Already feasible.
Space dimension: Void Mystcraft age with black sky, black clouds and black fog with eternal day.
Other planets: go wild with mystcraft.
Already feasible.
Space dimension: Void Mystcraft age with black sky, black clouds and black fog with eternal day.
Other planets: go wild with mystcraft.
Hey, when I join a server this happens:
--- BEGIN ERROR REPORT d2528c39 --------
Generated 03/11/12 17:03
- Minecraft Version: 1.4.2
- Operating System: Windows 7 (x86) version 6.1
- Java Version: 1.7.0_05, Oracle Corporation
- Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
- Memory: 462210880 bytes (440 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
- JVM Flags: 2 total; -Xms512m -Xmx1024m
- AABB Pool Size: 1 (56 bytes; 0 MB) allocated, 1 (56 bytes; 0 MB) used
- FML: MCP v7.19 FML v4.2.8.424 Minecraft Forge 6.0.1.349 Optifine OptiFine_1.4.2_HD_U_A7 38 mods loaded, 38 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_SmartMoving [Smart Moving] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_SmartRender [Smart Render] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.4.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.108.59-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines 4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ArmorStatusHUD [ArmorStatusHUD] (ArmorStatusHUDv1.3(1.4.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_BackTools [mod_BackTools] (BackTools1.4.2v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Core [BuildCraft] (buildcraft_3.2.0pre10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Builders [BC Builders] (buildcraft_3.2.0pre10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Energy [BC Energy] (buildcraft_3.2.0pre10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Factory [BC Factory] (buildcraft_3.2.0pre10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Transport [BC Transport] (buildcraft_3.2.0pre10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
BuildCraft|Silicon [BC Silicon] (buildcraft_3.2.0pre10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CompactSolars [Compact Solar Arrays] (compactsolars-universal-3.1.1.16.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_DirectionHUD [DirectionHUD] (DirectionHUDv1.6(1.4.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
EE3 [Equivalent Exchange 3] (ee3-universal-pre1 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
EnderStorage [EnderStorage] (EnderStorage 1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forestry [Forestry for Minecraft] (forestry-A-1.6.0.0pre5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_ingameInfo [IngameInfo] (IngameInfo.ML.1.4.2.r01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.44-1.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IronChest [Iron Chest] (ironchest-universal-4.2.1.135.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_MAtmos_forModLoader [mod_MAtmos_forModLoader] (matmos_packaged.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MetallurgyCore [Metallurgy Core] (Metallurgy Core 2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MetallurgyBase [Metallurgy Base] (Metallurgy Base Metals 2.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MetallurgyFantasy [Metallurgy Fantasy] (Metallurgy Fantasy Metals 2.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MetallurgyNether [Metallurgy Nether] (Metallurgy Nether Metals 2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MetallurgyPrecious [Metallurgy Precious] (Metallurgy Precious Metals 2.2.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Mystcraft [Mystcraft] (mystcraft-uni-1.4.2-0.9.4.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Railcraft [Railcraft] (Railcraft_6.7.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
mod_StatusEffectHUD [StatusEffectHUD] (StatusEffectHUDv1.6(1.4.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TreeCapitator [TreeCapitator] (Treecapitator.FML.1.4.2.r01.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
- LWJGL: 2.4.2
- OpenGL: GeForce G 105M/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
- Is Modded: Definitely; 'forge,fml'
- Type: Client
- Texture Pack: Default
- Profiler Position: N/A (disabled)
- Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
- World MpServer Entities: 2 total; [axc['T10a'/115562, l='MpServer', x=58.50, y=62.62, z=753.50], og['Bat'/115625, l='MpServer', x=3.22, y=24.91, z=755.59]]
- World MpServer Players: 1 total; [axc['T10a'/115562, l='MpServer', x=58.50, y=62.62, z=753.50]]
- World MpServer Chunk Stats: MultiplayerChunkCache: 0
- Forced Entities: 2 total; [axc['T10a'/115562, l='MpServer', x=58.50, y=62.62, z=753.50], og['Bat'/115625, l='MpServer', x=3.22, y=24.91, z=755.59]]
- Retry Entities: 0 total; []
java.lang.NullPointerException
at xe.c(World.java:3946)
at awr.a(NetClientHandler.java:1104)
at ez.a(SourceFile:44)
at bx.b(TcpConnection.java:441)
at awr.d(NetClientHandler.java:104)
at awu.c(SourceFile:69)
at net.minecraft.client.Minecraft.l(Minecraft.java:1507)
at net.minecraft.client.Minecraft.J(Minecraft.java:854)
at net.minecraft.client.Minecraft.run(Minecraft.java:779)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 8464f6a4 ----------
Display More
Help?
