2.53d:
Calcium Carbonate - CaCO3 (in the game CaSO3)
Oops, wrong naming. CaCO3 is right.
and
4 H-Cell + 1 C-Cell = 4 Methane Cell
5 Methane Cell = 1 C-Cell + 4 H-Cell
You loose something in the Process.
2.53d:
Calcium Carbonate - CaCO3 (in the game CaSO3)
Oops, wrong naming. CaCO3 is right.
and
4 H-Cell + 1 C-Cell = 4 Methane Cell
5 Methane Cell = 1 C-Cell + 4 H-Cell
You loose something in the Process.
i really just use it for liquid piping and engines but if i remove it then my builds will be messed oh well i guess ill manually ID change. is there a way to disable the forge ID resolver in the config?
Nope.
Any ideas on what to do with an over abundance of aluminium? I have stacks of blocks of it building up from my hydrogen plant (i use hydrogen cells to power my turtles, and am stockpiling for when i get the materials for a fusion reactor)
idea: add some sorta generic building material, maybe thin plates that act like redpower covers, but can be painted, made from either compressing aluminium blocks, or preferably from rolling machine.
Y U NO use Aluminium Blocks as building Material? They are Mobspawn Proof (like all GregTech-NonOre-Blocks), what means that even in absolute Darkness, no Mob can spawn on them!
Display MoreAfter a search I haven't found this issue to be reported anywhere else so here goes!
In combination with the FTB mods Gregtech, IC2 and Gravisuit you can produce quite a good explosion without intending to by dropping all the machines on the same power line.
I had a couple tier 2 machines that were using redstone signals to idle at 100%, I dropped the Charge'O mat down next to the Induction furnace and the redstone single for the furnace immediately put the C'O'M into discharge mode which then sucked a bunch of energy out of my Gravisuit.
After that the MFSU exploded taking out the side of my house, chests and such. Several frantic minutes of picking stuff up ensued!
TL;DR
Can we set a toggle on the Charge'O mat to choose Charge or Discharge mode, or someway to limit the machines output visibly? I'm assuming that the Charge'O mat is outputting energy like the other GT machines do but the energy level is too high for the MFSU to absorb and thus *boom*
[edit]
Some testing on SSP indicates that the charge station outputs extreme high voltage, is that an oversight or intended?
- Sinai
Lol, the Charge-O-Mat is only outputting Energy in Discharge-Mode (Redstoned). if you dont want explosions, then dont redstone it.
@ExtraBees: ARE YOU SERIOUS!?! This Mod corrupts Worlds, and causes Bugs which are worse than BCs! Unless that Mod gets much better coded, I will not include compatiblity with it.
I was wondering if it is normal for omniwrench to get disabled, when this addon is installed. I found in this thread that as it seems omniwrench dismantles machines in a glitchy way, but is it possible to keep it activated? I prefer to have two tools on me, rather a whole arena of them, for the difference mods.
ID-Conflict. I look at the Source of Omniwrench to determine the Problem.
Ofcourse its as broken as the BC-Config. I will tell KingLemming about that.
All is good. On a side note, is it normal for the gregtech ids config to be empty?
Yes it is, I plan to use that File later to seperate ID's and Settings in two diffrent Files.
@Sheldonite: try disabling "Cooperite", you should know that its only called Sheldonite in the Lang-File.
Please get rid of Buildcraft, its the root of this error, as its not using the Forge-ID-Resolver properly (Metallurgy doesnt use it properly either).
I will ask Tahg to disable the steam reactors, since they were experimental.
If he says they are off, I have a crowbar ready to smack Gregorius for force-enabling them.
Hey, I dont mess with the IC²-Config. I only disable Tinbuckets (via Recipe removal), because of exploits.
Will you use those CrNi Heating coils for something like a boiler (EU -> MJ conversion) or...?
CrNi-Coils will be used for Fusion Coils in the Future.
Just found a bug. I was using the vanilla IC2 mass fab connected to a fusion reactor (I'm finally Making Fusion(TM) 8o) for quite a while without any amplifier. After adding a stack of diamond dust, it used up 3 pieces and almost all my glass fiber cables burnt out (over 50 of them X(). I dunno, maybe it exceeded the maximum packet per tick limit (if there is one), but why did it happen after adding an amplifier, that's what I wanna know.
That is, why I use the Matterfabricator
I dont know why it happened to you, but I'm sure its not a Problem with the Massfab. You may have connected some wires with the Superconductor by accident, and a random Energyburst got through that Wire.
Maximal: I have no Idea.
Hi Greg, just want to point out that the compressor only accept IC2 tin ingots and your silver ingots to be compressed to storage block..is this intentional?
Yup. It is.
V2.53d:
Fixed Dupe-Glitch with Barrels of Factoryzation.
Fixed Implosion Compressor not being accessible for Automation on its Bottom (as there are the Casings).
Fixed other Stuff.
I tested it on clear version of minecraft with only forge, IC2 and GregTech. The problem is still there. Are you sure you stopped your server? Just quiting world is not enough.
