Double-click on the search box. It should turn from yellow-gold into grey-ish. That should fix it.
Posts by jppk1
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A single block of ice cools the reactor for 300 heat if the reactor is at 300 or higher heat. The placement of ice dos NOT affect the amount of cooling, most likely it just makes the reactor produce less heat if the uranium setup changes.
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Minecraftforge didn't have a built-in modloader before the 3.3.7.134 update. However I'm not certain that it works with every mod that requires the normal modloader, but using forge dependant mods you should be just fine. If you're having troubles installing TMI use NEI(notenoughitems) instead, TMI is ancient anyway. Other troubles, LOGS or it didn't happen. P.S forge 3.3.8.152 works with IC2 without any trouble.
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You have messed up your redpower.config. Delete it and it will generate a new one.
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Were you supposed to write something?
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How i install?
Lataa IC2NuclearControl client v.1.1.9b.zip ja laita se .mods-kansioon.
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This is my Beating Heart
And i made this in 3Min!!!! THIS IS SHITTY!!!!!
But im sorry about cooling time, Heh i hope you guys dont move your reactor every 145Mins :DDIt IS bad. In fact very, very bad. I designed something way better in about 30 seconds. This produces as much energy with a way higher efficiency, has much lower building costs, has a lower cooldown time and the average output it way better. Better in any possible way, and it still isn't good. Please refer to Rick's earlier post.
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I'll just leave this here
Minecraft API disscusion -
You were saying? I managed to load BC3, IC2 v1.97, RP2, Inv tweaks, dusts mod and countless addonds without modloader with forge 3.3.7.140. on the first try. The pics are from the same installation. And why on earth are you deleting the meta-inf inside IC2 jar? You only delete it from the original minecraft.jar before you install any mods.
This time, try with a fresh install, delete the whole .minecraft folder. Run MC once to generate the folder again. Delete the Meta-inf and then install forge 3.3.7.140. to the minecraft.jar just like modloader(but don't install modloader). Run minecraft once for the mods folder to generate. Drop the mods into the .mods folder. Done.
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Backup your saves if you want to, force update, delete the old version of IC2, download the newest one(1.97), install MinecraftForge 3.3.7.135 (or 3.3.7.140 if you're going to install other mods) by dropping its files to minecraft.jar, delete meta-inf, then drop IC2 to mods folder. You don't need modloader.
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You can use a bucket loop (CASUC) and get 8 cells recharged every 15 seconds, apart from it being quite small.
Please tell me how you charge isotope cells in 15 seconds.
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The IC2 sounds WERE fixed in the latest update, atleast for me. I can finally walk away from my home without killing my FPS.
For your problem you might want to try to update your LWJGL. There's a tutorial for that in the minecraft wiki with everything you need to know(link). -
The forge versions before 3.3.7.138 don't contain a working 4096 ID fix. If you want the fix I'd suggest going for (at least) 3.3.7.140 as I'm running it with a bunch of mods including IC2 without problems.
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I just have one question...why? We now have a working 4096 block ID fix integrated into forge itself, so the only real reason(saving block IDs) I would see for IC2 for being module based is gone. For quantum armor, whiners gonna whine.
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I did everything i needed to do to make the mod work, looked on every other mods if they were the problem but it didn't worked...
i come here as a follower from beta 1.4_? ... and someone minecraft who's not working...
here is the report from modloader:
juin 27, 2012 6:54:09 PM ModLoader init
Précis: ModLoader 1.2.5 Initializing...
juin 27, 2012 6:54:09 PM ModLoader readFromClassPath
Plus précis: Adding mods from C:\Users\beg\AppData\Roaming\.minecraft\bin\minecraft.jar
juin 27, 2012 6:54:09 PM ModLoader readFromClassPath
Plus précis: Zip found.
juin 27, 2012 6:54:09 PM ModLoader addMod
Précis: Mod Initialized: "mod_TooManyItems 1.2.5 2012-04-07" from mod_TooManyItems.class
juin 27, 2012 6:54:09 PM ModLoader addMod
Précis: Mod Initialized: "mod_MinecraftForge 3.1.2.90" from mod_MinecraftForge.class
juin 27, 2012 6:54:09 PM ModLoader addMod
Précis: Mod Initialized: "mod_ModLoaderMp 1.2.5v1" from mod_ModLoaderMp.class
juin 27, 2012 6:54:09 PM ModLoader readFromModFolder
Plus précis: Adding mods from C:\Users\beg\AppData\Roaming\.minecraft\mods\BCIC2crossover client v1.28.zip
juin 27, 2012 6:54:09 PM ModLoader readFromModFolder
Plus précis: Zip found.
