Posts by passinglurker

    I have to admit, I haven't used either -- for me, 12 wind gens + MFSU has always been enough power gen/storage for me. I probably need to step up my generation, though -- If i want to get any teleporters or terraformers up, I'll need more power. But besides those and UU-Matter, what is there to draw large amounts of power?

    super overclocked insta-process machines? an EV electric fence? a uum water fall in your bedroom? a chest full of quantum suits? agriculture?

    Well, I was planning to upgrade all my machines to 128 EU/t (Medium Voltage) using Transformer Upgrades. But there's no such slot in the Canning Machine. The same happens with the Miner. I wanted to place MFEs above it, but I need to place LV-Transformers first.

    I Searched the forum, I didn't find this suggestion anywhere.

    (Please don't execute/knife/throw rocks/nuke me :P )

    its probably on the to do list and there is a config option that lets you change the voltage that the miner can take (cause people want to run their miners off lapatron crystals)

    I know that's not a bug. That's why I add "/energy gain"
    And without mods, it's a bit difficult, I know. But how many people are playing IC² without RP or at least BC ?

    until frames came out me for starters :D and even with mods you can't herpderp your way to infinite energy any easier than building a solar farm. infinite uranium is a reward for doing it the hard way and using your brain to design an intricate system.

    I'm not against Ura from UU-matter.
    But I think that, if it has not already been implemented, that's because Alblaka think about what I said. (Exploitable bug/energy gain)

    its a bug if it wasn't intentional. I'm say it should be brought back as a intended feature. even with the old recipe you would need a eff of at least 3 (mk3 dangerous and needs to be baby sat) or a breeder(also dangerous and often needs to be baby sat) just to break even. sure you can use scrap to make uum cheaper but that is a time consuming process to get enough trash and run it through the recycler with out mods

    Do we really want to make Uranium more OP, because of "Solarnerfers"?

    what i'm saying is the benefits are balanced against all that the trouble you have to go through to pull this off and make it practical. this isn't like letting you directly pump water into a reactor to make a herpderp casuc you actually have to use your brain and take some risks to get infinite uranium setup that gives you a big enough energy surplus to make it worth it.

    So you guys do that with every newcomer that posts wrong?

    Yeah, I didn't read. And you don't need to throw rocks at me because of it. Look what a nice community we have!

    no we just do it to every one new posters just make these kinds of mistakes more often. also I don't see you as new you have at least 5 posts under your belt not to mention all the time you spent lurking and observing us. and i wouldn't say i was throwing rocks (fenixr was but he isn't called the resident CAss for nothing) i would say i was giving you some stern and stealthy advice about how to improve your posting behavior. also i'm not chasing you around the forums about it, and flooding your inbox with PM's about the mistake you made i recognize no one is perfect but you still need to know when you made a mistake in the hope that it won't happen again. also in case i didn't do it to your first post. WELCOME TO THE FORUMS! :D

    Yes, but Nuclear is supposed to be non-renewable. says who? it was another solar spammer wasn't it?
    And if using refueling + CASUC, you could have more than 10 000 000 EU/Uranium Cells. not all of us are multi-mod using nuclear geniuses and if we were why shouldn't we be able to achieve these sorts of numbers?
    As Sebra suggested, Near Depleted cells could be used ... but the problem is the same for very efficient CASUC: With 8 Water bucket per sec, you can already create one Diamond per Ura with UUM (the max efficienty is about 8 900 000 with it). again not all of us are multi-mod using nuclear geniuses and if we were why shouldn't we be able to achieve these sorts of numbers?
    And it would need another recipes than Diamond, of course. So how making Ura harder to get with UUM that what it can produce ?says who the old recipe looks good to me its been vacant since uranium-uum was removed
    It would need 2 followings crafts, isn't it ? why?

    so what is bad about horribly complex renewable nuclear again?

    if you can't get out more energy than you put in to the point that all green gens are obsolete then there is no point to uum uranium. its like lightning rods in peoples eyes its either "OP" or not worth it.

    i never got how people hated uranium from uum :huh: . nukes are end game power and uum is the end game resource you would think they would go well together. let me guess it was a solar spammers idea wasn't it :evil:

    i say bring back the old recipe and let me breed uranium in piece :D

    There are evasive, medical ways around that... but those are completely off topic...

    I hope something similar to a 'liquid storage' in Generators could be implemented. Maybe similar to how Geothermals store their energy, so that multiple burnable liquids could also be added as well to it (but you can only fill one liquid type per run time, as I'm sure that's a limitation as part of the coding)...

    i don't think so all you have to do is translate the fuel into eu and store that

    we got one using the pm system