How about enchantable, infinite-use iridium tools?
DOOOOOOOOOOOOOOOOOOOOOOOOOOOO IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT!
How about enchantable, infinite-use iridium tools?
DOOOOOOOOOOOOOOOOOOOOOOOOOOOO IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT!
super simple just add a recipe that allows pistons to be crafted with bronze ingots instead of iron
OP's suggestion is absolutely ridiculous. The solar panels are useless when compared to anything esle really. Imho nuclear>wind>water>geothermal(because lava runs out)>solar People should have a couple of generators to choose from which have their own good and bad sides. In addition some people with existing 2000+ solar panel plants wouldn't be happy about this as they would be next to useless. Let's go and nerf nuclear instead as you can make 9ish uranium cells from one uranium ore(8x by making isotope cells, at least 25% stay as isotope cells after a cycle, a few are consumed for breeding). That's friggin 70 million EU per uranium ore in a CASUC.
actually lets not nerf nukes the level of power you are talking about requires resources, skill, and risk equal to how powerful it is (that and you can BREED 8 cells from 1 ore not craft 9 cells from 1 ore breeding is even riskier cause it requires you to almost overheat your reactor to make it worth it so don't go calling for nerfs on things you know nothing about) in fact lets not play kingmaker with the generators at all the adjustments are so small and the effects so great we should just leave generator balance to alblaka and stick to suggesting concepts and ideas. let the devs handle the hard numbers
STOP making stupid threads before doing a little search first. (This is aimed towards everyone who makes threads like this)
IC2 [1.95] Miner does not recognize the new RedPower 2 Relay as a valid inventory
so i should not make threads that say not to make threads with out searching first?
No maintenance generators are real pain... put solars, win, need power? Solars... ahem, if they required at least some friggin photovoltaic panel change from time to time, and other also something else.
I for once use peat bogs and generators, or my favorite is forestry biodiesel or how you call it, it makes 20eu/t, and you can make it easily.
oxymoronic much? how can batbox->solars->win=pain? clearly based off the ingredients ic2 solars are the older and more robust carbon and copper variety not the silicon type. really think about what i said about aiming for power storage solar flowers are rarely powerful enough to power a whole workshop on demand all by themselves so spammers rig up a big battery array to store the power till they need it (like in real life) so if you make storing large amounts or passing a certain amount of eu through wear out batboxs or something like that then gens that can pump power on demand will gain favor(nukes will need a buff though cause they are technically not on demand power)
Stop trying to make it so grand like that im just, plain and simple, saying that machines over time will rust, will stop working properly, will become loose, and a whole other wills because not everything will last forever, especially if you don't bother give it maintenance every once in a while. FINE don't replace anything, but they need to have the player check on them every once in a while so they keep smoothing running and if they don't, then the player have to fix it.
I care bananas what the elemental forces of the earth have to say in the matter, generators are machines and machines GET broken if they don't get maintained. They are built to last? Yes. They are build to last forever? NO, because its frigging impossible, the smallest thing could make the machine to get broken or to not worth entirely like they are supposed to.
a reminder that in industrial craft electric tools last forever and never break if generators and machines become subject to mechanical failure then so do electric tools good luck coding that. also i like magus's point that if green power suffers from mechanical failure then so does all other gens therefore releveling the playing field and making the nerf annoyingly pointless.
really if i wanted to nerf green power i would go after rechargeable power storage and make it harder to store large amounts of power for use on demand that way active systems like geo, manned water, nuclear, and coal will have the edge over passive systems like solar, unmanned water, and wind
But this is a solid color. I think I stated what if I wanted a block wall with a wire in it.
they are already going to add paint that looks like blocks
calling anything in a game OP means you seek balance well here is a slap in the face with the cold smelly dead fish of reality!
*fish-slap!* if we wanted every thing to be balanced there would be only one generator so that no option or play style can gain an edge over the other under any circumstance. but that would be DULL we want variety we want options and if every thing was even every thing would look the same and whats the fun in that? by minecrafts very nature you can't make a balanced game.
