After macerating anything while being empty, macerator places it at bottom slot. If it's occupied, macerator just does nothing.
Posts by Cypher121
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So how does it work? I open it and throw my card in Master ID. Then I take "Friend A"'s cfrd and give him Full Access. And if I want to give someone only ability to walk thru fields?
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Fiver42: Have you tried using the latest ic2?. As it says on the topic "Addon for V1.103"
Runs perfectly on both client and server (actually I use bukkit, but it's based on Vanilla version so...)
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Hi Thunderdark it is me from teamspeak i was trying to test out the security station in beta6 you gave me and every time i try open the gui i get access denied and im not sure what i am doing wrong i need to see te gui to do the texture for it or at least to make sure they line up so im a bit stuck i wondered if you could help me
Also a spelling mistake its projector not projektorhey! i want beta 6 too!
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In Episode 102 of DW's lets play (at 9:30) he seems to be able to shoot with a destruction catalyst through the force field. This is probably due to the way the destruction catalyst interacts with the force field blocks.
it's not a bug. DC interacts with all blocks in destruction range and doesn't checks for any obstacles between. So to protect anything from it Thunderdark will have to use EE API.
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I am not into programming at all, which is pretty much the only area of IT I am not into, but doesn't this mean that there won't be any mods for Minecraft 1.3?
There wasn't any API before. And I think there won't be any for a big amount of time (Mojang is never to be believed(see this, especially planned potions ). But mods were made even without it, based only on ModLoader, ModloaderMP or Forge. These were made using MCP which actually only compiles, decompiles and removes/places obfuscation to code.
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the setup doesn't look like it can protect anyone.
Let me explain. I tested it a while and i know explosion mechanics. Reactor explodes, destroys chambers and that lets forcefield to close it up. So explosion stops at chambers! all loot lies inside force field including chambers, so you lose only reactor itself! Got it?
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Containment Field huh? costs are same as for everything else? 'cause now i use Wall with 1/1/1/1 matrix, 1 range (so projector won't melt) and 2 strengh modules. it is minimal required to protect you from explosion from reactor (see attachment). But containment type is easier and cheaper to build. that's a thing to consider
Wrench checks are pretty cool though. Good job!
wait... no one else noticed update?
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I think I found a bug...
This is my setup:
MFFS Force Power Gen. V2 (Equipped with an MFFS Generator Injector and an MFFS Card )
MFFS Projector V2 (Equipped with an MFFS Projector Module , an MFFS Card , 30 x MFFS Projector Field Modulator and a MFFS Projector Upgrade )
MFFS SecStation. V2 (Equipped with an MFFS Security Station )
A chest next to the SecStation containing my ID-cardAt first, this setup works perfectly. It generates a large force field around my base on my server. After a while though, I am unable to turn on the projector itself, rendering me unable to power up the force field. To make it work again, I have to restart the server.
If you need to see it for yourself, Thunderdark, you're welcome to join my server. Just let me know, and I'll PM you the server details :)</power>
I had this thing too (until last update). Try removing and placing again projector.
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BTW. 2 nukes (maybe even TNT) can blow through force field if ignited at same time. I think it 'cause 1st one blows part of field up and other one at same time blows everything through new-created and still opened hole.
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Yes Monday is here but i have fix a Bug "I have a forcefield that won't disappear." and i have add two feature which are not yet tested...
I think about cut out or leave as experimental
I can test it in singleplayer right now if you'll post a link
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So Monday is here. Is update still planned for today and will it be Bukkit?
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http://www.talonfiremage.pwp.b…=1k10101001501521s1r11r10
Not my work, though.I managed to make it slightly cheaper (only 2 coolant cells).
http://www.talonfiremage.pwp.b…oe176a4mxfnnsox8enc8kmc74actually it's better, not only cheaper. 27 cool time vs 30 on prev version
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edit:
don't need it anymore all is done
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Hi,
I've made a server with couple of mods including IC2 so it would look like nowadays technologies + faction wars. for that i need machinery for up to nuclear technologies AND NOTHING SCI-FI THEMED. so is there any way of turning all that LAZORZ and quantum-nano... things down except for manually setting each ID in config to -1? or can somebody make it for me 'cause it really annoys me. (if somebody will make a conf for me please note that i still want jet- and backpacks + energy crystals, but crystals only for storing energy and making MFE)