Kannst du nicht einfach sagen, was du für ein Problem hast? Hier sind sehr viele Deutsche und die Dev's verstehen zumeist auch Deutsch.
Posts by GregoriusT
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Or the scaffolds may be in the spawn protection area perhaps?
That could be too. I cant even access the GUI of the Miningturtle in the Spawnprotectionzone, if i'm not OP.
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However at the start of the game tin is very valuable and not that common.
WHAT???, I get masses of Tin in the first Night (because i use the first Day for collecting Wood, Plants and such regenerative Stuff), and you are complaining about "you have too less of it"? Nope, there is no buff needed.
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That is a bug I get once in a while too. Breaking and replacing the cable seems to fix it for me, as the E-net is forced to update (correct?) and will then properly recognise that there is somewhere for that power to go to.
Exactly, i have that too.
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I guess you are using Bukkit because i (and my Non-OP-Friend) had no Problems on my Server.
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You can actually predict ghast movement? How? They change directions before the laser can even get to them...
As for the second sentence, you can see that I complain how the player is faster than the laser ^^.
You already know that they change their direction every few seconds, so why dont you shoot directly after the Ghast turned or better while the Ghast turns?
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psst: THERE IS NO MATH
not without spending hours coming through the decompiled source, which your welcome to do yourself but your not going to find anyone else doing it for you if your going to be that much of an ass about it.2 layers is enough for a full CASUC explosion if your careful enough, take it or leave it.
I guess, these two Layers are additional to Outsidewatercoolant, and leaving a bit Destruction around the RF-Stonebuilding (like happened in my Tests).
AND, I hoped that someone knows that f**king Explosioncode, because it's at least as hard to understand as the E-net.
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PREDICT GHAST MOVEMENT?
They change directions every two seconds. By the time my mining laser gets to where it should have been if it continued to go forward, it had already moved in another direction. Plus, the mining laser has a terrible range. After several blocks it already can't 1-hit the ghast.
PLUS, WHY THE HECK ARE LASER SLOWER THAN ANYTHING ELSE IN THE GAME? THEY'RE MADE OF LIGHT FOR "insert generic deity here"'S SAKE! Arrows are faster, snowballs are faster, fireballs are faster. EVEN THE PLAYER IS FASTER WITH QUANTUM DAMMIT.I can predict Ghastmovement, its not so hard to do that.
I can also hit myself, with the Mininglaser if i turbosprint, while shooting. And IRL i must be Chuck Norris to do that.
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You mean Uraniumore glowing like Redstoneore, OK for me. Lightningboltspecialeffect of the Teslacoil, OK too. But i guess the Devs are actually too lazy to implement this immidietly, so you have to wait long for it.
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ALSO, you have suggested it in a Way that is impossible to Code with Forge and will not get a Forgehook: An extra Armorslot. So
NO! it will never be implemented
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Right clicking with M and my electric wrench equipped changes the lossless mode. This is good.
Right clicking on a device opens its GUI panel. This is a bug.
Try to charge the Wrench
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I'd be surprised to see most mods update to 1.3, seems like it would be a waste of time to rewrite to match the ssp/smp merge only to have the api (start of an api) come along in 1.4
They rewrite the WHOLE Minecraft, so they will have an API then, but i guess Forge will still do many Basefilemodifications, because the API will not be sufficient enough.
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Hi,
I heve texture bug... After relogin textures of my machunes are turned into another direction...
I'm using IC2 1.95b for bukkit, but I think that it doesn't matter...
Thats a Bukkit-Bug, the normal Servers are not having wrongly rotated Machines (especially Massfabricators).
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Which plants do you crossbreed?
According to Alblaka Hops-X-Hops is the best way.
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Once redpower get a autocrafting bench i drop buildcraft. Redpower is simply way beter in every other way.
But i think this is too hard to do since you need to change every block ingame and it wont be compatible with other mods.
Immibis made an advanced automatic Craftingtable for use with Redpower, it's part of the Tubestuff-Mod. (I dropped BC already)
As for the Gluing Blocks, thats really hard to implement and would need MASSIVE Basefilemodification, so wait until Jeb comes up with that as "his own Idea"
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Fixed. Forgotten line of the day: production=2;
The bug also affected BuildCraft liquid containers (did you know Forestry cans and capsules work with geos and water mills?) by the way.
Wow, but i use no longer BC, since Redpower has Liquidpiping.
I should reconsider it in MC 1.3 when i (hopefully) have enough BlockID's (Without a BlockID-Hack) for Forestry and Logisticpipes, so also BC.
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