Actually there is NEI addon for TFC, just check the addon section in the forums
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By looking at it from another angle, why IC2 nuke explosion aftermath so small?
Thank for testing it. According to this:
https://github.com/Deadrik/TFC…errain/BlockOre.java#L175
Ore drop method of Terrafirmacraft ores is not different from Gregtech one. And IHL explosives work perfectly fine with GT ores. Algorithm designed a way that piles will be created on a last non destructed block, touched by blast wave. It could be a far away from explosion source.
Related visual glitch with native copper ore is weird. It seems that blocks need to change internal state to be re-rendered correctly. Currently explosion update only fluid blocks. Would you mind to try place a glass block near glitchy ore and check if they will be re-rendered correctly?
Indeed. That exactly what I am thinking about when I decide to make drops tileentities instead of entities.
EDIT: I just tested TFC explosion drops:
Works fine to me.
BTW its first time I actually launch TFC and it's looks amazing. Stone age is like someone extract my thoughts form brain and bring them in mod (and made mod even better than my thoughts). Too bad there is no NEI support for stone knifes and such.
Still can't find any ore to check a visual glitch you mentioned in PM.
EDIT2: Found one:
Not my fault. Glitch still here even without IHL and even if I remove blocks around by hand. Though appears rarely.