*another fish-slap!* as my sig says true balance is impossible the best that can be done is to make it hard to guess what the best course of action is and that is the point we are already at. I'm not saying generators can't be nerfed or buffed but the drastic changes you are proposing are ridiculous especially when the OP-ness of solar can be put in to question.
the problem is project world eater uses buildcraft auto-crafting-tables so you can't make a mobile turtle factory but a mobile turtle unloader is possible it would be like a TBM with a swarm of turtles for the head
Every generator needs maintenance, except solar wind and watermill, if there was just some mechanics that needs to fix replace something inside, not necessary fuel, but probably turbine for windmill, some coils for water and photovoltaics for solars.
who died and made you alblaka? where is your proof that all this is necessary? where are the stories of games that have been ruined by green energy? where is the hard numbers and math? I can say with just as much credibility and authority as you that wind, water, and solar power needs to be maintenance free. so if you want to nerf stuff this hard you need proof. and even if green engery was removed people will still find a way around it with adding mods and building cobble-scrap-gens, and EE geogens. no matter the cost in resources and lag. so you can't win nuclear will never "shine" by suppressing all alternatives. you want nuclear to "shine"? then build reactors, and lots of them to. show people they can be safe, convenient, and powerful. but screwing the game over for the rest of us to fill your personal crusade is not the right way to go about this.
why the crap do you even want this? if you think its cheating don't use them no one is making you go green. personally sometimes I want to be free to do other crap than hunt for fuel and feed my generators and trust me i tried a tree farm fueled base and it was a pain the next base i built was powered by a massive water tower and it freed me up to build a massive-er stone brick structure to house it with a big tear drop shaped window as tall as the building it was cool if only i still had the map
I'm not arguing i'm just having fun with your "go big or go bigger" comment
Known and not much we can do
how about giving the jetpack the power to spontaneously resurrect you on the spot? or spawn temporary, invisible, non-flowing fluid blocks beneath you when you are close enough to the ground?
if we wanted to go big wouldn't we just rig a teleporter to teleport out the air and choke all the fire(and everything else) in a 10 chunk radius?
related: the next version of minecraft makes wood slabs flammable. as a result ic2 should add an auto sprinkler system for buildings
how would it be impossible? all you need is a chest, an arcane bore, and a toggle latch. then you just run the bore for a minute, take 10 steps forward, repeat. as an added bonus you could make an omni-directional digger with bores on all sides
EDIT: IDEA! frame powered turtle carrier
just looked at the main post 2 things
1. can move the swirly purple portal blocks? interesting can you say tardis build?
2. if your building a TBM with thaumcraft why not just slap an arcane bore on the front?
WHO DISTURBS MY SLUMBER!!!!
ok @ both of you. nuclear is end game power it is supposed to give you a lot of power and it is a lot of effort for those who don't have recipes memorized(or nei) and are new to juggling. and solars .1eu/t is one the WORST thing you can ever do(people will just spam watermills instead) the big complaint about solars isn't "solar OP nobody use nuclear" its "solars are LAG machines my neighbors are to lazy and spam them every where no matter the cost" so to solve this some servers use compact solars addon but then you got guys like fenixR who go "compact solars take no space they are OP use nukes n00bs" and then alblaka goes "I agree I will never add this to vanilla ic2 I have a better plan solves the lag but keeps the bulk"
so to recap
1. solars are not all that broken
2. the problem is lag not eu/t
3. if the eu/t is nerfed the lag problem will only get worse
4. you can't force solar spammers to change they will spam whatever they can fire off and forget about
5. alblaka is already going to rework the solars which may include more sensible nerfing so this is already on the list
if battery driven ic machines works how about a TBM that runs its ic machines off the redstone that it digs up?
I don't really get how this would actually move faster than a normal engine as motors still move frames and other stuff at the speed of 1 block/second, right? Otherwise I'll have to redo my boring machine MKII which moves forward every two seconds and mines in around 4/7(state cells ftw).
for a TBM where the bore head is working as the forward drive resets this will probably not make a faster digger, but if you have some sort of train or other transport this is faster than a standard inch worm drive over flat terrain
Can one of you guys help me with my tunnel bore?
I don't want suggestions on how to improve it I just want to find out how to fix the body moving the head, but not the head moving the body.
I made a video for my channel here: http://www.youtube.com/watch?v=A_QzWN24POI
I could really use some help
I can't help with your drill head problems because i haven't built one yet myself but i can help with the inch worm drive jamming. you see that designs big flaw is that the motor closest to the door is getting intermittent power cause the battery-box keeps moving away if you dedicate a battery-box to each motor that will move with the motor the power will be constant and the forward drive will jam less often.
its more a matter of having enough time for me. priority number one for day one is make torches either by finding coal, cooking charcoal, or tapping resin and my first days are always hectic as i fumble with my resources, and my crafting table, and my location not to mention building a shelter. basically I see this as a logical and easy to implement time saver for the first day cause with torches secured i can focus on just gathering resources during the daytime and start crafting when night falls.