I'd say its GregTech, but you dont have it installed.
Posts by GregoriusT
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When did I say that?
I read that somewhere in your Thread. Maybe it was a misunderstandable phrasing.
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I think he is referring to IC version 2.1.109. He counted the 2 in IC2 twice.
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Upon checking the config file further, you could try disabling "ElectricSteelTools=", and see what that does, I personally do not have the time to check it right now.
It disables the Steel in electric Tools, and reverts most Tool Recipes to their normal Values.
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(Also, just a little observation, your message was made at exactly 4:20pm)
Let me guess: You are either German, Italian, Austrian or something else in middle Europe.
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Not sure if this is a Gregtech thing or not, but in my NEI it shows that you need to macerate the ore and then compress the dust. Which works for me.
Its GregTech.
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The Reactor outputs 16*2048 EU/t with the regular Fuels. The Reactor itself fills up to 1000000EU before outputting EU-Packets.
@Pump: How often do I have to tell you that it wont work as there is no API for that? I know I could Overload the Pump, but then one cant use it with the Miner, so I would have to overload the Miner, what I dont plan to do soon.
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it would make perfect sense, you pipe water in, and for every three buckets of water (and 3 empty cells) get 2 hydrogen cells and 1 compressed air (oxygen) cell.
Note that compressed Air Cell counts as O2, as its "compressed", so you get 4 H-Cells and one Aircell.
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Hi, I get this error while using NEI and ussages for redstone, using lastest gregthech
[code]
Time: 12/10/12 2:43 PM
Description: Ticking screenjava.lang.NoClassDefFoundError: codechicken/nei/DefaultOverlayRenderer
at ic2.neiIntegration.common.GradualRecipeHandler.hasOverlay(GradualRecipeHandler.java:140)IC²-Recipe-Bug, either go to the Bugtracker and get ignored, or bug Chickenbones to fix his Code.
Its interessting how Chickenbones breaks something in every Version of NEI I know of.
But maybe you just forgot to update CodeChickenCore.
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You should register the liquid UU in the LiquidDictionary.
Why? Isnt it that already? If not, then how the heck did I add compatiblity to it?
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Why? Because reasons. But no, I want something that will give more saturation, I know about the zarte fleisch a.k.a. rotten flesh being used in the canner to not get food poisoning.
Failed at german translation. It wouldve been "verrottetes Fleisch". Also Richard claimed to have finally fixed that behaviour of the Canner.
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Yep. Also notice there's a "ignore" function.
Doesnt work. I always see an yellow Sign with an exclamation Point, which I can click to see the Post anyways, and if I see such Sign, the tendency to click on it like a spoiler is very large.
Right, stop feeding the troll at least until he's banned.
Correct, we just have to wait for Alblaka.
Were you planning on adding any new type of food? Something that saturates more than bread or meat would be nice, something industrial
I like canned Food. Why should I add other kinds?
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I also broke canning poisoned foods.
NOOOOO, now I have to place Rotten Flesh into the Centrifuge!
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This guy is trying to show you his support to your addon, but sadly he's just creating hate
One has to do such things in a more polite Way, than just throwing insults at someone.
I've seen him registering, while browsing the Online-List, and immidietly PMed RichardG about that User (because of his Name).
Also I like Cats. Who would ever do such terrible things to kittens?
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*Random Insults*
Who reported that before I did?
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I noticed that they don't keep the progress of their operation when they loose power, thus if you feed a small stream of power into one of them (I've tested with the sawmill and blast furnace) they will just continuously eat power without progressing.
Like intended (also Electrolyzer and Centrifuge). There is a Config to turn that special behaviour OFF under "Features". Also this is mentioned in the Q/A.
I did that to let people make proper Workshops without stuttering Machines, otherwise there would be no reason to have a large Energy generation going except for Massfabrication.
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I will contact Slowpoke with a very simple solution: Making just 2 Packs (The FTB-Launcher is suited for more than one Pack), one Version with GregTech and one without (or with the easy Config).
And Richard: Etho disliked Mods before, because they all were making things way too easy, so if the only really difficult/complex Mod inside the FTB-Pack vanishs, do you think Etho would like to keep it happyly running with Modded Minecraft? I dont think so (unless Redpower gets released).
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If greg decides to implement my suggestion that plutonium cells be able to be bred from depleted uranium cells (like they are IRL) then this would be a decent reactor to use. (maybe have centrifuge recipe where certain number of re-enriched isotope cells -> plutonium cells, as that is what would actually be in the re-enriched cells)
Update to the latest Version and try to Centrifuge reenriched Cells like Uranium Dust.
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Greg, I spoke to king_lemming earlier about why there was no recipes for pulverizing your ores, but there were recipes for rock crushing your ores and apparently you are adding them to railcraft through api, but not to thermal expansion. could you please include your ores in thermal expansion for pulverizing, thank you.
Ooops, forgot about that. That could take a while as I have to add the byproducts for each non-Thermal-Expansion-Supported Ore.
Greg, can you make your superconductors and your Helium coolant cells useable on the crafting of Gravisuit ?
Ask Sentimel, why he doesnt support my Superconductors. He registered his ones in the Oredict, but doesnt use that Entry.
oh i not really a part of that project i really dont build much since im the owner/admin.. its just too tempting to spawn my self the items in being im op so i play on another server as a regular player. i just want to see them nearly die when they see how much more it will take to make things.Lol, with ethopian speed you would take less than a Month.