Thank you, that will help.
Edit: Multiblock fusion reactor?
Currently not really as its Timer based (the tiny bit of Lag way as the Blocks dont touch the Reactor), but it will be that way, as soon as I make the change to the Reactorsetup.
Thank you, that will help.
Edit: Multiblock fusion reactor?
Currently not really as its Timer based (the tiny bit of Lag way as the Blocks dont touch the Reactor), but it will be that way, as soon as I make the change to the Reactorsetup.
That makes no sense, in a fusion reactor the imput is not connected to the output, its connected to the internal buffer. The output is not even connected to the imput, that would just be a bad design. My question is why.
Since the Fusionreactor is one Block It shares the stored Energy with the produced Energy, Redstoning the Reactorblock itself (in 2.09a) will stop it from emitting Energy.
Could you maybe add an advanced use for slimeballs?
Also, could you maybe add an 1000 millibuckets water storage tank to the grinder, and let it be refilled with buildcraft pipes?
Only in 1.4.4+ as the Liquid-API is then Part of Forge and not of Buildcrash. So that its then even Redpower compatible like Steam Boilers of Railcraft!
Greg, i hate your fusion reactor. All it does is transfer EU to its output side when given EU. I've reported the bug several times with no response.
Edit: i only play on client. It doesnt fuse it just goes to 999,999 in its internal buffer then to 980,999 (not zero) and starts flowing EU and not fusing
I have a great Idea for you. Break the Outputcable and place it as soon as the Reactor is running, or if you use regular HV-Transformers, then just invert them.
And I also found this bug in SSP, at which my Ind. Blast Furnace, Ind. Electrolyzer and Ind. Grinder (not the Ind. Centrifuge though) texture turned into advanced machine block after I left my base loaded by World Anchors(railcraft) when I travelled far away or to other mystcraft age and came back to the base.
and the texture will return to normal if I open the GUI..
I already made the best possible fix for that, without causing massive Lag. Thats why its getting fixed when you open the GUI.
Sliderpro: There is a Config for that, so stop complaining about it.
Greg, disable powered furnace (from thermal expansion) aluminium steel and such recepies, so I would have to use your blast furnace.
What does it do? I thought it can only use regular smelting Recipes, which i no longer register? Edit: It doesnt do that for me.
So just to ask:
how do i make an efficient fueling thingy? So I'd e.g. fill 8 generators with charcoal if they are empty and without having 20 stacks hanging in all the buffers?
Wait for the MultiBlock Generator!
Edit: V2.08d
Added Silicon Plate for Solar Panels. Now you need a Blast Furnace to craft Solar Panels.
Added IQuantumChest Interface.
Added some EXBL-Blocks to JackHammers List.
Added API for JackHammerable Blocks.
Added Config for the constant need of Energy.
Added Constant need of Energy to Centrifuge and Electrolyzer.
Unrelated question but i figured if i asked on youtube i would prob get flamed or not answered.
Is direwolf20 in his server for season 3 in 1.2.5 or 1.4.2?
LET THE FLAME BEGIN!!! ATTACK!!!
Lol, its 1.4.2, but you are watching 2 week old Vids. The last Vid Direwolf recorded (until end of this November) was my Spotlight.
Edit: before I forget, there is now a Q/A on my Thread.
For one, you could very well be banned this second. for two its already out try to READ.
I reported him already. Edit: Alblaka banned him already.
Test it more in energy-shortage condition wth MSU (with a stck of 1use batteries ;D)
Tested (even with your SU-Batteries), and there its only aborting, when the Energy in the Storage gets under 128EU.
Same for blast furnace with coal dust and no metal dusts.
Woot? Thats impossible. You clearly did something wrong. Did you forget about already processing Ores?
1) choice isnt..well, usuall
3) I understant WHY is it eating energy, but it is obiviously a bug, when it has 600k energy from MSU and cant process a single ore.
I will test the Grinder a bit more (on too low Voltage), and see if its behaving unintentional afterwards. Btw, Centrifuge and Electrolyzer will also need to be constantly powered (Centrifuge 5EU/t and Electrolyzer depends on Recipe so between 50 and 128EU/t).
That with the constant Powersupply (of all Devices) will be a Defaultconfig in 2.08d.
I just need an Interface for that, or Logisticspipes has to do that itself.
For the later case: There are currently only hackish ways for others, to check that Inventory (The Quantumchest implements a public GregTech-Interface made for Nuclear Control Displays and my Sensor Kit), one of these Methods is able to give you the amount of Items inside that Chest, in String Form.
Otherwise you have to put a large Buffer and a Translocator next to the Chest for Logipipes to work.
As for Automation in general: I plan to make a special "request" based System of Short-Range-Item-Teleporters.
@Grinder: Well then Shiftclick it in the right order /unhelpfulhintasIamtoolazyforintelligentshiftclicking
I found Iridium ore in the Nether world, its normal? Or he regenerate only Nether?
There was an old Bug where that happened. If the Nether generated before that fix, then it is still there in the World.
1. Why Flint Mortal produce Hydrated Coal Dust? Where Water Bucket in recipe?
2. Where API for Jack Hammer? I want add some stuff from ExtraBiomesXL (Red Rock, Cracked Sand). And in future blocks from RP2 (at least Marble, i'm not sure about Basalt).
