This issue is actually quite hard to fix in a way which is compatible with existing mods which aren't aware of it.
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RP2 doesn't add all its ores to the dictionary as of pr4b, so it's always recommended to add 140 to that list.
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i committed a few more tweaks, please check if creating uranium ingots and transformers still work properly after alex updates the package.
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Should be fixed in the next IC2 version.
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The ore value has to be greater than 0 to be considered worth mining. If the ore value is missing, it'll assume 1.
If the RP2 block id for ores is 140 and you don't care about what exactly the OV scanner displays, you can just add 140 to that config setting. Nothing else is required, FnordMan is right.
The next IC2 version will automatically pull ores published through the ore dictionary into that list.
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Try 7-zip instead, the error points to a corrupted zip file.
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That's a block id conflict with id 250.
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It's actually an issue with their improperly ported Forge TE fixes.
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That's not how to fix it. The Forge port Bukkit is using just didn't implement Forge's TileEntity fixes properly/at all, in this case setBlockId in Chunk.java.
-> Not our bug, ask your porters for support.
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What about a GUI ID hotfix? this also requires renaming the config option to avoid upgrade issues..
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MC's chunk handling is terribly broken in SP and causes the issue. I've changed the error to a warning for the next build, but it might still cause some energy distribution inaccuracy.
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The check was slightly off, it was checking if the sky was not visible -> solars should only work _under_ ground in this build.
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The detector cable crash issue should be fixed in Git.
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SP or SMP? Are you using the original IC2 or the bukkit version?
Is there a industrialcraft/itemdata directory within .minecraft? What does it contain?
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Make sure to have forge installed AFTER modloader mp. The other way around does NOT work properly.
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The energy consumption has been changed to weight * (distance + 10)^0.7 * 5 in version 1.3x.
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public void OnTickInGame(MinecraftServer minecraft) for the server, needs to be registered with ModLoader.SetInGameHook
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This is pure win.
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Containers are used to synchronize these values, there are plenty examples for these in IC2.