Posts by GregoriusT

    maybe he thought the whole IC²-members forum had introduced itself before posting ? Seriously, that would be useless, who would read a forum containing thousands of threads ...

    The Forum has OVER 9000 Members, and only one introduced himself just for the sake of Introduction.

    Why do we need a Supernuke? I will add nothing with a higher Blastpower than a normal Nuke anytime soon, before that i'm going to make a better Nukerecipe with the specifications mentioned above.


    I have quickly made a proper Banner. Anyone know how to make it linking to this Thread?

    Lovin' the mod Greg. It's friggin' awesome, I like the difficulty increase(even if one of my mods is messing with some recipes by adding alternatives which aren't that bad but still bypass your mod, basing their recipes off of standard IC2 balance). I seem to have noticed a snag in my CraftGuide, though; I can see the old recipe for Water Mills, which I'm guessing is disabled, but I can't test that just yet(due to my desire to make a Pina Colada and find a village before doing any IC2 stuff).

    I guess Craftguide doesnt really show the actual Recipes, but instead just takes the templates of the IC²-Recipes and saves them somewhere else, so that i cant delete them from its List.

    Just in case you wish to add a "fix" for the cheaper recipes from that mod, it's Metallurgy. Only base metals, mind you, has this problem(since Base Metals machine is the Crusher, which is basically a IC2 Macerator), the rest of the machines are(as far as I can tell, haven't been able to test the Abstractors yet, due to Prometheum being a right pain to find) completely different then IC2 machines.


    I would also request, if you're going to "fix" Metallurgy in that way, could you also add a config option for Metallurgy style IC2 and GregTech ore generation? IE anywhere there is stone, they can spawn(assuming it's not biome locked, anyway, or has a limited chance to spawn in a chunk). Basically full world height ore gen in stone.
    I like that bit about Metallurgy almost as much as I like the Mint and the Villagers trading with coins.(also if you're making a Metallurgy patch, maybe add a way to convert IC2 Credits into Metallurgy Coins, and maybe a lossy way to turn them back? I'd be ever so thankful)

    I will keep Ore-Generation as it is now. And if Metallurgy is installed Credits wouldnt make sense, due to its "better" Coins.

    What happened to the how-to page for the fusion reactors (how to set it up)?

    The Wiki has that Information as well as the Computercube.


    @That GregTech-Banner:
    It doesnt look good to be honest. The "G." part is the worst as "G" could stand for everything, but my Name. Most of you know what i mean with that. It should at least contain the full Name "GregTech" or made with the Logo, to make sure that nobody confuses it with something else. If you may noticed, the following Picture is out of the Title of my Thread, you may use parts of it for the unofficial Banner. :D

    Edit:

    V2.03b:
    Added Pyrite-Ore in the Nether. The Pyritedust is like the one from centrifuging Lapis and gives you 1/3 Irondust and 2/3 Sulfur.
    Fixed Oredictionarynames from those Hipsters, who think "itemDust" is the correct prefix, by reregistering those with a "dust"-prefix.
    Textures of a few Blocks were slightly changed.


    Here you can see an example of a very large Pyrite Vein. This is pretty rare, but it can happen due to the slightly modified Size-Code for it. You can also get Chunks with veins, which are 2 Blocks large.

    Hey GTO you can do a Goggles (Hight tech and expensive ) for detect hide player When have Invisible potion effect ?

    Nope, such things are not planned, but as far as i know Alblaka plans to do similar Stuff.

    what is this item ? i search in the wiki but dont appear (the recipe in the wiki say (32pX)(dont dislplay correctly the recipe) and NEI dont show anything about that element

    Thats secret. :P (but it has no purpose currently)

    @Greg : 1) Do you plan to release some lightsources (Neons, Projector, Anything better than a torch :( )

    Is the Luminator so bad? And no Lightsource can be better than Glowstone, which is just one level more than Torch.

    2) Do you plan to fix the scaffold Glitch ? (1 Wood -> Charcoal : 4000 EU, 1 Wood => 14.22 Scaffold each for 750EU = 10666 EU, Without any machine or work, this mean almost 3 time Eu Output) Could be fixed setting EU/Scaffold to 250 like sticks. I know that it's not your mod, but as you try to make a 'balanced" game...

    I would, if that damn Fuelmanager would let me put smaller Values. Higher values are possible to code, but lower not.

    Greg, are any explosives on you to do list?

    Who told you about C4? Uhhm... No there is definetly "no" Explosive planned.


    I do it the simplier possible at begining to learn how the machine work ... and i'am not able to make it run :(
    There is 64 redstone in the "dust" slot (bottom)

    Does the Energy run into the red facing? If yes, then thats the Problem, as the Red facing is the Output for Energy and Items.


    And no. My Ores dont spawn in the Nether. But i plan a few specific netherores like Pyrite (a mix out of 1 Iron and 2 Sulfur).

    I know why its doing it for the IDSU, the vanilla enderchest is used as a item. Problem is that when Enderstorage is loaded it unloads the vanilla enderchest completely, NEI is trying to reference that block for th recipe and causing a crash. So either Chickenbones needs to fix the vanilla chest and let it load or Greg needs to make it see the Chickenbones enderchest as a valid item to use in its place.


    EDIT:Nevermind, it looks like CB already did it, going to dl the latest of enderstorage and see if it fixes.

    Oh really? In that Case i make an additional special check for that, to make sure that it doesnt happen again.


    Forge 355? Try it. Its just no recommended by me, as i dont know if it crashes, or if its another Mod which is causing it.