what kills this suggestion for me is that it gives no new benefit to eating fresh food. try suggesting this to terrafirma craft instead
Posts by passinglurker
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OK, Spanish language. (Wolfram Alpha helps much)
dang Brazil is Portuguese how about Argentina?
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Good Joke, i know, that you know, that i dont tolerate EE-Transmutation in a normal MC-Game (FTB and Skyblock are definetly not normal Maps). Also the Redpowerdrillhead is only costing a few Blockbreakers and two Framemotors (and some "irrelevant to even count it" Stuff) and thats it. With thaumcraft i cant make an automatic Production of Singularities on my Drill so its sadly not available for a truely automated TBM.
with the bore you can stand still long enough to throw together a vis lab and then break it down to get moving again
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I'm guessing Brazil it covers the largest area of the candidates and is a good place to start
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With Europe or with America as Center of the Quadrantmap?
west of London(prime meridian) and south of the equator that leaves south amarica,
maybe western africa, some pacific islands, some Atlantic islands, and half of Antarctica -
heh maybe FenixR is english
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In this Thread is no one from England, so there's no english Person here and we can all talk understandable IN ENGLISH.
To sum it up we got:
an Italian
a German
Two Americans
an Asshole with unknown Nationality
and an Australian, here in this ThreadI'm going to guess FenixR is Japanese (based on his language of choice in the latest giant no party)
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I'm not "english" either I'm american
"AMERICA! BUTCHERING THE ENGLISH LANGUAGE SINCE 1776!"
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well if you want renewable you should make an EE based TBM
. deployer, redmatter pick, redstone fuel for redmatter pick, transposer(or EE's stone on infinent density gadgetry), an energy condenser, and a transmutation table
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Sorry for the bad grammar, I am not english!
I want to reaffirm that in my opinion IC2 is the best mod for Minecraft, but it is becoming something very bad, the Solar Helmet is a good idea, but IC2 misses a lot of "industrial" things, and Alblaka added the agriculture thing, what i want to say is: <if you want to add agriculture system to a mod called "industrialcraft" then make another mod!>
It's the same error as Redpower 2, it is cool for the wiring options, but it added a lot of useless things like the half blocks and so-on!And it needs animations like BTW (Better Than Wolves) for windmill and watermill!
its funny when a noob shows up and tries to suggest one mod should turn into another mod. this isn't BTW this is alblakas mod and he can do what he wants the name doesn't put alblaka under any obligation to stick to a theme. flattery will not get us to bow to your opinion especially when you throw in an insult about where the mod is going right after. agriculture, booze, and genetic manipulation are industries and are intended for when some wants a change of pace so they don't get bored
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your insistence for us to bow to your opinion and bad grammer makes me -1
this
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In my opinion it isn't overpowered, it is simple a technological evolution,
coal -> oil -> watermill -> windmill -> solar panel -> nuclear fission -> nuclear fusion -> dyson sphere -> entropy reverser
Obviously the growth of the cost will be exponential!
we have rules here about repeat suggestions and we have heard tier iv power especially stargate power suggestions to many times. your "opinion" does not make you exempt from this rule stop spamming this subforum with stuff that has been rejected you are obscuring our view of the good ideas
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Nice, it seems you didn't read my post at all and you have clearly never used nuclear power so don't try to say that I don't know anything about reactors. You CAN get 9 uranium cells from one uranium by first making it into eight near-depleted cells and breeding those. Then you use those uranium cells, preferably in a casuc, and after the cycle has finished at least 25% of the cells should turn back into those near-depleted cells. 8*1,25=10 and some of the uranium goes to breed more power producing uranium cells. Of course you need a few starting uranium to do that but once you get going that cost is pretty much nonexistent. And breeding isn't hard, at least that is how I see it. It just requires some starting resources just like any other nuclear power anyway.
Now, read my post again with the (minor) changes I made to it around five minutes after posting it, just in case someone misunderstood something or didn't get my sarcasm(like you, clearly). And I would go as far as to say that the only real unbalanced generators are solars, they simply have a too low output/cost ratio, I would never use them myself.
I agree with the fact that devs should decide about how much the generators produce and how much they cost, because otherwise all of the green generators would already require constant replacing of stuff so that they would be quite useless/pain in the a** to maintain or their output would be 0,1EU/t from every 8 iron.big wall-o-text here so i only skimmed it but i get the feeling you are mad at me so here is me saying sorry
for being rash and aggressive about something in the wrong place and time and distorting what you said
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I'm just watching Star Wars with Computercraft on my huge Screen.
hey i have a big screen, and its portable to I have it hot-keyed to alt-tab so i can watch it any where in minecraft (lolz)
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the yogscast just spotlighted a tv mod you should check it out
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blend tech and magic make an electric nano bot enchanter
tech provides the tools magic provides the "programming"
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Actually, making power plant with insane nuclear reactor for server wide population might need some extreme outputs
this is probably going to drive you nuts but a lot of admins just spam solar farms for community power grids cause unlike competitive players they can afford it
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I suggested that together with other additions in the "[Suggestion] More uses for Gold, Silver and Bronze"-Thread, but it got ignored, because of too many complaints about Gold and Silver.
i guess something can be said for the merits of simple posts then
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How about enchantable, infinite-use iridium tools?
buff! buff! buff! buff!
or at least make it easy to enchant into an unbreakable item (thats like what unbreaking ix? x?)
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oh goody a no party I'll start
NO!
welcome to the forums as for your idea there is a list (both written and unwritten) of ideas that we have all heard before and are repeated so often we prefer not to hear them again unless the original post is very well presented, thought out, and provides a unique spin on the idea. please run a search to see if the idea has already been rejected before posting suggestions in the future