Sounds stupid!
You deleted a Post, because a Quote was causing Problems? You know, that you could've edited it in, or?
Sounds stupid!
You deleted a Post, because a Quote was causing Problems? You know, that you could've edited it in, or?
That Textureproblem could be partially solved, by just replacing a number!
from BlockMultiID
public int getBlockTexture(IBlockAccess var1, int var2, int var3, int var4, int var5)
{
TileEntity var6 = var1.getBlockTileEntity(var2, var3, var4);
short var7 = var6 instanceof TileEntityBlock ? ((TileEntityBlock)var6).getFacing() : 0; <= Replace this 0 with a 2, and it will just not face downwards (but in the wrong sidewardsdirection), but who cares, it's just a Rotationbug.
int var8 = var1.getBlockMetadata(var2, var3, var4);
return isActive(var1, var2, var3, var4) ? var8 + (sideAndFacingToSpriteOffset[var5][var7] + 6) * 16 : var8 + sideAndFacingToSpriteOffset[var5][var7] * 16;
}
There are Rumors, that they have NOW the permission to use all the Mods, in the newest Version of the Clusterfuck.
PM-ing me with lies like this, doesn't help.
Well I just searched and there is nothing about fusion reactors that I have found and you need to just say it nice and calm if I did something wrong! If you are calling me a noob, then at least I know how to respond appropritly to a simple suggestion that I thought was totally legit. JESUS JUST SAY THIS: Your suggestion has already been entered by someone else, thank you for entering your suggestion.
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You clearly did NOT run a Search. i just searched, and the SECOND found Post was a Suggestion for it! (The first one, was from an Addon, which has that Reactor!)
Also i just confirmed CrafterOfMines57's Post, and he summoned my Lightningrod for a good Reason, which was, that your Post was at an absolutely wrong place.
And as Atheist, i hate it to be called Jesus...
I trued it and it exploded. Probably because non-primary face of HVT accepts only up to 512, even when redstoned.
Then make an additional nonredstoned HVT in front of it.
Why not Zoidberg Industrial Wrench?
Also its presuggested and denied...
As we are speaking about transformers now, how many transformers do I need to convert 700 eu packets into 2048 eu?
from 700EU/t to 2048EU/t? Only one. It's the HV-transformer + Redstonesignal to invert it.
look at the BC-API's of Forestry and probalby EE. One of them conflicts with the BC_API-Version of IC².
BTW, NEI goes still into the minecraft.jar
You should ask the Author of the Digital-Workbench for that, as all the IC²-Recipes have a special Recipehandler (because of that changing Value). Cant you just make it "Damagevalue = -1"?
As far as i know, Minechem uses the API too (even when they use it horribly wrong) and Alblaka has no real problem with it. But for something like this, it is good to ask for permission, due to converting it to a new kind of Energysystem. Lets see what the Devs say.
RP2 covers have lighting issues, though - the covers will get a shadow or turn completely dark after a random amount of time.
Turn smooth Lighting ON, or set it to 100%.
Also, the covers take up an entire block - meaning that blocks can't be placed next to the wall.
When Blocks are next to it, then you don't need the Covers, or? I know that there are some Blocks which are not ocuppying the whole Wall.
no, I just don't understand your last post... well I almost do? lol
You just cant really understand the hayoness of unstackable, but recycleable, Fuelcans...
I think SpwnX Tutorial on Windmills, which is Part of my Tutorial about efficient and lagfree Engineering, will help you. Link in Signature.
How do you calculate chance of blowing?
Due to it being a CASUC-Design, i have engineered my own Version of a Bucketrefillingsystem (My next one gets better). And i just calculated with the actual number of Chunkloads and the Fact that it blew up at the 15th Cycle.
This is my Reactor and it has a 0.5%-Chance to blow up on Chunkload.
:Uranium Cell: :Uranium Cell: :Water Cell: :Water Cell:
:Water Cell: = Waterbucket (8 per 0.550secs)
And btw, why are there Biocells in your Reactor?
Buildcraft pipes are other mod(s) items.
But RP2's pneumo tubes plus microblocks are better.
I image how awesome it would be, to have a combination of RP-Covers, RP-Bundled-Wire, RP-Redstone-Pneumatic-Tube, RP-Liquidtube, RP-Blutricwire and IC²-Glassfibrecables. (Oh and BC-Conductivepipes for all those Hipsters)
Good News
Hy guys! I just found a solution for java.lang.NoClassDefFoundError with IC2 1.95b / RocketScience v0.89 for MC 1.2.5 !Go to your .minecraft\mods folder, and open RocketScience.jar with WinRAR, 7zip ecc..., now go in rocketScience folder and delete mod_ZZZMissile.class.
It should work!
Yeah, you got rid of the error by deleting the mod itself. Congrats.
A reactor will check for redstone only once each full second.
If this check happens during the deactivated-redstone-phase, it will fire up and run for one second until noticing you turned redstone on again.
Vice versa, if you deactivate redstone and reactivate it BEFORE the reactor checks, it will not react.Not semi-random
Good to know since the Reactor is partially undecompilable. So i no longer need to update the Redstonesignal on Chunkload.
BTW my Bucket-CASUC exploded on Chunkload, even when Coolant was constantly ON and at Maximumrate (550 ms). It must have smolten a Part of my RP-Contraption. Next Time i use a Timer, which is not resetting on Chunkload, so i will use a RP-Computer for my CASUC Mk III.