Forge: 6.4.0.397 ( 6.4.1.410 doesn't work also)
IC2: 1.109.113
GregTech: 2.53b.
Is it SMP or SSP?
Also I always kill the whole Minecraft.exe, before restarting as Chickenbones NEI causes Problems or even Crashes.
All value resets to zero on minecraft restart ( screenshot )
It doesnt do that for me. My Creative Base is powered by an IDSU.
why i cant craft indastrial blast furunce and indastrial grinder in v2.0.8 ?
I dont really know what you want. Industrial Blast Furnace and Industrial Grinder are craftable in that Version.
QuoteOk
, I was color blind..it's Yellowish Green
Yellowish? Its the greenest Green, which is even possible! It's 00FF00x0!!!
C: Controller Box/ Implosion Compressor Box (Yellow dot in the GUI)
It's GREEEEEEEEEEEEEEEEEEEEN!!!
Can you register Aluminium Ingot also as "aluminum" in Ore Dictionary? It will allow use it in XyCraft and Thaumcraft 3.
No, I wont register it under that Name.
1. It's spelled wrong.
2. It doesn't follow any of the Oredictionary-Conventions.
3. Thats a clumb and not an Ingot.
4. Maceration of it into Aluminium Dust is enough.
@Machine Casing: Tried to set it up like shown in its GUI?
If this frikkin' mod hasn't updated past 1.1, how the hell did technic get in their 1.2.5 modpack?
and why hasn't this noob updated?
Cause there are two Variants of this Mod.
Hey GT.
Another possible suggestion for you. Do you at all link in with the dungeon loot stuff? If so couldn't you add a few random rare items to chests? Would be a pretty neat find and anything that promotes exploring is awesome in my book
Dungeon Loot has already all the needed Stuff. But I plan to make some better Industrial Ruins.
The second one requires me to go to the end to get sheldonite ore macarate it into platinum in order to get nickel to craft the heating coil. The other way would be to grind up tons of iridium ore to get the required platinum.
Uhhm what? You can get Nickel from centrifuging Copper Dust. Why the fuck dont you look at the OTHER Recipes for that Material? You can get it via crafting 4 tiny Piles of Nickel Dust into a regular Pile.
Achievement System is planned. And it will get saved PROPERLY unlike all those resetting ones.
I have a personal request. As you know Greg, my name is on the capelist. I know its unlikely, but would you be willing to compile the latest version without my name on that list? Because on my singleplayer games, I prefer to use Denoflions HD Capes and Skins mod. Your capes override his. If you compiled this special version just for me, I would be very grateful.
I can add a Config to turn Capes OFF.
It should, but I think it got glitched somewhere as Greg said he would begin working on fixing it, so the next version should have compatibility if it is not in already.
Thank you so much for the reply! I hope it was something minor. I did read something about crashers and whatnot. I just really want the iridium ore and the silk touch electic miner. Also every machine is always welcome
I should make clear that just some of the new Dusts of it were missing on my List. If something Ore releated of some Mod is missing on my List, then it will tell you in the Log.
Did you miss this? or just not like the idea?
[Addon][SMP][IC² 1.106, 1.107, 1.108 and 1.109] GregTech-Addons: Taking Industry to a whole new Level of complexity!
Because i think it'd b really cool.
Wasnt there already an Equipmatron-Addon for that, or was that just a very detailed Suggestion back in the good old days?
And I dont miss Suggestions. I just dont make comments about every single Suggestion.
I know this will get buried
*takes shovel*
*digs out Dirtblocks*
*throws it in the hole*
*shovels Dirt back*
Or short, no Iridium Armor.
i guess the ores won't spawn in ExtraBiomesXL?
could this be implemented? shouldn't take too long to code...
They already spawn in EXBL.
GT, if there's one thing I like very much about your mod, it's the industrial grinder and blast furnace. For their multiblock structure and badass looks.
Having said that, industrial electrolyzer and industrial centrifuge are single blocks. Any plans on making them a part of some badass multiblock structures so that they're able to work?
Electrolyzer and Centrifuge are basic Machines. These wont need large Structures. But pretty much all the upcoming Machines will need that.
Also, there is no way (as far as I'm concerned) to check how many UUms are in the UUM-assembler. Do you plan on adding (or is there already) any way to check how many uums are inside?
The UUM-Assembler implements IQuantumChest, also it can show the Informations about that on Nuclear Controls Information Panels.
Suggestion : Allow Electric translocators/buffers/sorters/stuff that output up to 32EU/t within its output sides accept Transformer Upgrades [To increase Transfer rate to 128EU/t and 512EU/t and (maybe) overclocker upgrades [Increase speed of transfering items].
Speed Increase of Itemtransfer is impossible, without Lag. Also its directional, what means that some Directions, like SOUTH, WEST or DOWN have instant Speed (dont know for sure if its with these Directions), while the others have to wait a second for transfer.
Transformer Upgrades, sounds reasonable.