Posts by passinglurker

    You would still need to refit the other block so it can accept the heat coming from another nearby block, and if you are going to do that you might as well make it electric and save yourself some trouble.

    The best you can do from a mod i saw somewhere called heatstone iirc, you made an item called "Heat Stone" (From plain cobblestone iirc), you placed that stone into a furnace (Any would do, EU, BT or regular), then you would receive a "Warm Heat stone" that then you could place it in the Fuel slot of any furnace and it would work like a coal and provide heat to the furnace... And in this case its already made but i don't know if its updated.

    found it its hasn't been updated since 1.1. what i was thinking for the adapter block is that it would actually place items in the furnaces fuel slot("hot air" would probably be the best name for the item) the hot air item would then burn like coal

    The BLOCK in particular needs some extra lines of code to make it part of the energy net and use Energy, have a internal buff, between other stuffs.

    You are basically making the Carbon powered into Electric powered, there is no adapter to that without refitting the block. (E-net works with Blocks, not with items inside the block)

    Short answer is: No i don't think so.

    ok then how about this. a heater block that can be placed next to the furnace and it will place eu generated "fuel items" in the fuel slot when there is work to be done

    Depends:

    -Its the block only for smelting or is supposed to be making energy? (If for smelthing why bother? If its producing energy you could always burn the material in a generator)
    -Does this item use Unique Fuels? (Its more easy to add the special materials so the generator can produces the energy, in the case of burning items like coal and the like.)
    -What exactly is the block you have in mind?

    -its mainly for running smelting jobs, and the reason to bother is two fold
    1. cheap way to expand your smelting capacity(well the materials are cheap but efficiency will suffer)
    2. use the fancy coal fired furnaces and other machines from other mods especially minor mods that don't add their own power system
    -the item is like a heating element it takes electricity and makes the furnace think that it is stoked with coal(or other burnable fuel)
    -I don't have any particular block in mind I'm mostly thinking blocks from the minor mods currently out there or yet to be created(for example i saw a furniture mod that adds a oven(2 slot furnace that only cooks food but very quickly) and a washing machine(repair machine basically) I would like to add them to my base but their coal powered which makes them feel out of place)

    the basic idea is an item that you place in a furnace or another mod's coal burning block's fuel slot that would allow that block/furnace to connect to the Enet and run off electricity. Is this possible code wise? not possible code wise

    ok new plan instead we have a eu powered heater block machine that pumps a new fuel item called "hot air" into a furnaces fuel slot. hot air doesn't stack, is worth a minimal amount of heat, and isn't recyclable to deter players from using it with out the heater block. using a heater block is less efficient than burning coal this is purely an item of convenience especially when dealing with coal fired machines from other mods(is this a good idea?)

    Well since you took that post seriously...

    Charcoal isn't coal. The main idea of my first post was to add crops so that you could rely entirely on crops for materials. You can't use charcoal for solars, nano, or anything requiring coal dust. Plus charcoal is stupid.

    1st) charcoal is not stupid :evil:

    2nd) solars, nano, or anything requiring coal dust is exactly why it is a finite resource(if any thing in MC can be considered finite cause chances are you will start a new world before you completely tap your current one)

    3rd) less whining and more mining! or install either the charcoal dust addon, NEI, EE, custom recipes mod, or go into creative mode

    Anyway i tried it it did not work and did not transfer 128 EU/t.

    If I let all Transformers 3-dot side face left it transports me 32 ok that`s good.
    But if i would face every second right, i would have to apply a redstone signal to every second and the copper cable would melt so please tell me again how do i transport 128 EU/t with copper cable and LV-Transformers


    ANSWER:

    there is no power loss or melting using transformers every 4 blocks on a LV circuit, and transformers are cheaper than batboxes..

    you can't send 128eu packets over copper cables but that circuit will be able to handle a 128eu(aka MV) source the transformers split the 128eu packets in to 4 32eu(aka LV) packets and you can send any number of 32eu packets over copper cables at the same time. moral of the story with the right wiring and power generation any type of wire can handle/deliver any level of eu/t(the highest i've ever heard was like 3000 something) what matters is how big the eu packets are not how much eu is being passed per tick

    Hey, thats much better. But how do you solve Noobs, who are just waiting 2 weeks?

    i'll admit its not as effective but like i said we won't get generic spam like "good job","i like it","it looks great","+1" just so the n00b can post thier denied suggestion as quickly as possible. with a 2 week delay we will hopefully get 1 of 3 results
    1. over the 2 weeks they over think their idea and get bored of it so they never wind up posting it or coming back
    2. over the 2 weeks they get involved and learn our social norms and customs and as a result rethink the reason they registered
    3. while they wait they forget their password and have to start over :D

    worst case scenario they get angry about having to wait and as a result try to hijack existing threads but such aggressiveness will be very obvious and the noobs who try this won't last long under the flames we would cast upon them as a result :D

    i can back up what GregoriusT is saying. there is no power loss or melting using transformers every 4 blocks on a LV circuit, and transformers are cheaper than batboxes. also I use the word noob too. it communicates that someone is new and inexperienced more efficiently than newbie, new person, or inexperienced individual. I say just add a tin crop yourself if you want it so bad alblaka made modding agriculture super easy with cropcards.