it works fine i am using over 110mods including lastest IC2_E, if you get crash put log somewhere and i'll try fix it,
i updated it for me and some of my friends becouse of constant crash on our LAN world, and i decided to share it with IC community, only change i made is an api update which was a reason of crash
Posts by vinko12
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unofficial update by me, it shouldn't crash with IC2_exp 345
https://www.dropbox.com/s/3nay…actors-1.0.5-IC2E-345.jar -
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hmm looks like some problem there while running
kwi 25, 2012 8:38:54 PM ModLoader init
FINE: ModLoader 1.2.5 Initializing...
kwi 25, 2012 8:38:54 PM ModLoader readFromClassPath
FINER: Adding mods from C:\.minecraft\bin\minecraft.jar
kwi 25, 2012 8:38:54 PM ModLoader readFromClassPath
FINER: Zip found.
kwi 25, 2012 8:38:54 PM ModLoader setupProperties
FINER: SPAWNER_ALLOW_ON_INVERTED set to true
kwi 25, 2012 8:38:54 PM ModLoader addMod
FINE: Mod Initialized: "mod_MinecraftForge 3.1.3.99" from mod_MinecraftForge.class
kwi 25, 2012 8:38:54 PM ModLoader addMod
FINE: Mod Initialized: "mod_CodeChickenCore 0.5.2" from mod_CodeChickenCore.class
kwi 25, 2012 8:38:54 PM ModLoader addMod
FINE: Mod Initialized: "mod_NotEnoughItems 1.2.1" from mod_NotEnoughItems.class
kwi 25, 2012 8:38:54 PM ModLoader addMod
FINE: Mod Initialized: "mod_ReiMinimap v3.0_04 [1.2.5]" from mod_ReiMinimap.class
kwi 25, 2012 8:38:54 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\AdvancedMachines 3.9.zip
kwi 25, 2012 8:38:54 PM ModLoader readFromModFolder
FINER: Zip found.
kwi 25, 2012 8:38:54 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\AdvancedMachines_3.9_client.zip
kwi 25, 2012 8:38:54 PM ModLoader readFromModFolder
FINER: Zip found.
kwi 25, 2012 8:38:54 PM ModLoader addMod
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\buildcraft-C-additionalbuildcraftobjects-latest.zip
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Zip found.
kwi 25, 2012 8:39:04 PM ModLoader addMod
FINE: Mod Initialized: "mod_AdditionalBuildcraftObjects 0.9.1-94 (MC 1.2.5, BC 3.1.5)" from mod_AdditionalBuildcraftObjects.class
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\buildcraft-client-A-core-3.1.5.zip
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Zip found.
kwi 25, 2012 8:39:04 PM ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftCore 3.1.5" from mod_BuildCraftCore.class
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\buildcraft-client-B-builders-3.1.5.zip
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Zip found.
kwi 25, 2012 8:39:04 PM ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftBuilders 3.1.5" from mod_BuildCraftBuilders.class
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\buildcraft-client-B-energy-3.1.5.zip
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Zip found.
kwi 25, 2012 8:39:04 PM ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftEnergy 3.1.5" from mod_BuildCraftEnergy.class
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\buildcraft-client-B-factory-3.1.5.zip
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Zip found.
kwi 25, 2012 8:39:04 PM ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftFactory 3.1.5" from mod_BuildCraftFactory.class
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\buildcraft-client-B-transport-3.1.5.zip
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Zip found.
kwi 25, 2012 8:39:04 PM ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftTransport 3.1.5" from mod_BuildCraftTransport.class
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\buildcraft-client-C-silicon-3.1.5.zip
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Zip found.
kwi 25, 2012 8:39:04 PM ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftSilicon 3.1.5" from mod_BuildCraftSilicon.class
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\buildcraft-client-DA-additionalpipes-3.0.9.zip
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Zip found.
kwi 25, 2012 8:39:04 PM forge.ForgeHooks <clinit>
INFO: MinecraftForge v3.1.3.99 Initializedkwi 25, 2012 8:39:04 PM ModLoader addMod
FINE: Mod Initialized: "mod_AdditionalPipes 3.0.9 (Minecraft 1.2.5, Buildcraft 3.1.5, Forge 3.0.1.75)" from mod_AdditionalPipes.class
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\CraftGuide-1.4.4.zip
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Zip found.