Also, the game crashes upon loading an existing world:
2012-11-03 17:22:06 [INFO] [STDERR] java.lang.NullPointerException
2012-11-03 17:22:06 [INFO] [STDERR] at org.lwjgl.opengl.GL11.glEnable(GL11.java:1002)
2012-11-03 17:22:06 [INFO] [STDERR] at ic2.common.PlatformClient.displayError(PlatformClient.java:351)
2012-11-03 17:22:06 [INFO] [STDERR] at ic2.common.IC2.tickStart(IC2.java:1539)
2012-11-03 17:22:06 [INFO] [STDERR] at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
2012-11-03 17:22:06 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:116)
2012-11-03 17:22:06 [INFO] [STDERR] at cpw.mods.fml.common.FMLCommonHandler.onWorldLoadTick(FMLCommonHandler.java:300)
2012-11-03 17:22:06 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:464)
2012-11-03 17:22:06 [INFO] [STDERR] at fp.run(SourceFile:818)
2012-11-03 17:22:06 [INFO] [ForgeModLoader] Unloading dimension 0
2012-11-03 17:22:06 [INFO] [ForgeModLoader] Unloading dimension -1
2012-11-03 17:22:06 [INFO] [ForgeModLoader] Unloading dimension 1
help here too pl0x?
(Note, I disabled IC2 tools and armour because Metallurgy mod.)
Tough luck mate, you're just gonna have to use addons because addons make a hayoish IC2 ten times as hayoish per individual addon!
And there is a safety reason why you don't attach a Saturn V to a flimsy hangglider that yo momma made....
And also, get rid of Buildcraft. Buildcraft just spills lots of items, has cheaty magical items and deleting it gives you more room for shit.
By the way how did you get that GregTech Painting?
The normal IC2 nuke IS a dirty bomb >_>
Gun mod: Check out Modern Warfare: SDK's Revival, it has all the content from Sdk's mods. But it's currently 1.2.5, so yeah. :p
For floating blocks and Zepplin-mod esque flying blocks use flipping Redpower 2.
Woo IC1 cables return!
If massfabs explode with EV then how does Chickenbones manage to make a 140,000 EU/T solar spammer last DW20 season?
No need Greg, just wait for a RP2 API and you can use RP2 Liquid pipes instead of Buildcraft's Liquid pipes (If Eloraam herself does release one...)
Maximum Failing at its best.
Oops, my bad.
If you're still on 1.2.5 (Like me :P), you can use Thaumcraft Thaumic Generators.
it's already possible. use Buildcraft's Hoppers.
Hey Greg, do you think it would be good to have this addon in the FTB modpack (Not the clusterfuck modpack)?
I AM NOT PART OF THE FTB TEAM! ALL I AM SUGGESTING IS MAYBE GREG COULD ASK slowpoke101 IF HE COULD ADD THIS HAYOISH ADDON TO HIS MODPACK!
*gunfire in the background*
Random officer: We're pinned down by this new S.P.A.M. cannon, it's burying our troops under tons of tinned meat! And what's even worse, we have no idea where the heck T10a is! WE NEED BACK- Wait. found him!
*camera turns to me goomba stomping the crap out of random spambots in my Qsuit*
Same officer: Never mind, we just need help out here. Good day.
QuoteEXPLOSION IN T-10 SECONDS
How dare you make me explode >:0
Meanwhile, in the ruins of the Central City...
Officer: Captain T10a, we received word of a new wave of Spambots!
Me: WHAT???!!!?!? IMPOSSIBLE!
Officer: I am not kidding, we need to shut down everything all electronic devices and generators, we have an incoming electromagnetic attack from the L.M.S. Explorer to hopefully rid the world of Spambots.
Me: Ok, I'll send the message. *broadcasts a message to all members of the MERG*
\\\\\\EMERGENCY TRANSMISSION TO ALL MERG MEMBERS//////
We have detected a large number of spambots from an unknown position. I, T10a,
am employing a code Madagascar, which means SHUT DOWN ALL REACTORS, AND HARDEN ALL DEVICES AGAINST ELECTROMAGNETIC ATTACK.
This is not a drill, I repeat, THIS IS NOT A DRILL! We will be under attack from electromagnetic attack to hopefully rid the spambots from Minecraftia.
T10a out.
*bzzt*
\\\\\\TRANSMISSION END//////
Another officer: Tee-Tenant, we have word of-
Me: It's pronounced T-10a, officer.
Another officer: My apologies, C-3P0-
Me: *facepalms* IT IS PRONOUNCED T10a NOOB
Another officer: My apologies, Three-
*PEW*
Me: Had enough of him. Ok, I'll go help out the team. *I walk out from my shelter, and shout unheard orders to my colleagues*
Maybe something like dis?
***CODED TRANSMISSION TO GREGTECH INTERGALACTICAL***
Hello, GregoriusT. We, and the other survivors have created the Minecraftia Emergency Relief Group to help restore Minecraftia to the way it was prior to the Spambots. We have started by creating a temporary military force surrounding East City, and engineers have already begun work on a temporary Waterbucket-with RP2 tubes generators for important locations.
We wish you luck in helping us all, not just the MEFG restore Minecraftia to it's glory prior to the First Spambot War. (First because we are expecting more spambots soon.)
***END OF CODED TRANSMISSION***
Eventually it's possible to write Minecraft-content into stories... but since Minecraft is focussed around mining, processing and then constructing stuff, less about actual action/ adventure...
What about a sci-fi Minecraft, quantum suits and mining laser spam galore, frame-powered spaceships blasting each other into the Void with Mining Laser deployers, drilling for valuable Diamonds and Iron for more weapons of mass TNT spam, and private bickering amongst companies IndustrialCorp, PahiCraft Incorporated, Gregtech Intergalactical, and other companies, and bold soldiers fighting for their lives against hordes of hostile mobs...