ok but the old op tranmutation system is not in anymore. And i still didn't mention it in the first post.
Posts by Fenrir
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and when she didn't used his code he can't do anything.
Also if she provides an api for blue electric to get & deploy energy
then i bed it will only one week for the first crossover mode to come outI think the main reason the mod mentioned before was "killed" is the fact that he used source code from RP2 directly.
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Why would you want to do that? O.o
This mod is not unbalance, Equvalent exchange is. If someone wants to make their game better, first remove EE and delete it forever, then think about other mods.
I think it's very good to have a way to convert eu and mj back and forth easily. But that's what I think...
wait...
what the hell?
i don't use EE Oo
There is no EE for 1.4.2 ...AND i never mentionet ee Oo
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Suggestion:
Could you add an config to set the efficiency of the conversionSomething like this:
config = 100
Normal like now
1 MJ = 2,5 EU
2,5 EU = 1MJconfig = 80
You lose 25% of the energy while the conversion
1 MJ = 2 EU
2,5 EU = 0,8 MJconfig = 50
You lose 50% of the energy while the conversion
1 MJ = 1,25 EU
2,5 EU = 0,5 MJI want to reduce the using of Electric Engines on my server.
But when i reduce the mj outcome with the EU:mj ratio then they use the emitter to much -.- -
- 20.11.2012 v1.9.0 Fixed the Fuel Problems
Addet: Arrows, Carrots, Potatoes, Rotten Flesh & feathers
Addet: Recipe for Wood/Planks to get other kinds of Wood (Jungle, Oak ...)
Try to use more than one con. Planks/Wood to craft them
Config for the new Feature addetRecipes look Like this:
W##
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### = 9x Oak WoodWW#
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### = 18x Other WoodWWW
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### = 27x Other Wood²v1.9.0: [1.4.2] Mirror
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For 1 Hybrid solar panel need 8 Iridium ore OR 20 iridium ore for Matterfabricator. I play 1 week on my map, and find 0! iridium. You couldn't make more regeneration of iridium on the map?
Look into the config file
Its at the end of the file
iridiumoreperchunk = 20 (or something like that)I play with 25% and i have enough found in one day playing
Hmm... what hybrid solar panels? is this from another addon?
also why don't you tweak the config for iridium ore? The base amount is 20% but considering how large the world is and how large chunks are 20% is a low rate. You'd be better off managing to get iridium ore by using a quarry.
Yes its from Advanced Solar Panels (an addon for ic2, you can find it here in the addon forum)
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Centrifuge suggestion, could you maybe add a use for cerosite oil (from railcraft) ? I usually end up with tons of the stuff, as I do not build that many rails but use other railcraft modules quite much, including the coke oven.
You can use cerosite oil as fuel in the liquid steam boiler.
I build a system which burns char coal in one steam boiler and the cerosit in the fuel one. they produce mj for the forestry farm which provides the wood for the coke oven (wood -> charcoal) and eu for my mass fab
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Greg Missing Config incomming:
There is no config for the expensiv Thick Neutron Reflector. -
ok but i would add atleast some vents only t be lag save
but it is a nice design -
Hmm then i would say the piston should move 2 blocks (and the sticky scould pull 2) blocks
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i don't think that i can adjust the furnance time. and the fuel hadler from my mod is buggy (and im working on it ^^)
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you should have atleast one vent to reduce the reactor heat. If you don't do that every lzh refill will give an little amount of head to your reactor and after some time (and some server lags ;)) it will explode
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I got corrected from an serbian in my first language. Sometimes someones now it better. Read & remember it or ignore it.
p.s.: and i know that you will correct something in this post
or greg
or somone else
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shit edited instead off posted.
No idear what was written here .... -
Downloadlink: Fixed (i need to use ' ' instead off " ")
mcmod.ifo & minecraft post. Mhh yes they need some love
I need to update the infos in the next time. But im atm working on my cable utility modCurrently i didn't add any eatables (carrots, potatos, bread etc)
I will add them in the next update togheter with feathers. -
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Havu you ever thought of addin uses for let's say pork/cow meat/rotten flesh/fish? Perhaps a bio material that can be burned in a special generator?
Or a way to centrifuge it to decompose it to useful cells?Another suggestion would be to add weaponry that use real ammo! ( give gunpowder and sulphur a use)
A pistol, a shotgun, an assault rifle? With possible upgrades (scopes/damage/rate of fire etc.). Difficult recipes ofc requiring special machines to make the guns and ammo but a possiblity to defend yourself.Also a mounted version for base defense! Requiring EU and ammo to fire. And possible a version of that thing mounted on a minecrat? Linked with railcraft MFE/MFSU cart as a power source and a mobile defense?
Perhaps also a eu-powered high-tech crossbow to use all of our arrows! I mean come on, wearing quantum suit, making factories and shooting with a BOW? O.o
What do u think mate? Can u give mob drops some uses please? So spawners/soul shard mod/mob traps etc are not so forgotten and meaningless.
Tec Crossbow = Awesome
Base Defence = Awesome
Guns = Ok - But you have an Mining Laser with long Range killing shot
Mobile Defence = mhh i think way too op in pvp but who caresAnd mounting is working in MC: Swine + Saddle
So a mounted gun should be possibe -
Your Github link is wrong
This is the right one:
https://github.com/CrazyCrafterFromMinecraft/Rocket-science -
really awesome that you restarted working!
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could it help to set down the update intervall off the tile entity? instead off 1 eu/tick to 20 eu/s
or i'm mislead?