Posts by GregoriusT

    the sensor included with gregtech what does it get used on? it tried it on the energy storage but it did nothing i have the reactor control mod for it. just no clue what machine it works with

    Quantum Chest
    Quantum Tank
    Centrifuge
    Electrolyzer
    Grinder
    Implosion Compressor
    Sawmill
    Blast Furnace

    Get sphax if you want to be swarmed by pentagons.

    Sphax kinda reminds me on the good old game Boulder Dash. I guess that's, why its called Pure-BD.

    And can you speed up diamond jack hammer it is as fast as diamond drill but it can't break nothing else than stone, I think it should break stone like diamond drill breaks dirt.

    Its already faster than the Diamond Drill. Even though only a bit faster.

    Dear Greg, Today I was exploring my world and I found the coolest thing ever. Wastelands. Part of Biomes XL. But the problem is the whole entire area is the most useless crap ever... I can't see anyone ever doing anything with it.. Then I thought of Alberta (Canada) The oil sands... I have no clue if you be considering it but how could would it be to have special factory to extract oil or something like that from the sands? Or a big mining operation and then have to extract the resources from the cracked sand?

    Yes, Oily Sand could be an Option. I think I will add a Centrifuge Recipe for it.

    Also I will be starting a new Frontiers Season 4 Let's Play Series Dedicated to using everything in GregTech in defaults settings in group play!

    I know, I'm one of your Subscribers.

    By the way, Greg, do you need an Exporamanager(Hears better than just "PR-Manager" and is for advertising things on other platforms then the IC-Forum)?

    Hrrrm. Sengir is known for blowing up Stuff, his exploding Bees are my Favorite. :D


    Ofcourse you just wired things improperly.

    I will say that the industrial centrifuge, and industrial electrolyzer are both great machines. They're probably the best part about this mod. But once you start building casings for bigger machines, I really feel that things turn into a trudge for ingredients, and even worse is when you complete the blast furnace only to find out that you need to make it better before it actually becomes useful. (If you don't have Metallurgy or Railcraft, this is your only source of steel though, which sort of justifies it, but Greg has already implicitly endorsed those mods by requiring the rolling machine, and by making Metallurgy metals dust-compatible.)

    Problem with compatiblity? You dont need the Rolling Machine if Railcraft isnt installed.

    When I first griped about GregTech many pages back, it was just from looking at the recipes. I hoped that once I actually made one of the big machines like the Matter Fabricator, the catharsis from achieving that would make it worth it, and motivate me to get to the next machine. It did not. The feeling from getting the Matter Fabricator was 'wonderful. I guess I'll just leave that here then.' And now I just wait for UU-Matter to accumulate.

    Build a giant Scrapbox Fabricator, which utilizes ALL the Stuff you get from Scrapboxes, and converts them into a useable format.

    Here are things I think need to change:


    Two tiers of fabricators: The first functions as the matter fabricator does now at default config, only accepts scrap, requires scrap to run, produces UU-Mass, and should be about as difficult to make as the mass fabricator. The second requires 1/100th of the energy that the first does, can accept many different forms of amplifier, though it still requires it to run, produces IUU-Mass, and is as difficult to make as the matter fabricator.

    So a major Buff to Massfabrication itself? Its not ment to be used en mass. At least not that Way.

    UU-Mass functions almost identically to UU-Matter did in vanilla Industrialcraft 2. IUU-Mass produces extra amounts of mundane items when crafted, is capable of producing the GregTech gems and dusts, and can be crafted with other items that act as a catalyst. (Instead of 9 UU-Matter for a diamond, you can use a coal + 8 IUU-Mass surrounding it, or something to that effect.)

    Would make my UUM-Assembler useless => Denied.

    Make the spending of iridium worthwhile. Iridium should be used because it's indestructible and the item calls for it. Why does a 'data control circuit' require an iridium plate? To make it arbitrarily more difficult to make? I understand the quantum armor, and the iridium neutron reflector, and even the superconductor, as iridium is, in fact, a super conductor below certain temperatures, but a 'data control circuit' doesn't sound like it merits one.

