Posts by GregoriusT

    Quantumarmor is already too OP for me, do you think i would add something even more OP? But yes that's an opinion, so if one wants even more OP Armor then he should buy a Gravisuit.

    Note: The ultimate Lappack is actually something i would also add to my Addon. I will make it Craftingcompatible and with the same Recipe, so that the G-Suit of the Gravi-Suite-Addon can be crafted out of it without Problems (as soon as that Addon is Updated).

    Updated to 1.10b
    Added industrial Credits with diffrent Values, which are crafted out of 8 of the "lower Value" kind. The Diamond-one is worth 512 Credits, while the Copper-one is worth 1/8 Credits. Silver = 8 Credits and Gold = 64 Credits.
    Made Reactorplanner more userfriendly, by adding a Copyslot and Save/Load-Buttons

    AND PLEASE. Before you think there is a Bug, re-READ the Description of the corresponding Device!

    Edit: I almost ninja-ed Kane. But since i added much more Information, your Ninja-attack wasnt working. 8o

    I'm VERY paranoid, as i dont want to maintain any Construction. If you dont have Quantumchests for every single produced Item, or a Blackholechest, then it will be stuffed when you insert enough Resources.

    Also Timers are not laggy, unless you have "logicSounds=true" in your RP-Config.

    Oh i forgot about this Method. But i would replace the NOT-Gate with a Timer as the Filter could get stuffed once and then it will nevermore work until you remove the NOT-Gate. And that leads us again to the normal Timerbased output, which then leads to my Itemdetector+Retriever-Design, which then leads to my Autocraftingsystem.

    While browsing in NEI i saw a Macerationrecipe for Wool. I thought lets put the Orange Wool from the Pyramid into my Macerator, as i just need Strings.

    Not only that the Recipe only outputs ONE String, its also impossible to use colored Wool for it.

    And now the long awaited final Question: Is. That. Intended?

    I resurrect this just to update a few Informations about decompiling IC² with MC1.3.2

    1. setup MCP like normal and make it READY for decompiling
    2. install Forge into the minecraft.jar inside your jars-folder
    3. delete the 3 "XX-Integration"-Folders in your IC²-jar
    4. install IC2 into the minecraft.jar
    5. delete META-INF inside your minecraft.jar NOW
    6. put the content of the lib-Folder which is in your .minecraft into the lib-Folder of MCP
    7. run the decompile.bat
    8. now you have the source, but it contains a few very minor Errors.

    While your at it why not whip up an advanced machines replacement, and some sort of item repair station, also remember while your at it to combine ALL OTHER ADDONS into this and eventually your task of world dominance will be complete.

    Itemreparing (yes, reparing how Notch calls it) is already realistic enough, and i personally dislike the Advanced-Machines-Addon, so i will not include those two Ideas. (Also there are only 5 TileEntity-Meta-ID's left for me, before having to add a new Block-ID)

    If I see a good Addonidea, which is userunfriendly or badly coded, then I will mostlikely add it (and make it much better).
    See how my Sonictron works, isnt it better than the preprogrammed and in customized cases Serverincompatible Alarm of Nuclear Control?
    Or that wooden Chargingbench. Is the Charge-O-mat not much easier to automate?
    The best example is my Fusionreactor, which kills the simple and cheap Fusionreactor of old Rocketscience with realism.

    Most Addons have really unique Features which i not gonna copy, like Missiles, large Nuclearcontroldisplays, or the Gravisuit. So most good Addonmakers are protected from me.

    And btw the Charcoaldust-Addon got useless through Railcraft (yes, it adds Charcoaldust), which is not even an IC²-Addon!


    One possible Machine would be a Centrifuge, as it would be required for extracting the Elements out of Materials (without creating Tincells out of nowhere), but it would be incompatible with "normal" IC²-Extractionrecipes.

    How does it come, that everytime i mention a planned Feature, it almost automatically appears in the next Version, even when i didn't start coding it at that time?

    when Fusion reactor was recieving energy and had output connected to enet - recieved energy was leaking, making reactorblock work as energystorage with connected output.

    Like explained in the OP: Use Splittercables after the EV-Transformers, or invert the Transformers for stopping Energyflow. This is completly intended.

    next is, that reactor outputs 2xEV on 2 sides. I tried connecting EVT and EV cables, first exploded for some reason, second burned, when I made some cables into the air, put 2 EVT and conncted them to MFSU.(I mean, cables, that went from reactor to EVT)

    You need to connect the 2 HVT's directly at the Fusionreactoroutputs. Cables wont work as it outputs Double-EV. You should wait until my Superconductors are out.