juin 27, 2012 6:54:09 PM mod_BCIC2Crossover
Précis: allowGenertor=true
juin 27, 2012 6:54:09 PM mod_BCIC2Crossover
Précis: allowElectricEngines=true
juin 27, 2012 6:54:09 PM mod_BCIC2Crossover
Précis: allowOilMaterializer=true
juin 27, 2012 6:54:09 PM mod_BCIC2Crossover
Précis: OilMaterializerConversionRatio=1
juin 27, 2012 6:54:09 PM ModLoader addMod
Précis: Mod Initialized: "mod_BCIC2Crossover 1.28 for MC 1.2.5, BC 2.2.14, IC2 1.95b" from mod_BCIC2Crossover.class
juin 27, 2012 6:54:10 PM ModLoader readFromModFolder
Plus précis: Adding mods from C:\Users\beg\AppData\Roaming\.minecraft\mods\rebuilt.buildcraft-client-A-core-2.2.14.zip
juin 27, 2012 6:54:10 PM ModLoader readFromModFolder
Plus précis: Zip found.
juin 27, 2012 6:54:10 PM ModLoader addMod
Précis: Mod Initialized: "mod_BuildCraftCore 2.2.14" from mod_BuildCraftCore.class
juin 27, 2012 6:54:10 PM ModLoader readFromModFolder
Plus précis: Adding mods from C:\Users\beg\AppData\Roaming\.minecraft\mods\rebuilt.buildcraft-client-B-builders-2.2.14.zip
juin 27, 2012 6:54:10 PM ModLoader readFromModFolder
Plus précis: Zip found.
juin 27, 2012 6:54:10 PM ModLoader addMod
Précis: Mod Initialized: "mod_BuildCraftBuilders 2.2.14" from mod_BuildCraftBuilders.class
juin 27, 2012 6:54:10 PM ModLoader readFromModFolder
Plus précis: Adding mods from C:\Users\beg\AppData\Roaming\.minecraft\mods\rebuilt.buildcraft-client-B-energy-2.2.14.zip
juin 27, 2012 6:54:10 PM ModLoader readFromModFolder
Plus précis: Zip found.
juin 27, 2012 6:54:10 PM ModLoader addMod
Précis: Mod Initialized: "mod_BuildCraftEnergy 2.2.14" from mod_BuildCraftEnergy.class
juin 27, 2012 6:54:10 PM ModLoader readFromModFolder
Plus précis: Adding mods from C:\Users\beg\AppData\Roaming\.minecraft\mods\rebuilt.buildcraft-client-B-factory-2.2.14.zip
juin 27, 2012 6:54:10 PM ModLoader readFromModFolder
Plus précis: Zip found.
juin 27, 2012 6:54:10 PM ModLoader addMod
Précis: Mod Initialized: "mod_BuildCraftFactory 2.2.14" from mod_BuildCraftFactory.class
juin 27, 2012 6:54:10 PM ModLoader readFromModFolder
Plus précis: Adding mods from C:\Users\beg\AppData\Roaming\.minecraft\mods\rebuilt.buildcraft-client-B-transport-2.2.14.zip
juin 27, 2012 6:54:10 PM ModLoader readFromModFolder
Plus précis: Zip found.
juin 27, 2012 6:54:10 PM ModLoader addMod
Précis: Mod Initialized: "mod_BuildCraftTransport 2.2.14" from mod_BuildCraftTransport.class
juin 27, 2012 6:54:10 PM ModLoader readFromModFolder
Plus précis: Adding mods from C:\Users\beg\AppData\Roaming\.minecraft\mods\rebuilt.buildcraft-client-DA-additionalpipes-2.1.3.zip
juin 27, 2012 6:54:10 PM ModLoader readFromModFolder
Plus précis: Zip found.
