lol, i'm aware but i figured this would be a minor solution and helpful innovation for people who are to stubborn to use the Nuclear Reactors.
Posts by Snoochy
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In that case is BetterVeins (link somewhere here) better and updated to 1.1, but now i have to read your new suggestion.
lol, i'm waiting for everything to update to 1.2.3, it BetterVeins can update before IC2 then i might use it, if not oh well i'm more interesting in growing a Jungle Redwood Forestry project from using a Quarry and Growing Super Trees to make charcoal for my "passive" generators. if this works as well i think then this will be awesome. specially if i can find an up to date MC1.2.3 Power Converter for IC2/BC.
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i was doing alittle research on wikipedia about the exact properties of uranium and discovered that uranium was the first material discovered that could "Fissle". A fissile material is one that is capable of sustaining a chain reaction of nuclear fission and that Fissile materials can be used to fuel thermal Reactors. so how about being about to use a Uranium Cell in a Geothermal Generator to get 750,000 EUs and no chance of getting a nearly depleted cell back. This way players who refuse to use nuclear reactors can atleast use their uranium in this manner instead of spamming the hell out of Solar Panels. this however is a horribly inneficient way of using uranium considering you can make a mark2-1 or 2-3 reactor to use 6 cells to generate 28 million without exploding and no need for Continous Coolant supplied to it.
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I had an idea:
when a is overheating (50%) then he give a redstone signal.
Or a craftable thermometer look likes a normal, but stand on a foot and if it hot it sends a redstone signal.Sry for my english, im german.
MFG Salanio
there is already a mod for a thermometer, works like the EU detector, also there are java script programs you can download to experiment with for a perfect and precise layout with a nuclear reactor. go check out the Nuclear Engineering Forumns, someone has a link to a really good one.
furthermore, Alblaka is alreday going to impliment a Thermometer / Control console Block that i believe you attach to a reactor to view all it's statistics. this can be found under the approved ideas area of the Suggestion Compendium thread.
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lolz, i'd so make an Iron Block looking blast proof house. then it's atleast make sense.
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yeah, getting screwed out of tiny amounts of minerals like you currently are with lapis is my main concern about that mod, that's why i'd like to still be able to find tiny deposits like usual.
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You will need a way to select instrument. Even with a chainsaw you need both mouse keys to operate. You need mode key to operate wrench.
Durability/charge will add a mess too.
But I want Combine of Diamond Drill & ChainSaw with double battery.
EE Katar and some "Paxel" are well known.ok then how about for each tool you add it adds a "mode" to it, toggled with M and right click, that way you could set it for Drill, Chainsaw, Nano-saber, "MINING" laser, Electric wrench, Iron Wrench (buildcraft no EUs consumed for other mods tools.) maybe even a FreqTrans, EU detector, and OV Scanner?
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With Redpower Tubes, you dont need Buildcraft for transporting Items, and the Itemdetector counts every Scrap going through it, so if you let a Stack going through, it silently pulses 64 times (nearby without Lag). These pulses will be counted by the Counter, which will be decremented with the Timer, so you only have to set the Timerintervall right, which is very easy with it's GUI. If you know how, you can setup that very fast and you will NEVER have to come back to fill the Scrap into the Massfabricator. But sadly you don't have Redpower installed so...
If you are too lazy then wait for the boringness. It will kill the lazyness after a while.
lol, usually i just use exxcessive amounts of chests and do an overflow system, but the way i set up that particular massfab i have to manually feed ALOT into it. and it would have taken like 2 hours to set up properly, so i just did a "flood bath" system. it still works fine it's just not as asthetically pleasing, lol
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i was thinking it would be better to make them moveable with pistons and then you could engineer a thick door/wall out of them and not need additional recipies and it'd be solid, you could also hide your reactor room with this so people don;t try to tamper with it and accidently blow it up.
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With Redpower you can make the Scrapfilling automated with a Timer, a Counter (for the Scrap), an Itemdetector and a bit Wiring, so you can continously produce UUM with Scrap without have to manually switching the Scrapfillingmachine on and off.
lol, well i could have just set it up to pump out exactly the ammount of scrap i needed to keep it running or to just over-flow the MassFab and return excess to boxes, but i was lazy at the time and didn;t want to calculate how many engines i'd need to use cause my massfab burn through a stack of scrap in like 6-8 seconds.
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Ehhhhhm, "one" Quarry? I don't think one is enough for these Ironveins or Coalveins. IC²-Miners are much faster and harvesting as much ore as a standardquarry, so set 4-9 of them up and you've harvested all the Ore quite fast.
Actually, i've found double as much as i've marked on that map, but still no Lapis or Diamond. Now i'm quite rich.