kwi 25, 2012 8:39:04 PM ModLoader addMod
FINE: Mod Initialized: "mod_CraftGuide 1.4.3 for Minecraft 1.2.3" from mod_CraftGuide.class
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\forestry-client-A-1.4.4.2.jar
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Zip found.
kwi 25, 2012 8:39:04 PM ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftZFP (Forestry Package)" from mod_BuildCraftZFP.class
kwi 25, 2012 8:39:04 PM ModLoader addMod
FINE: Mod Initialized: "mod_Forestry 1.4.4.2" from mod_Forestry.class
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\IC2NuclearControl_client_v1.1.1.zip
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Zip found.
kwi 25, 2012 8:39:04 PM ModLoader addMod
FINE: Mod Initialized: "mod_IC2NuclearControl v1.1.1" from mod_IC2NuclearControl.class
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\industrialcraft-2-client_1.95b.jar
kwi 25, 2012 8:39:04 PM ModLoader readFromModFolder
FINER: Zip found.
kwi 25, 2012 8:39:05 PM ModLoader addMod
FINE: Mod Initialized: "mod_IC2 v1.95" from mod_IC2.class
kwi 25, 2012 8:39:05 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\LogisticsPipes-BC3-0.2.4A
kwi 25, 2012 8:39:05 PM ModLoader readFromModFolder
FINER: Directory found.
kwi 25, 2012 8:39:05 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\Mille¦ünaire 2.5.5
kwi 25, 2012 8:39:05 PM ModLoader readFromModFolder
FINER: Directory found.
kwi 25, 2012 8:39:05 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\rei_minimap
kwi 25, 2012 8:39:05 PM ModLoader readFromModFolder
FINER: Directory found.
kwi 25, 2012 8:39:05 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\rp2
kwi 25, 2012 8:39:05 PM ModLoader readFromModFolder
FINER: Directory found.
kwi 25, 2012 8:39:05 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\SeedManager_v1.2.1.zip
kwi 25, 2012 8:39:05 PM ModLoader readFromModFolder
FINER: Zip found.
kwi 25, 2012 8:39:05 PM ModLoader addMod
FINE: Mod Initialized: "mod_SeedManager v1.2.1" from mod_SeedManager.class
kwi 25, 2012 8:39:05 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\SneakyPipes-0.1.1.zip
kwi 25, 2012 8:39:05 PM ModLoader readFromModFolder
FINER: Zip found.
kwi 25, 2012 8:39:05 PM ModLoader addMod
FINE: Mod Initialized: "mod_SneakyPipes 0.1.1 (Minecraft 1.2.5, Buildcraft 3.1.5, Forge 3.0.1.75)" from mod_SneakyPipes.class
kwi 25, 2012 8:39:05 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\ss
kwi 25, 2012 8:39:05 PM ModLoader readFromModFolder
FINER: Directory found.
kwi 25, 2012 8:39:05 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\Timber! (1.2.4).zip
kwi 25, 2012 8:39:05 PM ModLoader readFromModFolder
FINER: Zip found.
kwi 25, 2012 8:39:05 PM ModLoader setupProperties
FINER: axeIds set to 258, 271, 275, 279, 286, 1052
kwi 25, 2012 8:39:05 PM ModLoader setupProperties
FINER: toggleKey set to 46
kwi 25, 2012 8:39:05 PM ModLoader addMod
FINE: Mod Initialized: "mod_Timber 1.2.4" from mod_Timber.class
kwi 25, 2012 8:39:05 PM ModLoader readFromModFolder
FINER: Adding mods from C:\.minecraft\mods\TransformersClient v1.1.zip
kwi 25, 2012 8:39:05 PM ModLoader readFromModFolder
FINER: Zip found.
