Posts by GregoriusT

    Jesus fucking Christ... I thought all browser came with a spell check.

    I needed to disable mine, just because it underlined every single nongerman Word, and then i was to lazy to switch it to english.

    Cobblestone to Gravel (Railcraft) -> IC1 Clay recipe (C.R.) -> Li Cells for RE Batteries

    IC1, IC1? Moment is that now out for nonbeta MC-1.3.2? And Railcrafts Rockcrusher is an exploit by itself (infinite Gold + Diamonds with Cobblegen and tons of BC-Energy)

    *16 Cobblestone Extract to 1 Bauxite Dust (C.M.R) -> Bauxite to Al -> Tin replacement recipes with Al (C.R.)

    Aluminium doesnt only replace Tin. In some occasions it can also replace Refined Iron. And i dont want a Cobblestone-Extractionrecipe at all, because of Cobblegens. I know that Cobble=>Sand=>Silicon is a way to use that, but Silicon is the most common Mineral of the World.

    (*Cobblestone in Minecraft is highly similar to Feldspar. The Al portion of the material is electrolyized and processed to 'pull' the Al off the rocks. By doing so, it converts the material from a Si based rock, and into a very small, yet high density, ore...)

    I have thought about a practical usage for Flintstone, because its completly useless (at least in that quantity).

    Plus, I don't understand how having less resources is more fun... Most of my projects requires tons of materials, and I usually need tons of just about everything just to complete them all.

    Less Resources? You just have to search for the perfect miningplace before starting the Game. Forest/Hills/Desert/Ocean is currently the best choice. It's just more complex to aquire these Resources. And for the Massfabnerf: Massfabrication was really OP. I have seen Soaryn walking around and barfing crates full of UUM, so i thought it should require more Effort and larger Factories to make UUM. Currently a Geogenerator next to a Massfabricator is more than enough, to produce the needed amount of Iridium.

    greg would you be able to add a option for ore biome spawning into the config file?

    ect:

    Rubyorebiomes=2,17,

    this would allow us to put the ores where we want them, this would also adds default compatibility with relatively little work for people playing with any of the many extra biomes mods if they take the time to add the biome IDs to the config by hand

    Yes, but not in V1.29b as i released that Version right now.

    Kane, if you really want to fix the Boots at the cost of the Quantumjump, you have to enable it in the Config.

    In file config should no nerf mass fabricator , i don't like Equivalnet Exchange but this mod is shit, you nerf my industrial craft, you force your fusion reactor i don't like this

    Try to disable the Matterfabricator and complain again...

    Can't use quantum boots for high jumps anymore. Was this change intended? And yes I've checked the config there are no options for the boots.

    Kanes fault. He wanted that i fix it before the Code works properly.

    Hey Greg, Suggestion: How about changing the Gui of Batbox, MFE and MFSU and make it more Greg-like? The Amorslots are awesome!

    How about using my products instead of those cheap Energystorages? I just dont want to overload IC²-Baseclasses.

    Can't find the ForgeModLoader / or is it the log you need?

    Try to use BlockID's which are lower than 256, maybe that helps. I personally do nothing, what could break 4096-ID-Support, so i dont know.

    In this order, you could add a new ore generated in same amount as Coal, called Tar, and that could be directly be burnable in Generator, or Refined with a Refinery (! ^^) to produce new fuel, Coal, and even maybe Plastic Rubber.

    Plastic. A planned Material, what gets added when i'm really really bored.

    It could aslo contain a BC-compatility to burn Oil without using that cheaty (in my opinion) Transformer addon and CrossoverMod.

    BC-Oil/Fuel is already compatible via my Addon. A Centrifuge is VERY usefull when you use it for filling Fuelcans with BC-Buckets or Foresty-Capsules.

    V1.29a:
    - Kane. I fixed the boots.
    - Fixed usage of Oredictionary after i tried to add support for the metasensitive Railcraftores
    - Added Matterfabricator, what is like a Massfabricator, but you MUST supply Scrap. There is a Config to make it less EU-Consuming, but default is over 9000% more EU-expensive (no matter how the Config is set, you will ever need 33.33 Scrap per piece of UUM). Also you NEED Iridium to craft it, so you should have Iridiumore enabled (or some Iridium in your Storage), when the Matterfabricator is enabled.
    - Added DebugItem for my Debug-API-Interface. This Item works also similar, but not as effective as the Golden Orb from Fallenbeast (too lazy to write it in leadspeak)
    - Added a few things here and there.
    - Fixed random Bugs.
    - Still didnt add a Changelog.
    - What else did i do? Hmmm... well, i added a Config for the animated Textures of the Centrifuge

    For the above, blame Eloraam

    Vanillaredstone has the same behaviour, so its not Eloraams fault, when she made it like the vanilly redstone. And as i said, use the indirect Redstone too like everyone else does. It is not annoying when a Detectorcable powers a Splittercable. Its annoying when you have to put two times more Redstone around it, just to make these damn things work.

    Actually, while you're reading things on this thread, GregT, could you consider the idea of inserting water into the fusion reactor, with an initial by-product of oxygen? Which you could use for something, perhaps even my air tank idea for breathing under water :D

    Try centrifuging electrolyzed Watercells and try again.


    It gives you a H-Cell and an Aircell. The Aircell can then be used in the Scubahelmet. Ofcourse you could get the Aircell by compressing Tincells, but its more fun with a Centrifuge.

    Greg, I installed 1.28a and some chunks started flashing (mostly the one with a lot of your stuff).
    It's an arseache and extremely annoying.

    Do you have optifine? Could be the problem. Now i will add a Config to disable the Animations

    ??? i see recipe si-cells and other cells on my NEI, maybe you need NEI ic2 plugin, if you want i can send you link on my work modpack

    I see it in NEI. 1.27a (or was it 1.26a?) adds the NEI-Plugin to the Core of my Addon.

    Comments like this just want me to say go fuck off :)

    Oh, man. Does that guy really think i wouldnt add a Config for that? :pinch: