Sand dupe glitch still works i think, but its much harder to do. Earlier versions simple piston setups could do it, now they can't.
Lol, you need just one single Redstone-Repeater to fix a Sand-Dupe-Machine.
Sand dupe glitch still works i think, but its much harder to do. Earlier versions simple piston setups could do it, now they can't.
Lol, you need just one single Redstone-Repeater to fix a Sand-Dupe-Machine.
Hey there greg, I find your mod very interesting, a very cool refurbish. However one minor thing bothers me with your mod is the lack of space between names of many objects. I assume this is because you are german, and in german language compound substantives don't have punctuation separating them. I have some free time which I could put to use sorting out the item names for your stuff, would you mind if I did a list of ortography fixes?
If the List is complete then yes. So dont sare to forget one.
Now on the output of the fusion reactor i have to put a super condensator then a hv transformer and a splitter cable?
if i update now when i load my world my sun will blow up (the fusion reactor is inside a mffs force field with a comuflage addon with a lava bucket as target block which allow the field to look like the Sun which is in fact a huge fusion reactor).
I think the HC-Transformer cant explode, but it will also waste tons of Energy.
You want automate Crops?
You need one Harvestor per Crop. Not to mention that the Harvestor needs one Diamond Dust for the Blade.
Also, can we have lithium electric jetpacks?
As soon as I do Jetpacks.
Finally found a Way to make Iron Mortar (128 Uses). Crop Harvestor (yes, Harvestor with "o") went also easier than expected.
Lol, Bee(r)alyzer. XD
If it helps you at brewing Beer, why not.
Sulfur -> fertilizer is directly from wiki, as are all my suggestions.
And how much gunpowder can I possibly need? I already have crazy amounts of gunpowder + dynamite.
Catalyst and fertilizer on the other hand are far more useful.
Well, I'm not a gardener, but I will add a recipe for IC²-Fertilizer (even more usefull when i add the Cropharvester) in 2.07a.
V2.06c:
Fixed a bunch of Clientside Bugs, including Progressbars and MetatileEntity-GUI's (it updates on Rightclick, so the Texture is may Adv Machine until you click).
Added additional Drops for some Ores. You will see them, when you harvest them. I have to update the Wikipage about it, as I changed something to the Drops. And yes, they are Fortune-Compatible (like Flint should be for Gravel)
Minor Tweaks.
Display MoreHiya!
First of let me say awesome MOD I absolutely love it, adds so much complexity to the game.
I do have a bit of a request though, I have accumulated crazy amounts of sulfur to the point where I am void piping it now. I am sure you have your own planks for it, but I was wondering if I could make a bit of a suggestion.
sulfur + methane = cellophane and rayon (cotton) - if you ever want to add it / use it.
sulfur + calcium = fertilizer (calcium sulfate) for forestry
Sulfuric acid (factorization) + ??? = catalyst for forestry?
Whats about Sulfur + Saltpeter + Coal/Charcoal Dust = Gunpowder.
And is Sulfur really suitable as Fertilizer? *Asking to everyone*
i suggest the compressor to convert gem dusts back to said gems. makes more sense than the furnace
Nope. If you need Gems then dont macerate the Ore. I will add uses for Gem Dusts later.
i cant find gregtech ores on mystcraft ages, this mod dont support it? thx
I dont know what xCompWiz does with Worldgeneration, but it seems to not work for some strange reason. I even use Biome-Based Worldgen to make sure that the dimensionID is irrelevant.
The Centrifuge is working, just wait a bit.
Thats an IC²-Bug. The Lithium-Batpack works exactly like the Batpack.
I was specifically asking about gem blocks, because they can be macerated back into dusts, but there is no way to convert the dusts to gems.
I will reenable Gem-Reversecrafting per Default inside the Config. But only Gems.
I love your addon.
out of curiosity what are the ore values for your ores using the ov scanner?
Iridium = 10
Gems = 5
Silver = 4
Pyrite = 2
Sphalerite = 2
Cinnabar = 4
Greg, I found a client bug for the fusion reactor.I give it power, it fills to 999,999 then goes down to 989,000 and generates power without fusing anything.
Are you sure, that its dropping to 989000 and not 0? And only Clientside? Thats impossible as all the Energycode can only be processed Serverside. Use the Debugscanner on the Reactor, to see the Serverside Information about it.
@IndustrialSawmill: Was already on my List, including the Diamonddust-Part.
@DesyncOnChunkUnload: I finally found a semi-fixing Method for that, Rightclicking on the Block fixes the Clientside Glitch for that Block and makes anything working properly (It worked properly before, but only Serverside). I would now upload 2.06c, but I'm currently running on GPRS due to bad wheater or whatever is interrupting my LTE-Signal, and that slowness would corrupt the uploaded zipfile.
I thought it would be amusing if somebody actually held a contest for this but I'm not sure if it is allowed.So, what's the fastest time you have gotten a full set?
10 seconds. You didnt say legit.
it doesn't matter if you can successfully charge it, it only matters that you craft it.
Oh, then a Minute to encheat the Materials.
@Wolfenstein: Happens sometimes with all Metatileentites on SLOW Computers and laggy Clients. Please explain the "not at all displays its inventory (you can still take and put from the inventory)"-Part. Is it just invisible Items? If yes, then i have that Problem sometimes, as Clients are a little bit async and i dont know how to fix that Problem.
@Amplifier: Are you sure that the Matterfabricator has enough Energy to do it?
@NewVersions: Look how i post Changelogs together with Versionnumbers to keep you up to Date. I could do it like Chickenbones and not notify you at all about an important Update or Bugfix.
@Enderstorage: Do an Update of both.
Additional Slots? Meh.
V2.06b
Fusionreactor outputs empty Cells in the same Slot as the regular Output, you just have to grab it automatically.
Fusion is buffed, 2 times longer and 8 times more Energy. Now you need a Supercondensator to run it properly.
Added small Dusts of pretty much everything. 4 of them make a full one. Some of them even have special Recipes.
Edit: MONSTERDERP @IndutrialCraft-Section.
However your addon makes us use
shitloads of tin to keep fusion reactor fueled constantly or we lose EU benefits and its not even worth making tin from UUM.
This problem can be solved by making reactor output empty cells in internal inventory, adjacent chest/pipe/tube/electric translocator/whateveryouthinkof.
Additional Slots? Meh.
V2.06b
Fusionreactor outputs empty Cells in the same Slot as the regular Output, you just have to grab it automatically.
Fusion is buffed, 2 times longer and 8 times more Energy. Now you need a Supercondensator to run it properly.
Added small Dusts of pretty much everything. 4 of them make a full one. Some of them even have special Recipes.
Edit: MONSTERDERP!
Does it mean total output has been increased or will consume fuel muuuch faster?
It will last longer AND you get more EU/t.
Still only 32 UUM/t, except you can make desynchronized Redstoneticks. (10 Redstoneticks a second, as any Redstone needs 2 Ticks)
I would suggest to just put another Massfab at the same Line, as its not that expensive, when you have HV-Solar-Plants.
Okay, i made Supercondensators usefull. 32768EU/t at 1000000EU/p are now the Output of the Reactor.
@Lagmachine: Fixed. And it wasnt Animationlag, it was Packetlag.
So check or iteration? I doubt each zombie iterates to sky.
Check. Why the hell would I iterate to sky for something what has a Sunlight-Map in the World.