Posts by kodemunkey
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					It's not. Lack of realistic ores/rocks, poor generator, bad compatibility, a lot of useless stuff (which breaks cross-modding) like jetpack, heart starter etc. 
 Let's see how it goes in future.It's not. Lack of realistic ores/rocks, poor generator, bad compatibility, a lot of useless stuff (which breaks cross-modding) like jetpack, heart starter etc. 
 Let's see how it goes in future.With respect, i run buildcraft, industrial craft 2, rei's minimap and railcraft and also the Better Geo mod and i'm having no issues at all. Perhaps you tried a very early version? 
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					http://www.sgu.se/en/geology-of-…h-more-geology/ Here's the link to their site. I was hoping we could get some mining machines (particularly for gold and other minerals) that can sift through soil and sand. 
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					How many Item ID's are there with Gregtech? I have IDresolver installed and it takes seemingly forever to go through them. 
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					Here's my crash report: Display Spoiler--- BEGIN ERROR REPORT a342e376 -------- 
 Generated 17/12/12 22:39- Minecraft Version: 1.3.2 
 - Operating System: Mac OS X (x86_64) version 10.5.8
 - Java Version: 1.6.0_26, Apple Inc.
 - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
 - Memory: 481846304 bytes (459 MB) / 534708224 bytes (509 MB) up to 1069416448 bytes (1019 MB)
 - JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
 - FML: FML v3.1.35.394 Minecraft Forge 4.2.5.303 14 mods loaded, 14 mods active
 FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
 Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
 mod_TooManyItems [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
 BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized
 IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized
 Railcraft [Railcraft] (Railcraft_6.4.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
 TrainMod [Train Mod] (TrainModUniversal_v3.1.8.zip) Unloaded->Constructed->Pre-initialized->Initialized
 mod_ReiMinimap [mod_ReiMinimap] ([1.3.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized
 BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized
 BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized
 BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized
 BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized
 BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized
 GregTech_Addon [GregTech-Addon] (gregtechmod138a.zip) Unloaded->Constructed->Pre-initialized->Errored
 - LWJGL: 2.4.2
 - OpenGL: NVIDIA GeForce 9400M OpenGL Engine GL version 2.0 NVIDIA-1.5.48, NVIDIA Corporation
 - Is Modded: Definitely; 'forge,fml'
 - Type: Client
 - Texture Pack: Default
 - Profiler Position: N/A (disabled)cpw.mods.fml.common.LoaderException: java.lang.reflect.InvocationTargetException 
 at cpw.mods.fml.common.LoadController.transition(LoadController.java:102)
 at cpw.mods.fml.common.Loader.initializeMods(Loader.java:640)
 at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:183)
 at net.minecraft.client.Minecraft.a(Minecraft.java:461)
 at net.minecraft.client.Minecraft.run(Minecraft.java:748)
 at java.lang.Thread.run(Thread.java:680)
 Caused by: java.lang.reflect.InvocationTargetException
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
 at java.lang.reflect.Method.invoke(Method.java:597)
 at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:437)
 at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
 at java.lang.reflect.Method.invoke(Method.java:597)
 at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
 at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
 at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
 at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
 at com.google.common.eventbus.EventBus.post(EventBus.java:268)
 at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
 at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
 at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
 at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
 at java.lang.reflect.Method.invoke(Method.java:597)
 at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
 at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
 at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
 at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
 at com.google.common.eventbus.EventBus.post(EventBus.java:268)
 at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
 at cpw.mods.fml.common.Loader.initializeMods(Loader.java:639)
 ... 4 more
 Caused by: java.lang.IllegalArgumentException: Slot 254 is already occupied by TrainMod.Blocks.BlockTrainWorkbench@4e8a88a9 when adding gregtechmod.common.blocks.GT_BlockMetaID_Block@bebf1eb
 at aig.<init>(Block.java:280)
 at gregtechmod.common.blocks.GT_BlockMetaID_Block.<init>(GT_BlockMetaID_Block.java:27)
 at gregtechmod.GT_Mod.load(GT_Mod.java:506)
 ... 29 more
 --- END ERROR REPORT 690ac18f ----------
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					I'm having a conflict with the Traincraft mod, any suggestions on how to fix it besides removing the traincraft mod? 
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					So i wire the cable into the back of the MFSU and switch the reactor on with a regular switch? 
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					I went to set up a reactor with glass fibre cable running into an mfsu yesterday, and put a uranium cell in the reactor and no energy was being produced, what did i do wrong? 
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					How come some sprout instantly, but others never seem to sprout? (in the instant growing case, i dont have bonemeal or anything like that) 
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					Read the wiki, but i can't see the information i was asking for. 
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					Hello, im hoping you might be able to help me. I'm attempting to have a 
 rubber tree plantation in swampland and i would like to know what the
 distance between trees should be. I planted one rubber tree on a space
 formerly occupied by an oak tree, and it grew instantly to full height. I
 planted another sapling on a small hill some distance away, and it
 hasn't grown.Is there a minimum number of blocks that must 
 surround the sapling before it will grow into a tree? Also, how often
 does the hole in a rubber tree produce sap?
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					I keep getting server busy messages, guess i'll have to keep trying. 
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					I've tried downloading Forge, but for me at least the site isn't loading on either Firefox or Safari, is it a known problem? 
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					It was given to me to help with my dyslexia at university so i cant complain. 
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					I would have tested the idea instead of asking on here, but there's a heatwave where i am and i have an aluminium body macbook that doesn't like the heat very much and i plan on having kids someday. 
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					If i create fuel from sugar cane, can i then put the fuel can into a generator and then send that power to an MFE or MFSU? 
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					There's a space mod under development. it has a thread in the wip mods section of the main minecraft forum. It adds several planets and even incorporates the old moon mod. 
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					I've been messing about with vanilla TNT to uncover deposits of marble in redpower, and i was wondering what you thought about the idea of explosives which destroy only a certain type of material with in a 6x6 radius? Sand, Gravel etc. 
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					i found a work around, start a new map  
 
		 
		
		
	
 Assuming they count as a government.
 Assuming they count as a government.