Posts by GregoriusT

    hi :)


    I ask permission to add your mod to a server modpack for our members only.


    thank you

    Yes you are allowed to do a Modpack.

    Can you make that a config option please? If not. I may I have to just not use your mod. Which is a shame because I love your machines.

    You will still get 3 instead of 2 Dusts inside a Macerator, when macerating the Nether Ores. You only need the Grinder to get the 4th Pile of Dust (or the additional Diamond) from it.



    V2.74c:
    Fixed some Oredict Stuff in regards to Nether Ores.

    OMG, Extra bees recent update included GregTech bees..

    What do they produce? :D


    The Stuff with Atomic Strykers Nether Ores, is fixed for the next Version, as I adjusted my own recipes a bit (I still override his Recipes, but the Output Values are fitting now, and for the full doubled output you need the Grinder instead of the Macerator).

    Yup, he doesnt use the OreDict for it. The 8 Dusts are all added by myself. He should use "dustEnderPearl" as I add the "itemDust"-Stuff only for compatibility to wrong, but still used conventions.


    V2.74b:
    Added Nuggets.
    Added a few Storage Blocks.
    Improved Autocrafting Table a bit.
    Fixed my texture Files, which were having 100kb more Filesize, than necessary.

    Back with my portalgun mod enderpearldust problem...
    Renamed "portalgun1.4.6v2" to "A_portalgun1.4.6v2" but the machines still produce portalgun mod dust.
    Guess I have to try to annoy the hell out of ichun :/

    Look at your Logfile. Use Ctrl+F to search for "!!!" then you will probably find OreDictionary-Entries of Portalgun, which you could tell me to "fix" his OreDict-Name.

    If you use extrabiomes XL savanna's, meadows and shrublands are also valid places to look for bauxite as they are sub-biomes of plains. I also believe savanna's double as also having rubies as well, basically it's a hybrid of plains and deserts. I can't recall atm if it does have bauxite for certain but I do know I've found rubies there.

    There is no Biome which contains multiple kinds of diffrent Biomedependand Materials, just to clear that up.

    I noticed you left out coalfuel in liquid form because a mod already did that. According to the mod author, he lost the files and is possibly not updating it... Seeing as its not currently updated, would it be possible to have liquid coalfuel from your mod, at the very least until the other author updates, if ever?

    Even then, I won't add a Liquid for them. I try to avoid adding other Mods Liquids, as the Liquid Dictionary works another way than the OreDictionary.

    I know it doesn't belong here, but guys, did the obfuscation change from 1.4.6 to 1.4.7? Do we need another update?

    Lets hope it didnt change, as I'm not going to make a special update to 1.4.7, unless IC², Redpower, Thermal Expansion, Railcraft, Buildcraft and Forestry are updating to that.



    @chunkLazurite: I forgot to add a Name to the ignored Names List, after changing it from blockLazurite to chunkLazurite.

    Uhhh, wasmic, are you sure its Forge 186? I need at least Forge 471 to function (like IC²). If you cant download Forge from their Site, then try downloading the FTB-Pack to get a forgified minecraft.jar and you should be fine with that trick.


    V2.74a:
    Added Vacuum Freezer. Its only Recipe is currently making Ice Cells (Forestrys crushed Ice), which can be centrifuged for 200EU to get an Ice Block and the Cell.
    Added Advanced Regulator. You can determine which Items go into which Slot of the target. It has a Buffer of 9 Items and can target up to 9 Slots, very useful for Reactors.
    Added Configuration Options for Hardcore Players, to decrease the maximum StackSize of Ores, Wood/Saplings and Planks. Its set to 64 per Default, so nobody should have a Problem. I personally use 16 in all 3 Configs, what is making Forestrys Backpacks very useful.

    What do the Nak cells do?

    Reactor Coolant exactly like the Helium Coolant Cells.

    how do you use the mortars?

    Craft them together with Ingots to get Dusts. Its only useful if you dont have a Macerator, so that you can get Bronze for Pickaxes and Armor in earlygame.

    Hi, Awesome mod! Could I please have permission to use it in my modpack? Thanks so much :) Keep up the good work!

    Yes, you can.

    is it possible to disable the portalgun-mod enderpearl-dust recipe(without breaking the portalgun-mod)? (new idea for forge? the "dust-dictionary"?) it overwrites the gregtech one, which makes uu-production annoying (i use enderpearl dust as scrap material, and for now i have to macerate and centrifugate ender EYEs)

    My Enderpearl Dust is registered at the ore Dictionary as "dustEnderPearl", if iChun doesnt want to use it, then its his fault.


    Since he is able to even place a macerator Recipe for it, he must load after GregTech, as my Function deletes any other Macerator Recipe, which has the same Input (if it exists before ofcourse). If he doesnt use any Modsorting priorities, you could fix it by renaming the PortalGun-Mod with a Name, which is alphabetically before "G".

    ON THIS SERVER...We Obey the Laws of Thermodynamics! LOL. (+1 cookie if you get the reference)


    Are you factoring in losses from some of these steps? Industrial Electrolyzer uses power.

    Well, the Boiler is producing tons of Zero-Point Energy, therefor your Thermodynamics are futile.

    I feel the planks of sengir, are my end of game goal, with that level enchant, i can kill everything.

    Remember that these are just wooden planks, if you accidently rightclick it on a Block its lost forever (or until you duped enough Dragon Eggs with Pistons).