3. Can you don't add empty lines in Dataorb tooltip? It very annoying.
1. The wood from the Bowl is enough for 1/8 Bucket of Water. Also its just nt dry enough outside a Macerator (Yes I forgot te Grinder, but that will be fixed)
2. Basalt and Marble will be included as soon as its out. Are the EBXL-Rocks genMinableReplacable? If yes then they are already compatible. I will include an API next time. (2.08d)
3. Ah, yes forgot about that.
Copying Sentences. He did it wrong.
What about a port for bukkt? (At least every 10 versions)
Someone already told me about that, and I said he should just try the regular nonbukkit Version (before doing an otherwise useless Port). I never heard of him again.
@Weatherprediction: On my slow List.
Why carry a lapotron with me when i can make a MFSU that holds like 200000x times the lapotron capacity (Not exaggerated numbers to make an impact... and because i forgot the actual ones.)
I meant, can you post the error log here?
Yes, there is definetly an Error log.
As i previously said, i play with a 1/16 factor in Solar power. Be sure to let us "config" it
Another thing i want to said, is that now i have not build any centrifuge. Are they still usefull ? are they obsolette ?
Do you have NEI or a Computer Cube? Look at the Recipes and decide yourself.
MatLaPatate: tl;dr
That was a joke. I read it, but there is no need to throw Walls of Text at me.
I think Alblaka denied it due to being OP. Imagine carrying an MFSU with you just to Power a Base far away.
But its not really that OP, as you can do quite the same with Lapotrons and an Enderchest. And for the stackability: Who the fuck would carry around a Stack of MFSUs?
Should this work with ALL Electric Blocks or only with the 3 Basic Storages? And If Generators are included, will Geogens contain their Lava after wrenching?
@MFE->MFSU-Crafting: Cant you just make the Itemblock for those having the "charge"-NBT and the ElectricItem stuff?
Since I have now a Blast Furnace, I can make new Silicon-Plates requiring them, for then making Solar Plants of it (Lets assume Silicon Cells are already 99.9% pure and just need to be Crystallized).
I also plan to add a Multiblock Low-Tech Solar Panel, with Mirrors and Water, which have a lower Output/m², than the regular ones.
V2.08c:
Added Jack Hammer in three diffrent Tiers. It can only break Stone, Cobble, Sandstone, Netherrack and Endstone.
Made Aluminium Dust only smeltable in a sufficient Blast Furnace.
Fixed some Stuff.
Good that its properly spelled in the Code.
We don't need help.
What you need is a Player fixing the Sounds.
== Meanwhile on the Flagship ==
Gregorius:
Hmm, there is someone next to that Ship, who is trying to contact me. Let's analyze that Ship, while I read that Message:
Computer:
- The ship used a kind of Transwarp (basically same as Slip Space) to get here.
- Its controlled and improved by the Bots.
- Its conventional Weapons are still useless against our Shields.
- Some of the Weapons are able to penetrate regular Shields on transphasic base, but our Shields can prevent that.
- Some Torpedo Type Weapons of it, would be able to penetrate our Main-Shields, activating Disruptor Shield to prevent that.
- The Core of this Ship is able to cause a large Subspace Explosion. That wont work due to our quick reacting Wormhole Drive, but its the most plausible way of attacking us, when they find out that all their Weapons are useless.
- Its Shield is realtively strong for its Size, but not even a small Problem for our 18 Main-Plasma-Cannons.
Gregorius:
Like expected. Our Arcturas based energy generation, gives us a large benefit in every fight. Now a transmission to that Guy, who was contacting us.
== BEGIN TRANSMISSION ==
Gregorius:
I see your Ship is infected. Please evacuate it, before I get in range of its Weapons, as I have then to fire back at them. I have scanned it, and its absolutely not dangerous for me.
== END TRANSMISSION ==
Gregorius:
So, now I need to hijack that ship. Who could do that better than me. Muahahahaha! *activates personal Wormhole Drive, to teleport onto that Ship*
== Now at the Bot controlled Ship ==
*Swoosh* (the Sound from an activating Stargate)
Gregorius:
So what do we have here? *electrocutes attacking Bot* Ahh I see, that Ships AI is now controlled by them.
AI:
We will kill you.
Gregorius:
*Uses Disruptor on two other Bots* O RLY? Well, thats impossible. *smashes Turrets with Walking Stick*
AI:
You cant escape from here. We will destroy you.
Gregorius:
I cant escape? *Lets two bots shoot each other by dodging their Fire* Lets see *looks at Display on the Left Glove* Hmmm, doenst look good for you, I can still teleport away. *electrocutes a Turret and a Bot next to it*
AI:
You will be destroyed.
Gregorius:
*Breaks Door to AI-Computer Room* And then? What do you do then? Wait until I come back? *destroys Turrets in AI-Computer Room*
AI:
What are you doing? How did you get here!?!
Gregorius:
Oh, you thought I was somewhere else? And what is that, a Kitchen? This is your Main Computer Room?
AI:
Would you like to buy it?
Gregorius:
No I dont. *shoots Lightning all across the Room to fry the Computer*
AI:
*brrzzzztt* We will destroy *brrzzzztt* you with the Ship! *brrzzzztt*
*Activated Self Destruct*
Gregorius:
Like predicted. *uses portable Wormhole Drive to get back to the Flagship*
== Back on the Flagship ==
*Swoosh*
Gregorius:
Now lets get away from here before that blows up.
Computer:
Activating Wormhole Drive.
Note, that there is more than ehough Time for you, to deactivate the Self Destruction, on the Bot controlled Ship, if you have no escape Plan.