My short single-player tests have had Shift-clicking working okay, but I didn't really take a lot of time just moving things around and the accelerators were the only thing really happening. If you're still getting some oddity, I can try passing you a debug version that'll spit extra information at you in the console, if you think that might help. Have to wait until tomorrow, though, I'm prepping for sleep at the moment.
Other than that, good to hear you haven't run into any more crashes. Do you have any suggestions on what I should add next? I had the thought that a carpenter filled with liquid UU might be a good alternate method to obtain the assembly table chipsets and gates, but that seems like a very small update to title 0.8, so I should have something else, too.