shuoldn't be able to see anything if you aren't wearing special glasses.
This would be very nice to get away from somewhere or in if somebody is trying to catch you.
And what about a firework????
Which explodes in the sky with coloured particels.
JL
sounds like a really Great idea!
Please add this!!!
sounds like a really Great idea!
Please add this!!!
Doesn't seem to fit the feel of the mod this is a tech mod based on molecular Fusion (or is it fission) not an "ooooh pretty" mod
Display MoreSeems for some reason my Rocket Science version doesn't work.
Some help?
Getting: java.util.zip.ZipException: invalid entry size (expected 1033437192 but got 0 bytes)
Details in Spoiler.
Mods loaded: 26
ModLoader 1.2.5
mod_ReiMinimap v3.0_06 [1.2.4]
mod_4096Fix v4 for 1.2.5
mod_CodeChickenCore 0.5.2
mod_MinecraftForge 3.1.3.107
mod_NotEnoughItems 1.2.2
mod_SinglePlayerCommands 6.0 for SPC 3.2.2
mod_InvTweaks 1.41 (1.2.4)
mod_trade 1.1
mod_BuildCraftBuilders 3.1.5
mod_BuildCraftCore 3.1.5
mod_BuildCraftEnergy 3.1.5
mod_BuildCraftFactory 3.1.5
mod_BuildCraftSilicon 3.1.5
mod_BuildCraftTransport 3.1.5
mod_BuildCraftZFP (Forestry Package)
mod_Forestry 1.4.4.2
mod_LogisticsPipes 0.2.5 (built with Minecraft 1.2.5, Buildcraft 3.1.5, Forge 3.1.2.90)
mod_AdditionalPipes 3.1.0 (Minecraft 1.2.5, Buildcraft 3.1.5, Forge 3.1.3.103)
mod_AdditionalBuildcraftObjects 0.9.1-97 (MC 1.2.5, BC 3.1.5)
mod_CraftGuide 1.4.3 for Minecraft 1.2.3
mod_CraftingTableIII (Beta1.6, MC1.2.5)
mod_CustomRecipes 1.2.5_v3-6
mod_customStuff 2.3.5
mod_EE 1.4.5.1
mod_EnderStorage 1.1.1
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 464855f0 --------
Generated 24.05.12 22:34
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 5650 version 3.2.9232, ATI Technologies Inc.
java.util.zip.ZipException: invalid entry size (expected 1033437192 but got 0 bytes)
at java.util.zip.ZipInputStream.readEnd(Unknown Source)
at java.util.zip.ZipInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
at ModLoader.readFromModFolder(ModLoader.java:1270)
at ModLoader.init(ModLoader.java:887)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 345a51ba ----------
Any idea what I might be doing wrong?
Redownload, you got a corrupted download.
I love this mod for the nuclear fusion power reactor and the AutoMiner, however I ran into a small bug with the autominer when used in conjunction with thaumcraft. When it goes to harvest crystals (either in the way or targeted via the ic2 config) it causes MC to crash with an array index out of bounds error. When I use the regular IC2 miner I don't encounter this problem.
I love this mod for the nuclear fusion power reactor and the AutoMiner, however I ran into a small bug with the autominer when used in conjunction with thaumcraft. When it goes to harvest crystals (either in the way or targeted via the ic2 config) it causes MC to crash with an array index out of bounds error. When I use the regular IC2 miner I don't encounter this problem.
Same thing!
Please fix it!
Display MoreRocket Science adds several high-tier devices to IndustrialCraft - everything from missiles to superconductors to a fusion reactor!
Version History
v0.89: Added missile defense lasers, radar, and offense/defense coordinator blocks. No SMP support (yet).
v0.84b: Multiple bugfixes. Thermonuclear missiles are now craftable.
v0.84: Compatibility with IC2 v1.71. Partial SMP support.
v0.82: Fixed v0.81's bugs.
v0.81: Quick and dirty compatibility patch for IC2 v1.64.
v0.8: New fusion fuel, made autominers easier to locate, added ModLoader logs when ID conflicts occur.
v0.71: Compatibility patch for IC2 v1.43.
v0.7: Added mobile autominer and reusable passenger rockets. Removed new batpacks. Changed booster recipe. Bugfixes.
v0.65: Bugfixes, added hand pump.
v0.6: Added the wet/dry vac, new BatPacks.
v0.51: Changed install method.
v0.5: Initial release.
What version is for IC2 v1.81 or minecraft 1.2.3?
the game crashes when ever i place the missile defense block
the game crashes when ever i place the missile defense block
Log?
I am having a odd issue. I have Modloader 1.2.5 and MCF 3.1.2.90 first off, secondly I have 1.95b of IC^2. My issue is that I cannot craft anything from rocket science. It does not show up in creative, NEI, or CraftGuide. I tried to make a parachute, fusion reactor, and superconductor. Nothing appears in the output window at all. I am not getting any errors or ID conflicts at all. So I am wondering if it is a conflict with another mod.
Edited to add:
I think I see what is wrong... this wont work with 1.95b? MinecraftError gives me this statement:
QuoteError report complete.
Well that one was easy.
You installed mods with a minecraft version different than the one you're using.
This hasn't happened before until I installed this mod.
My mod list:
it is much easier to just post a screenshot of the list hahaha...
Log?
The doesnt have any errors it looks like but here it is http://pastebin.com/ceBkHzTG
Help!!!! is there any version for minecraft 1.2.3 or IC2 1.81??
So I just watched a video where the guy installed 1.95b and rocket science .89. He got his working and I followed every step to the letter. Is there a conflict with any of my mods that I am unaware of??
I have a Problem with rocket science and minecolony.
they both work together fine until a colonist from minecolony becomes a miner which results in a saving chuncks and an error saying java.lang.ClassCastException: rocketScience.MissileMinerBoosterEntity cannot be cast to EntityMiner2
has anyone else come across a similar problem.
I will also post this in the other related mod's thread.
any help would be appreciated Blue.
Hello, first, i've to say that this is an awesome mod. I really like it, but I have a big problem:
Every time, an Auto-miner starts, Minecraft crashes with a nice "Saving Chunks". A modloader Error report just appears for a second, and there is nothing in the modloader.txt...
If I want to load the map later, the same thing happens... does anybody know how to fix this problem??
There is also a second Bug, which is not a big problem: One time when I placed parts of the missile protection system, they weren't real blocks, means that I see them, but I can walk through them and hit the block behind
Thanks for your help!! :Industrial Diamond::Industrial Diamond:
Whenever I place Missile Defence blocks, they occasionally ghost and won't protect your base against missiles. FML
Still having the same problems. I checked all ID's and there are no conflicts at all, but I cannot craft anything from rocket science. It is installed properly, jar is in the mod folder and I replaced (removed the original energy net classes) the energy net class files.
ive always loved this mod for a long time but...
ICBM mod
you might want to look into the coding and the missiles etc because this is a pretty good, up and coming mod with potential to over take this mod.
the missile types are pretty good but keeping the missile block is a definent
anyways just have a look at the code etc and see what you can do
good look
Okay after two days of searching I found out that the issue is in RailCraft. It is not a ID conflict, but most likely a coding conflict. I removed it and now everything is working fine. I can't wait to start building my missile base up.