    Then make the Circuitry with Platinum. That's also a possible Way to not waste Iridium.

    Which leads me to my next point. More uses for aluminum. Instead of aluminum machine blocks, let an aluminum block get pressed into a plate and used as a substitute for iridium plates in items that simply don't need indestructible material or a superconductor. Aluminum armor and tools would be fine too, as it's a light, strong metal.

    More uses and Tools/Armor, yes. Your Suggestion for a replacement of Iridium, no.

    And I know I already brought this up ages ago, but I think multiple tiers of lightning rods would be rather enjoyable. (Specifically, two lower tiers.)

    Lower Tier = Lightning Rod Controller with one Fence
    Higher Tier = Lightning Rod Controller with more Fences


    The Lightning Rod cant be made cheaper, as otherwise every Component inside would melt.

    Oh, and let casing be upgradable. Some recipe to go from standard to reinforced to advanced would, I think, make things nicer.

    Sorry but denied before. Use them as Decoration, they wont Lag! :D

    Now, as far as new things are concerned, I only have one suggestion: Industrial Recycler. Let people recycler entire stacks of items, yielding 12-20 scrap, taking eight times as long as a regular recycle operation but consuming 64 EU/t.

    Recycling is already a bit OP. Increasing the Efficiency I wont. ~Yoda

    What I've suggested 2 hours ago.

    What I've already partially implemented (its not usable in all IC²-Machines)

    Please do not. It's fine like that.

    He talked about the now useless IC²-Recipes, which got overridden by my identical Oredict-based Recipes.

    When I right clicked the industrial grinder with the "Prototype Omniwrench" from King Lemming's OmniTools mod, I got the block 4027 telling me that I need to report it. Couldn't find a formal bug tracking site so I just put it here.

    Omniwrench Problem. The Omniwrench doesnt work like the IC²-Wrench (even though it should). But thats, what I've made this Message for. Noticing you about a Problem somewhere in someones Code.



    And KingLemming has a Bugtracker. It's linked in his wiki. Multiple Multiwrenches had that Problem before (The Universal Electricity Wrench for example).

    Well if someone else suggested it, my bad!
    Just an idea: High pressure tanks! They work similar to batteries, but are for gasses, and can be used to power generators and other stuff without the hassle which cells give, and well we all use high pressure tanks in real world. Just the thought!

    So a Railcraft Steam Boiler? Well, I'm not going to copy that.

    But still, I got over 3 stacks of that and I don't know what to do with it. If only I could make machine blocks out of aluminium :S

    I rejected that Idea before, because there was a Problem with reversing Machines into Iron based Machine Blocks.


    But every Machine Recipe I change is so expensive that one doesnt want to waste 3 Diamonds for converting 8 Aluminium into 8 Iron. So thats approved.

    Lol, but aluminium is more expensive than Glass, don't you think ?

    Really? Obsidian + Lead is more expensive than 9 Ingots of Aluminium?

    Don't worry, don't worry. GregoriusT is already informed about this. We have a spy there at the clusterfuck forums.


    *cough cough* me *cough cough*

    But you disallow me to tell, that it was you?

    Just a note, it's the end users of tekkit that are trying to play the mod and manually Aadd it to their mods. It is NOT tekkit creators that are trying to add it to the pack. There is a HUGE difference there.

    Exactly. I only disagree with adding it to the real Packs, until I get asked, not the usage with it in general.




    And yes, there are SOOOOOOOOOO MANY things I am going to add, so there is ofcourse not a good use for ALL THE THINGS.

    == And now Part 2 of the Spambot Ship I'm discovering ==


    Gregorius Duplicate:
    This looks like the main Computer Room for this Ship. WHAT THE...
    They found a few old Replicators and made a Computer out of them!
    Those can become very dangerous under the wrong Control.
    If they begin to replicate, and we dont have a valid Disruptor Code, then this Galaxy is doomed!
    Better I scan them to get the Code.


