And can you speed up diamond jack hammer it is as fast as diamond drill but it can't break nothing else than stone, I think it should break stone like diamond drill breaks dirt.
Its already faster than the Diamond Drill. Even though only a bit faster.
Dear Greg, Today I was exploring my world and I found the coolest thing ever. Wastelands. Part of Biomes XL. But the problem is the whole entire area is the most useless crap ever... I can't see anyone ever doing anything with it.. Then I thought of Alberta (Canada) The oil sands... I have no clue if you be considering it but how could would it be to have special factory to extract oil or something like that from the sands? Or a big mining operation and then have to extract the resources from the cracked sand?
Yes, Oily Sand could be an Option. I think I will add a Centrifuge Recipe for it.
Also I will be starting a new Frontiers Season 4 Let's Play Series Dedicated to using everything in GregTech in defaults settings in group play!
I know, I'm one of your Subscribers.
By the way, Greg, do you need an Exporamanager(Hears better than just "PR-Manager" and is for advertising things on other platforms then the IC-Forum)?
When I first started the game, a message was genersted for the GregTech mod saying:
"Forestry may have been modified by GregTech. It may behave unexpectedly and some config options may not work. Do not report issues with this install".
So, ya...I blame GregTech. For some strange reason, all of the machine I put down are blowing up. I can't even place a Batbox down without it exploding.
FIXED: stuff was changed so I had to use 3 MFEs linked to an MV Transformer (powered by Advanced Solar Panels) which, in turn, is connected to an LV Transformer, then out to all my machines. Before, I didn't need the MV Transformer.
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Hrrrm. Sengir is known for blowing up Stuff, his exploding Bees are my Favorite. 
Ofcourse you just wired things improperly.
I will say that the industrial centrifuge, and industrial electrolyzer are both great machines. They're probably the best part about this mod. But once you start building casings for bigger machines, I really feel that things turn into a trudge for ingredients, and even worse is when you complete the blast furnace only to find out that you need to make it better before it actually becomes useful. (If you don't have Metallurgy or Railcraft, this is your only source of steel though, which sort of justifies it, but Greg has already implicitly endorsed those mods by requiring the rolling machine, and by making Metallurgy metals dust-compatible.)
Problem with compatiblity? You dont need the Rolling Machine if Railcraft isnt installed.
When I first griped about GregTech many pages back, it was just from looking at the recipes. I hoped that once I actually made one of the big machines like the Matter Fabricator, the catharsis from achieving that would make it worth it, and motivate me to get to the next machine. It did not. The feeling from getting the Matter Fabricator was 'wonderful. I guess I'll just leave that here then.' And now I just wait for UU-Matter to accumulate.
Build a giant Scrapbox Fabricator, which utilizes ALL the Stuff you get from Scrapboxes, and converts them into a useable format.
Here are things I think need to change:
Two tiers of fabricators: The first functions as the matter fabricator does now at default config, only accepts scrap, requires scrap to run, produces UU-Mass, and should be about as difficult to make as the mass fabricator. The second requires 1/100th of the energy that the first does, can accept many different forms of amplifier, though it still requires it to run, produces IUU-Mass, and is as difficult to make as the matter fabricator.
So a major Buff to Massfabrication itself? Its not ment to be used en mass. At least not that Way.
UU-Mass functions almost identically to UU-Matter did in vanilla Industrialcraft 2. IUU-Mass produces extra amounts of mundane items when crafted, is capable of producing the GregTech gems and dusts, and can be crafted with other items that act as a catalyst. (Instead of 9 UU-Matter for a diamond, you can use a coal + 8 IUU-Mass surrounding it, or something to that effect.)
Would make my UUM-Assembler useless => Denied.
Make the spending of iridium worthwhile. Iridium should be used because it's indestructible and the item calls for it. Why does a 'data control circuit' require an iridium plate? To make it arbitrarily more difficult to make? I understand the quantum armor, and the iridium neutron reflector, and even the superconductor, as iridium is, in fact, a super conductor below certain temperatures, but a 'data control circuit' doesn't sound like it merits one.
Then make the Circuitry with Platinum. That's also a possible Way to not waste Iridium.
Which leads me to my next point. More uses for aluminum. Instead of aluminum machine blocks, let an aluminum block get pressed into a plate and used as a substitute for iridium plates in items that simply don't need indestructible material or a superconductor. Aluminum armor and tools would be fine too, as it's a light, strong metal.
More uses and Tools/Armor, yes. Your Suggestion for a replacement of Iridium, no.
And I know I already brought this up ages ago, but I think multiple tiers of lightning rods would be rather enjoyable. (Specifically, two lower tiers.)
Lower Tier = Lightning Rod Controller with one Fence
Higher Tier = Lightning Rod Controller with more Fences
The Lightning Rod cant be made cheaper, as otherwise every Component inside would melt.
Oh, and let casing be upgradable. Some recipe to go from standard to reinforced to advanced would, I think, make things nicer.
Sorry but denied before. Use them as Decoration, they wont Lag! 
Now, as far as new things are concerned, I only have one suggestion: Industrial Recycler. Let people recycler entire stacks of items, yielding 12-20 scrap, taking eight times as long as a regular recycle operation but consuming 64 EU/t.
Recycling is already a bit OP. Increasing the Efficiency I wont. ~Yoda
What I've suggested 2 hours ago.
What I've already partially implemented (its not usable in all IC²-Machines)
Please do not. It's fine like that.
He talked about the now useless IC²-Recipes, which got overridden by my identical Oredict-based Recipes.
When I right clicked the industrial grinder with the "Prototype Omniwrench" from King Lemming's OmniTools mod, I got the block 4027 telling me that I need to report it. Couldn't find a formal bug tracking site so I just put it here.
Omniwrench Problem. The Omniwrench doesnt work like the IC²-Wrench (even though it should). But thats, what I've made this Message for. Noticing you about a Problem somewhere in someones Code.
And KingLemming has a Bugtracker. It's linked in his wiki. Multiple Multiwrenches had that Problem before (The Universal Electricity Wrench for example).