This is Tekkit so it might just be the version of ic2 or that it's just server lag! It should be fixed in 1.95b
Posts by Dark_destroyerxx
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It's like the Minecraftia's worlds greatest griefing tool!
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I guess it doesn't want me to make a Addon!
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Yeah doesn't load still!
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Why don't they just save the updates for like one HUGE update instead of a couple small ones like every week! I miss the beta and alpha days were they didn't update it every week!
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Thank you Alblaka and Player and the whole team! Hope I can be part of the team someday!
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WinRar. Should I not use that?
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What you mean? When I put it in my minecraft.jar it crashes and says only ModLoader is loaded but when I try to load it in my mods folder it just doesn't load!
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We plan on including example code sometime soon(tm)
Lol I think I finally understand the code! =D Gonna upload a Addon In a couple hours or tomorrow! If I can get it to load! -_-
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Well I have been making an Addon for the past 3 days and I was so happy to test it but it doesn't crash but doesn't load my Addon at all the ModLoader.txt is here
Code
Display MoreApr 04, 2012 9:06:34 PM ModLoader init FINE: ModLoader 1.2.4 Initializing... Apr 04, 2012 9:06:34 PM ModLoader readFromClassPath FINER: Adding mods from C:\Users\Jake\AppData\Roaming\.minecraft\bin\minecraft.jar Apr 04, 2012 9:06:34 PM ModLoader readFromClassPath FINER: Zip found. Apr 04, 2012 9:06:35 PM ModLoader addMod FINE: Mod Initialized: "mod_MinecraftForge 2.0.0.67" from mod_MinecraftForge.class Apr 04, 2012 9:06:35 PM ModLoader addMod FINE: Mod Initialized: "mod_ModLoaderMp 1.2.4v1" from mod_ModLoaderMp.class Apr 04, 2012 9:06:35 PM ModLoader addMod FINE: Mod Initialized: "mod_TooManyItems 1.2.4 2012-03-22" from mod_TooManyItems.class Apr 04, 2012 9:06:35 PM ModLoader readFromModFolder FINER: Adding mods from C:\Users\Jake\AppData\Roaming\.minecraft\mods\industrialcraft-2-client_v1.90.jar Apr 04, 2012 9:06:35 PM ModLoader readFromModFolder FINER: Zip found. Apr 04, 2012 9:06:35 PM ModLoader addMod FINE: Mod Initialized: "mod_IC2 v1.90" from mod_IC2.class Apr 04, 2012 9:06:35 PM ModLoader readFromModFolder FINER: Adding mods from C:\Users\Jake\AppData\Roaming\.minecraft\mods\Mo-Drills-client_v0.1.jar Apr 04, 2012 9:06:35 PM ModLoader readFromModFolder FINER: Zip found. Apr 04, 2012 9:06:35 PM ModLoader readFromModFolder FINER: Adding mods from C:\Users\Jake\AppData\Roaming\.minecraft\mods\Recipe Book 1.2.4.zip Apr 04, 2012 9:06:35 PM ModLoader readFromModFolder FINER: Zip found. Apr 04, 2012 9:06:35 PM ModLoader setupProperties FINER: RecipeBookID not in config, using default: 397 Apr 04, 2012 9:06:35 PM ModLoader setupProperties FINER: Rows not in config, using default: 3 Apr 04, 2012 9:06:35 PM ModLoader setupProperties FINER: Columns not in config, using default: 2 Apr 04, 2012 9:06:35 PM ModLoader addMod FINE: Mod Initialized: "mod_RecipeBook 1.2.4" from mod_RecipeBook.class Apr 04, 2012 9:06:35 PM ModLoader init FINE: Mod Loaded: "mod_MinecraftForge 2.0.0.67" Apr 04, 2012 9:06:35 PM ModLoader init FINE: Mod Loaded: "mod_ModLoaderMp 1.2.4v1" Apr 04, 2012 9:06:35 PM ModLoader init FINE: Mod Loaded: "mod_TooManyItems 1.2.4 2012-03-22" Apr 04, 2012 9:06:36 PM forge.ForgeHooks <clinit> INFO: MinecraftForge v2.0.0.67 Initialized Apr 04, 2012 9:06:37 PM ModLoaderMp log FINE: ModLoaderMP 1.0.0 Initialized Apr 04, 2012 9:06:37 PM ModLoader init FINE: Mod Loaded: "mod_IC2 v1.90" Apr 04, 2012 9:06:37 PM ModLoader init FINE: Mod Loaded: "mod_RecipeBook 1.2.4" Apr 04, 2012 9:06:37 PM ModLoader addAllRenderers FINE: Initialized
My code
Code