kwi 25, 2012 8:39:05 PM ModLoader addMod
FINE: Failed to load mod from "mod_Transformers.class"
kwi 25, 2012 8:39:05 PM ModLoader addMod
FINER: THROW
java.lang.VerifyError: (class: Transformers/TransformersCore, method: modsLoaded signature: ()V) Incompatible argument to function
at mod_Transformers.getVersion(mod_Transformers.java:15)
at BaseMod.toString(BaseMod.java:235)
at ModLoader.addMod(ModLoader.java:298)
at ModLoader.readFromModFolder(ModLoader.java:1276)
at ModLoader.init(ModLoader.java:887)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)kwi 25, 2012 8:39:05 PM ModLoader init
FINER: THROW
java.lang.VerifyError: (class: Transformers/TransformersCore, method: modsLoaded signature: ()V) Incompatible argument to function
at mod_Transformers.getVersion(mod_Transformers.java:15)
at uu.<init>(uu.java:46)
at n.a(SourceFile:38)
at ModLoader.throwException(ModLoader.java:1949)
at ModLoader.throwException(ModLoader.java:1958)
at ModLoader.addMod(ModLoader.java:305)
at ModLoader.readFromModFolder(ModLoader.java:1276)
at ModLoader.init(ModLoader.java:887)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source) -
thread closed official relase is out
It's "Please someone close this thread [...]". But je, valid point :3 ~ Alb
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the lastest version of forge drops almost all mlmp compatibility check some previous versions
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Any port of this for bukkit (mcportcentral)?
it will take a bit time, integrated bukkit build dropped mlmp -
Waiting its the best way to make ic2 work with 1.2.5, if you can't wait and you must absolutely need to make a useless thread instead of checking the subforums or using the search function first to see where you can possibly find for that "Hack" (Hack not precisely in the informatics kind of term), then do so, after all creating a totally usually thread its always the best way to go... (Oh wait)
Ohhh wait wait wait, what is that? near the Support subsection, what is that? on the first page, i don't even have to enter the subforum, but there, it says what?, a way to make ic2 work with 1.2.5? Bullshit! We all know ic2 doesn't work with 1.2.5!
it works
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run only ic2 than let me know if still dont work, if it work there is some compatibility problem, u can upload ur mod folder somewhere so i can download and test it by myself
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I don't trust anything when people with 1-2 posts are the only ones getting it to work. On top of that the OP has refused to disclose how he is getting around the MLMP removal with this patch. I will wait for the OFFICIAL RELEASE of the IC2 update.
just decompile and see what changes I explained everything what i modified, if u dont want to use thats ur choice:), i am not babysitter to help every one to run it, it requires a bit skill to make it working, so if never tried to make ur own stuff than wait for official update, got other outdated mods and addons updated but not publishing them
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are u going to update it?
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i have both forge and mlmp -working fine 8 flatmates playing on it just use order while installing mlmp->forge
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working on texture bug, but first making bukkit fix:)
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y prob alloy id is too high, array index is max 255 for id by this time, without modification
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i am running quite big and laggy geotermal power plant + solar array + BC quary and recycler array to recycle trash and no crash after running 5h non stop, forge 3.0.1.75, and many other mods, try to run only ic2
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gonna look for it, but i am working full time and have limited time, BTW. gimme more details forge build, other mods used, what ic2 stuff used etc
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Think not becouse ic2 needs to be ported to use fml, this hotfix still uses mlMP, my solution is temporary till official update :), i can attach whole jar if ic2 staff allow me this (need i permission?)
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delete all old mod configs (may corrupt exisitng worlds) and there shouldnt be any comp issues, i am running BC 3.1.5, IC2 v1.90, AdvancedMachines_3.9, SeedManager_v1.2.1, -additionalbuildcraftobjects, LogisticsPipes, additionalpipes, IC2Thermometer_v1.1.12_Client, and it works fine all together, only what does mod need to be based on lastest forge for MC 1.2.4 and to be updated to MC 1.2.4 than almost all mods should work on MC 1.2.5 without bigger changes
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will look at this, u have probs in SMP or SSP?
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Dont annoy devs and ppl on forum use search/read forum and there are some usefull information like [url=http://forum.industrial-craft.net/index.php?page=Thread&threadID=5774]forum.industrial-craft.net/index.php?page=Thread&threadID=5774 [/url ]