    *Uses advanced Scanner Function of the right Eye*


    They have completly rewritten my Replicator Code with their Spam Language!
    It will take hours to find out how to use the Disruptorwave on them!
    I will put a Disruptor Grenade here, which i set to the generic Disruptor Code of the Replicators.


    *Places it on the ceiling of that Room*
    *Gives it the same trigger properties as the Grenade on the ZPM Room*


    Lets see where this Ship is.


    *Looks at left Bracelet Display*


    We are above the Ruins of the GregTower.
    I should go away from here, before they start to take the rest over.


    *enables portable Wormhole Drive*
    *automatically activated the two Disruptor Grenades*
    *-5-*
    *swooosh*
    *-4-*
    *-3-*
    *-2-*
    *-1-*
    *BOOOOOM*
    *A giant ZPM-Explosion destroys the last remainings of the GregTower and ofcourse the Ship, and leaves a gigantic Crater*


    == In a modified Aurora Class Ship in the orbit ==
    *swooosh*


    Gregorius Duplicate:
    We need more reinforcements. We have to go back to the closest Main-Base.
    Gregorius, set the destination to [CENSORED]


    Another Gregorius Duplicate:
    Ofcourse.
    Engaging Hyperdrive.


    V2.60b:
    You now HAVE TO WRENCH my Machines. If you dont, then its clearly your fault, when receiving nothing!
    Added "Error-Message" to the GUI of my Machines, which need constant Energy. That Message goes away after successfully producing something, or after restarting the Game (what mostly leads in the Message immidietly coming back, as your Power Line is still crap).
    Added Biomes of Twilight Forest (almost wanted to say "Twilight Forestry"), to my Worldgen Lists.
    Made Autocrafting Table a bit more Time Efficient and +150% more Lagfree.

    Btw. For the Electrolyzer, the average amount of EU/t from all Recipes is about 70EU/t, as I made most Recipes with 50EU/t (migrated from Centrifuge and multiplying/dividing by 10 is very easy in Decimal System), and then applied a little bit Randomness to them. The important Recipes like Bauxite, got ofcourse maximum EU/t (MV).

    Other bugs:
    - Major: The apparently energy-net does strange things when storage blocks (Batbox) are linked to themselves. In my setup I had a reactor power a batbox, which powered my machines and then a third dead-end batbox after these, the last batbox was linked to the net with both the input and output. At first all boxed filled up properly while the machines were working fine, but when the generator stopped working, strange things happened. Energy was not transmitted even if the last batbox was full, then after reloading the last batbox was transmitting but the first one was no longer. Could not find a work-around for this yet.

    Did you loop your Energystorages? If so, then it's your fault as loops are not being processed by the E-net because of infinite senseless Energytransfer, which could even lead to terrible Cable-Loss, while just storing EU.

    1. Can you made Translocator that work as Transposer (extract 1 item)? Or add button to switch mode to translocators. (Because currently impossible to separate 4 Thorium Cell to use in nuclear reactor).

    Amount of Items, will then be setable in the GUI, by stacking them inside the Translocator-Holoslots.

    2. Can you increase speed of Electic Craftingtable? Or add button as "1/64" in ACT2 from TubeStuff.

    How fast can you input 5000EU?

    I think I will add Messages in the GUI's of the Machines, which indicate that something is wrong with the Powersource. Just to decrease Bug reports of that kind. Btw, my own Electrolyzer in my Workshop is working in both 1.109 and 1.110, same for my 2 Magma-Crucible-Centrifuges, but on 2048EU/t Low Voltage.

    Can you at least PLEASE give some constructive critism?

    Uhhm, telling that Sand+Coal+Dirt = Tin is a bad and unbalanced Idea, is unconstructive? Really?


    The only realy good Idea I saw, was the Steak->Bone Idea. And I dont act like my Suggestions are Superior. Because, since I made my own Addon, I dont need to Suggest Game Mechanics. I just implement them, with the Goal to make the Game more exiting. And recently I didnt show up that often in the Suggestion Forum.