Display Morepackage net.minecraft.src; import net.minecraft.src.forge.MinecraftForgeClient; import net.minecraft.src.ic2.api.*; import net.minecraft.src.ic2.common.*; public class mod_IC2MoDrills extends BaseModMp { public static final Item goldDrill = new ItemGDrill(415).setIconIndex(0).setItemName("goldDrill"); public static final Item obsidianDrill = new ItemODrill(416).setIconIndex(1).setItemName("obsidianDrill"); public static final Item tinDrill = new ItemTDrill(417).setIconIndex(2).setItemName("tinDrill"); public static final Item copperDrill = new ItemCDrill(418).setIconIndex(3).setItemName("copperDrill"); public static final Item uraniumDrill = new ItemUDrill(419).setIconIndex(4).setItemName("uraniumDrill"); public static final Item bronzeDrill = new ItemBDrill(420).setIconIndex(5).setItemName("bronzeDrill"); public static final Item refinedDrill = new ItemRDrill(421).setIconIndex(6).setItemName("refinedDrill"); public static final Item advancedDrill = new ItemADrill(422).setIconIndex(7).setItemName("advancedDrill"); public mod_IC2MoDrills() { MinecraftForgeClient.preloadTexture("/ic2/sprites/item_1.png"); ModLoader.addName(goldDrill, "Gold Drill"); ModLoader.addName(obsidianDrill, "Gold Drill"); ModLoader.addName(tinDrill, "Gold Drill"); ModLoader.addName(copperDrill, "Gold Drill"); ModLoader.addName(uraniumDrill, "Gold Drill"); ModLoader.addName(bronzeDrill, "Bronze Drill"); ModLoader.addName(refinedDrill, "Refined Iron Drill"); ModLoader.addName(advancedDrill, "Advanced Drill"); } @Override public String getVersion() { return "v0.1 For IC2 v1.90"; } @Override public void load() { ModLoader.isModLoaded("mod_IC2"); { ModLoader.addRecipe(new ItemStack(goldDrill, 1), new Object[] { " g ", "gdg", Character.valueOf('g'), Item.ingotGold, Character.valueOf('d'), net.minecraft.src.ic2.api.Items.getItem("diamondDrill") }); ModLoader.addRecipe(new ItemStack(obsidianDrill, 1), new Object[] { " o ", "odo", Character.valueOf('o'), Block.obsidian, Character.valueOf('d'), net.minecraft.src.ic2.api.Items.getItem("diamondDrill") }); ModLoader.addRecipe(new ItemStack(tinDrill, 1), new Object[] { " t ", "tdt", Character.valueOf('t'), net.minecraft.src.ic2.api.Items.getItem("tinIngot"), Character.valueOf('d'), obsidianDrill }); ModLoader.addRecipe(new ItemStack(copperDrill, 1), new Object[] { " c ", "cdc", Character.valueOf('c'), net.minecraft.src.ic2.api.Items.getItem("copperIngot"), Character.valueOf('d'), tinDrill }); ModLoader.addRecipe(new ItemStack(bronzeDrill, 1), new Object[] { " b ", "bdb", Character.valueOf('b'), net.minecraft.src.ic2.api.Items.getItem("bronzeIngot"), Character.valueOf('d'), copperDrill }); ModLoader.addRecipe(new ItemStack(refinedDrill, 1), new Object[] { " t ", "tdt", Character.valueOf('t'), net.minecraft.src.ic2.api.Items.getItem("refinedIronIngot"), Character.valueOf('d'), bronzeDrill }); ModLoader.addRecipe(new ItemStack(uraniumDrill, 1), new Object[] { " t ", "tdt", Character.valueOf('t'), net.minecraft.src.ic2.api.Items.getItem("uraniumIngot"), Character.valueOf('d'), refinedDrill }); ModLoader.addRecipe(new ItemStack(advancedDrill, 1), new Object[] { "utr", "bdc", "oao", Character.valueOf('a'), net.minecraft.src.ic2.api.Items.getItem("advancedCircuit"), Character.valueOf('r'), refinedDrill, Character.valueOf('t'), tinDrill, Character.valueOf('u'), uraniumDrill, Character.valueOf('b'), bronzeDrill, Character.valueOf('d'), net.minecraft.src.ic2.api.Items.getItem("diamondDrill"), Character.valueOf('c'), copperDrill, Character.valueOf('o'), net.minecraft.src.ic2.api.Items.getItem("advancedAlloy") }); } } }
If you can help me thank you!
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Lol yeah its pretty confusing!
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Nice idea!
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Lol Alblaka your frikkin beast! I seriously got scared when I saw it! But then I read the bottom! xD
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Its a TMI thing just press O to close it and the damage values will go away
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Ok so I playing with my friend the other day with the Quantum Boots and the whole armor set just to find out that the boots don't resist you from fall damage! Is this fixed in the next version or is it just our server?
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Can you please make a light version? I don't like the high and dark versions personally. If you do MANY TO YOU!