Posts by GregoriusT
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Okay I figured out what happened. The wiki does not specify that you must extract H. Coal cells before then can be used as fuel.
Oh, understandable.
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How? Can't duplicate it....
He has an old Version, where this was possible.
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Any physics addicted know that if you make matter from energy, 50% will be regular Matter and 50% will be Antimatter.
Fuck! My Antimatterchainreactor will never work.
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Sounds quite nice, the existing chunk loaders are too cheap to maintain.
Thats why i presented (suggested) it.

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May I ask what your username on the technic forums is? I'm interesting in seeing what your firsthand experience with the forums over there has been.
You are assuming that i am registered to them??? You know that you can go there without an account, or?
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Quote from WikifrontpageDisplay More
Industrial Rage
IP: ir.industrial-craft.net
forum.industrial-craft.net
Version: v1.96
WhitelistGults Gorge
IP: mc.gultsgorge.com
gultsgorge.com
Version: v1.96Modern-Craft
IP: server.modern-craft.com
modern-craft.com
Version: v1.96
No-WhitelistCeto (24/7-Texas[dedicated])
IP: 66.169.114.222 (Mostly static...)
forum.industrial-craft.net
Version: v1.96
WhitelistOutlandCraft
outlandcraft.com
IP: home.outlandcraft.com
Version: v1.96
GraylistIndustrial War
industrialwar.weebly.com
IP: 67.172.61.199
Version: v1.96
No-WhitelistMineKraft
minekraft.fr
IP: bcic.minekraft.fr
Version: v1.96
No-WhitelistIt says 1.96 on all Servers, but you cant download 1.96 and they aren't on 1.96 so...
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Hook your Solarpanels up to the Batbox. And yes that was a common setup for no EU-Loss.
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Can the canning machine run on one re-battery?
Left Slot
And the output is the product of the canning machine right?
Yes
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QuoteDisplay More
Name:
Wrenchable ITNTDescription:
In version 1.337b, the ability to wrench ITNT and nukes was removed because you could remove them by punching them. The problem is that you can activate ITNT by left-clicking. Do you see the problem? If you want to remove a block of ITNT, it explodes. The solution would be to re-enable the ability to wrench ITNT, which is my suggestion.Recipe(
=flint,
=TNT,
=bronze ingot,
=nothing):


LOL, these recipes are very familiar. This is a legit Suggestion. +1
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I don't know if I am not giving it enough power or if it just does not work. I have tried battery's and batbox's and geothermal generators. But when I try to fill a jetpack or a fuel can it does not work.
Why does mine work? Try to say what your Problem seems to be. And before that look at which Slots you place your Items
Left Slot = Batteries
Topslot = Contents to add (Food, Fuel, CF-Pellets)
Bottomslot = Containeritem (Tincan, Fuelcan, Jetpack, CF-Pack)
Right Slot = Output -
This forum's main problem is assholes, focusing moderator efforts into removing them would make a lot more good than removing tekkit servers.
We need those stuttering "Assholes" (people, who are smashing some things down for a GOOD/LOGICAL reason), to keep this Forum clean from people, who cant even read the Rules.
At least we have no "Douchebags" (people, who are smashing anything down for NO reason), like the Technicforummoderators, in our Forum.
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HAHHAHAAA ALL THE CLONEFUCK POSTS ARE GETTING DELETED!!
GhfggdushJCHGDHHAjdhxSDssSgAFbbdhhd (that's IN YOUR FACE YOU COCKSUCKING SPAMBOT!!! in spam language)The one Post, which is left is also reported (I forgot to report it)
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in industrialcraft i can see a few tiers of technology: batBox, MFE, MFSU; Bronze armour, NanoSuit, QuantumSuit; Bronze Pickaxe, Mining Drill, Diamond Drill etc. why not have antimatter as a 4th tier?
i thought of this literally about 30 seconds ago, but IRL, 1 gram of antimatter costs $65,000,000,000,000. of course we cant have it being that expensive but it could be made using a new machine in a process with UU-Matter.
one issue is storage. when antimatter comes into contact with any type of matter (air, iron, anything else) the result is complete annihilation which turns the matter and antimatter into pure energy, a sh*t-tonne of pure energy. (maybe i should change my name to human_encyclopaedia) the point is, you cant store antimatter unless it is suspended via. electric charges in a vacuum. alblaka could add a special pipe for this but that would probably cause issues with BC and RP2. you would also need special chests to keep it in.
i cant think of many uses for antimatter except for tools and weapons, maybe new cables even. in real life, there arent any practical uses for antimatter, but hey.
forgive me if i'm going on a bit, but im recovering from an operation and i dont have much to do with my time.
P.S. well done if you read the entire thing
EDIT: doh! i see someone has already beaten me to it
Actually Antimatter would be Tier-4-Technology, which was sadly denied already.
Uses for Antimatter:
Antimatterdestructionbeam (very dangerous)
Antimatterreactor to produce Energy.
Antimatterchainreactor (Similar to the Antimatterrelay of EE) to produce Energy out of Matter at (depending on Energyshielding) for example 99.9% * E=mc² ratio.
Antimatterbombs of course. -
I reported the Downloadlink which contains the minecraft.jar, because its illegal.
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Lurker, would you please call upon our DragonLord to ban this fuckbot's IP?
RAGE!!!!!

I already said it in one of the Reports.
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You don't have to place something so stupid as only On when fully charged and off when fully depleted, that would make it more frustrating to use more than anything.
If you don't want people spamming it like a shitty solar panel like i said above, just up the amount of energy it needs to keep it in operation. Even a second option for servers could see some use, "Increase EU/t with time" in other words if you keep the chunkloading operating for long periods of time then the amount of energy it needs will keep increasing, something like it start at 1eu/t but after 5 minecraft days it becomes 6 eu/t or something. (Of course if something like this is added it would need a Cooldown period between each on/off so people don't pulse the operation of the chunkloader, although i doubt it would work that well but still safe measures are useful)
Wow, i didnt thought about that. Thats a very good Idea (if the Cooldown is configurable too).
Well then we could just throw my old Energycapacitor-Idea into Garbage.
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I use the Quickreplyfunction the First time and i see actually FOUR (of FIVE) Threads, which are about LIGHTNINGRODS in the "Similar-Threads-Box".
This is my Favorite one Link, it explains why that Suggestion is so bad.