juin 27, 2012 6:54:10 PM forge.ForgeHooks
Infos: MinecraftForge v3.1.2.90 Initializedjuin 27, 2012 6:54:10 PM ModLoader addMod
Précis: Mod Initialized: "mod_AdditionalPipes 2.1.3 (Minecraft 1.2.5, Buildcraft 2.2.14, Forge 3.0.1.75)" from mod_AdditionalPipes.class
juin 27, 2012 6:54:10 PM ModLoader readFromModFolder
Plus précis: Adding mods from C:\Users\beg\AppData\Roaming\.minecraft\mods\rebuilt.industrialcraft-2-client_1.97.jar
juin 27, 2012 6:54:10 PM ModLoader readFromModFolder
Plus précis: Zip found.
juin 27, 2012 6:54:10 PM ModLoader addMod
Précis: Failed to load mod from "mod_IC2.class"
juin 27, 2012 6:54:10 PM ModLoader addMod
Plus précis: THROW
java.lang.NoClassDefFoundError: cpw/mods/fml/common/ITickHandler
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:289)
at ModLoader.readFromModFolder(ModLoader.java:1276)
at ModLoader.init(ModLoader.java:887)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.(ahu.java:77)
at ahu.(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: cpw.mods.fml.common.ITickHandler
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 20 morejuin 27, 2012 6:54:20 PM ModLoader init
Précis: Mod Loaded: "mod_TooManyItems 1.2.5 2012-04-07"
juin 27, 2012 6:54:20 PM ModLoader init
Précis: Mod Loaded: "mod_MinecraftForge 3.1.2.90"
juin 27, 2012 6:54:20 PM ModLoader init
Précis: Mod Loaded: "mod_ModLoaderMp 1.2.5v1"
juin 27, 2012 6:54:20 PM ModLoader init
Précis: Mod Loaded: "mod_BuildCraftCore 2.2.14"
juin 27, 2012 6:54:20 PM ModLoader init
Précis: Mod Loaded: "mod_BuildCraftBuilders 2.2.14"
juin 27, 2012 6:54:20 PM ModLoader init
Précis: Mod Loaded: "mod_BuildCraftEnergy 2.2.14"
juin 27, 2012 6:54:20 PM ModLoader init
Précis: Mod Loaded: "mod_BuildCraftFactory 2.2.14"
juin 27, 2012 6:54:20 PM ModLoader init
Précis: Mod Loaded: "mod_BuildCraftTransport 2.2.14"
juin 27, 2012 6:54:20 PM ModLoader init
Précis: Mod Loaded: "mod_AdditionalPipes 2.1.3 (Minecraft 1.2.5, Buildcraft 2.2.14, Forge 3.0.1.75)"
juin 27, 2012 6:54:20 PM ModLoaderMp log
Précis: ModLoaderMP 1.0.0 Initialized
juin 27, 2012 6:54:20 PM BuildCraftCore initialize
Précis: Starting BuildCraft 2.2.14
juin 27, 2012 6:54:20 PM BuildCraftCore initialize
Précis: Copyright (c) SpaceToad, 2011
juin 27, 2012 6:54:20 PM BuildCraftCore initialize
Précis: http://www.mod-buildcraft.com
juin 27, 2012 6:54:20 PM ModLoader addAllRenderers
Précis: Initializedhoped it would help you make a un-bugged version of industrial craft </init>
QuoteMCForge Client 3.3.7*
That's quoted from the IC2 1.97 release thread. Upgrade to a newer forge(3.3.7.135) and you don't even need modloader anymore.
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Which fourth mod?
Forth is the programming language of repower computers.
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Nuclear control v1.19b is working on IC2 1.97 as well.
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Ok, but if there are empty slots that arent supposed to be filled ever and the slots are before the slots that are supposed to be filled, the pipes will put the uranium into the slots that arent supposed to have uranium. Example:
http://www.talonfiremage.pwp.b…odwa2pw69289762zi4ninooaoNow, the reactor is a piece of crap but its a good example. What happens when you pump uranium into that? It goes into slots that it shouldn't. Im not trying to prove you wrong because you are correct, I'm just proving my point.
Use coolant cells on the empty slots, they're really cheap and they don't do anything if not next to an IHD/IRP.
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I made a bucket CASUC that produces 1840EU/t, although it is 9x9x7. Quite certain that I also could squeeze in a anti-overheat system in the same space. And yep, snowmen do generate snow but only in taiga biomes, which are going to a pain to find.
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So it is not necessary to use BatBox? And MFSU, MV Tranformer, LV Transformer and Miner can be connected without cables?
In addition to that you could just use a MFE. 600k is way more than enough for four miners with diamond drills and OV scanners, and you could fill it with lappacks which don't cost diamonds.