    For some reason, reactor showed me coils-yes, while there were no coils and stopped recieving energy (maybe visual bug?)

    It only checks the Coils, when there are Items in both Inputslots (Lagreasons). But i will now also add a check at the first processed Gametick to make it less confusing.

    Small suggestin - make reactor GUI a biiiit more cooler, like MFSU with red bar ;)
    Another is to make iridium ore spawn configurable (like vein numbers, ore number)

    I made Iridiumore very rare for Balancereasons, but when a Serverowner disables Massfabrication or UUM-Recipes, then there should really be a much larger amount of Iridium. Next Version will have Iridium configurable. (And of course the already finished and tested Charge-O-Mat)

    Another is config option for LESU block EU storage - I think that it is way underpowered, as lapis is very rare and w/o fortune 3 it is even small in numbers. I prefer to think, that lapisbloks in lappack are nerfed, because this is payment for being a mobile storage xD

    You are obviously one, who also complains about Tin and Copper to be rare. :D
    One Orevein + Fortune III = enough to store 500000 EU. And i also surpassed the amount of Energy per Lapis from a Lappack.

    and can you tell, where to find some tut for noobs, as I want to make some smelting recepies?)

    MC-Programmingtutorial for Noobs? I think these two are really good:
    wuppy29
    Forge-Wiki

    GregoriusT The new version fixed the problem. Using the planner stil involves a lot of clicking, more than 550 for the design I wanted to test.

    I will resort the Components, to make it less annoying to have to click more than 20 times for Uraniumcells.


    Changes in 1.10a:
    Resorted Reactorcomponents.
    Doubled LESU-Store per Lapisblock.
    Made Iridiumoreamount configurable
    And other Codeimprovements

    NEW FEATURE: Charge-O-Mat
    This works like an advanced Chargingbench. It has an MFSU as internal Buffer and can charge everything what is Tier 5 or less. After charging (or decharging with applied Redstone) the Item, which is inserted at Top or Bottom, it will automatically output the Item into the right Slots, where it can be grabbed out of the Side of the Machine. This device is outputting EV in all directions, when you apply Redstone, so be aware.

    When a nonchargable Item comes in, it will be directed to the right Slots. (I plan to use this usefull behaviour in my Base)

    That happens when you throw an Item out of the GUI on the Ground. Thats what Index -999 is for. Will be fixed, as i know that i optimized it away.

    Edit: V1.09c
    Fixed Minerbug finally, also with my Machines (not only the Ores)
    Fixed Graphics and "bukkitlike" Directionglitches (All Storageblocks seemed to be facing down)
    Fixed the "-999"-Bug in the AESU.

    I think the next Feature will be an advanced and easyly automatizable Chargingbench with INPUT and OUTPUT Slots.

    Btw my implementation of ISidedInventory allows you already to put/pull Tools/Batteries/Crystals out of the Sides of the 3 Storageblocks. I think it was East/West for Input and North/South for Output, so you dont need Retrievers for recharging Stuff.

    SSD: Dang i just wanted to release 1.09b, but now i have to recompile the fixed Version. And i thought Worldcorruption is finally fixed...

    Kane Hart: The Recipe is now more Expensive and costs 4 AESU's instead of the MFSU's + HVT. The AESU costs 8 MFSUs and 1 Computercube.

    Edit: 1.09b released.

    Fixed Computercube-Modebutton-GUI-Switch and SSD's Reactorplannerbug
    Made IDSU-Recipe much more expensive (unless you disable the AESU in the Config).

    NEW FEATURE: The Adjustable-Energystorage-Unit
    This is a 100000000EU-EV-Storageblock, which has adjustable Output. (Shift)Click on the + and - Buttons to manipulate the Output-EU/t.

    It has Armorslots, like every of my Storageblocks.

    @bob112: Are you sure its caused by my Mod? Also this looks like you deleted the IC²-Folder inside IC² as i can not determine any Bug at that Errorlog.

    jppk1: Its not the Miner who dislikes my Ores. The Ores are disliking an IC²-Bug, because the Blockresistence is determined by Metavalue (what gets deleted before the Miner calls the Function). But i fixed it for the next Version.

    And it will be comaptible with Redpowergems as soon as i know the Oredictionarynames of Eloraams Ores (so we have to wait for a RP-Update).

    Lefty: I will make it more expensive as soon as i have all the Component-Items i need.