With these Ore-Mods you can sell other Players the Location of the Ores they need for horrendous amounts of money/resources.
lol, i think the only thing i'd get super excited about would be a uranium deposit so that i can fire up 12 CASUC reactors and fabricate all the other ores i'll ever need. lolalso to be honost i never got to use the IC Miners, i'm waiting for IC2 to update to MC1.2.3
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I hope, no one trys to make a regenerative Massfabricator, with Solar, Wind or Water. Except he/she uses HV-Solar-Arrays for it.
I'm using huge Geothermal and Nuclear to Power it, and soon there will be a new ICE-CASUC on my World.
i'll be honost, up until about a month ago what i would do is use 80 solar panels to charge a wall of MSFUs that were linked to a MassFab that i would leave turned off, i then had a cactus recycling facility that would fill up 12 chests with scraps, once all the scrap chests were full i'd use BC to pump the scrabs into the MassFab and have the 920milloin EU storage wall power it for a day or 2, but i never ran my MassFab without scraps, that's how i preserved a little bit of my servers integrety. now i just charge a wall about 1.6billion EUs once a week using 4-8 CASUC reactors.
p.s. i didn;t know about the HV solar arrays until 4 days ago.
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yeah, yup, i did like the idea of that form of generation though, just needed alittle bit of re-work. and i've been trying to find a decent way of underground power generation other then a nuclear reactor but i think that a nulcear reactor is just to convinient if you have the uranium already.
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it's not one block that does all the work, lol, it used to be before they added engines and you could just slap a redstone torch next to the quarry and it could take out a 64 by 64 area in 8 days, but now it takes like 6 hours or up to 5 days and ALOT of fuel, whether it is coal or oil, or fuel.
also i have never tampered with EnderChest, the only mods i use are IC2, BC, and coming soon "Clay Soldiers" i don;t even use the power converter for IC2/BC. which oi was thinking about adding just for my automated factory.
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i don't about that, if you set up the quarry to only mine a 18 by 64 strip of the ground where the deposit it then you could shave it all out. also yeah it's 9 by 9 by default but can be designated to 64 by 64 by 64, but the height is irrelavant. also if you have it pumping at full speed now you can get like 3-4 blocks a second and those can by piped where ever you want not just an adjacent chest
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I want a sonic screwdriver. Just combine all of the tools in those tech based mods, Buildcraft, Industrialcraft, Redpower, Railcraft, any other tech based mods, and have it just enable the crafting ingrediants and functions depending on the mod added.
Would be so much easier.
how about a "Swiss Army Tool Assembly" that you can combine with any tool to add that tools functionallity to the assemply. so like if you take a saw and a drill and add it to this this then it will do the functions of bother with the items values added to it, then if you add a diamond sword then it gains a knife on the Swiss army knife assemply and does more damage to enemies, add a Broanze Wrench... you get the idea, but i wnader how you'd use this or set it up to add other mods tools item values and cabalities to it, maybe with the use of a canning machine to ram the items in. i'm sure alblaka could come up with a way
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This way i would use it on Glass (predicted Bug), but yes that would not require a GUI.
lol, like you'd be able to Texture Paint an entire CFoam Wall as Glass to have explosion proof glass that transmits EUs? i love it! lol, sounds alittle OP though but for that much efforts i'd do that to my entire house for windows and just cinsider it "Excessively Thick for Durability Fiber Opitc Wires"
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Ehhhhhm, "one" Quarry? I don't think one is enough for these Ironveins or Coalveins. IC²-Miners are much faster and harvesting as much ore as a standardquarry, so set 4-9 of them up and you've harvested all the Ore quite fast.
Actually, i've found double as much as i've marked on that map, but still no Lapis or Diamond. Now i'm quite rich.
With these Ore-Mods you can sell other Players the Location of the Ores they need for horrendous amounts of money/resources.
BC Quarries can be set to mine a 64 by 64 area from sky to bedrock. you specify the exact area you want using markers. also it pipes all the ores into a macerator, then into a furnace, and then an auto-crafting table to condense them into blocks, then i just walk back with all my blocks
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recipie for the injector would be: 1 mining pipe, 1 compressor, 1 empty cell. since you compress the potions into a smaller area, this pressureize affect would be the actually injector, enjoy the mining pipe in your arm though! muahaha, lol, seriously though.
and the gun would be a Mining Laser, compresser, and 3 empty cells,
this would let you shoot single use or splash potions making it far more effective and is the only way to store / use splash potions other then plane old throwing them, so it will be alittle more expensive.
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Resin can be placed on the walls and ceiling.
When you place gravel or sand on the resin.
Instead of updating and dropping to the ground.
The block update is canceled and the gravel floats there!
You need to use resin to place each block though.This works on the idea resin is glue.
that is an interesting idea, i usually use a torch or sign to do this affect, or completely cover my obsidian wall in ladders to make it look like a net on the wall but holds the gravel above it.