Only Issue I see is that multi-block structures can cause HUGE lag if they are large enough.
Posts by CrazyCrafter
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pistons don't block skylight but probably should stop solars
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its not limited to the thermonuke,it seems to be when missiles hit eachother(one in the air one on the ground),but it only happens half of the time.Ill check with a fresh install of only IC2 and Rocketscience(no other mods SHOULD have interfered,but its possible)
Also do you want a small hamachi test server?Im going to make one with Rocketscience anyways,but it could be the official test server if you want.Mmmmm, people are too generous! this is one of two offers, so I shall have to decline to be fair.
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Found another crash,if you shoot a thermonuke at another one on the ground when it hits the game does the savingchunks crash.
can you get the actual crash report?
if you use multiMC just choose "open console", otherwise give me your FML docs from the .minecraft folder. -
O_o just saw the server glitch post, looks like I screwed up GUI handling, do any of the other machines have a GUI? Probably missed something client side, but never woulda thought that THAT would happen!
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O_o
Oops, I set one of the default block ID's to 4096 instead of something lower. Will be fixed next version! -
A few oddities that dont stop the game from being playable
1.Many textures are either Superconductor,or Missle Bottom.
2.THe missile blocks are invisible
3.See picture(this is a falling missile)He He He. Setve Power!
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Doing my best to fix it, something is screwing up within the custom renderers
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i tested this whit ic 1.103, but this version of ic use fore whit fml, and minecraft crach.
How i can instal RS whit ic 1.103??
edit: i'm tested whit the forge 3.3.8.152 but minecraft crach again!!!
not your fault, just some buggy beta stuff
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Seems to be a block-container thing,I'll hopefully get a fix out by noon tomorrow. Nice job with the formatting, much easier to understand than " minecraft crashes on load this mod sucks" crap
EDIT: the main class is double-initializing, that explains a lot, tested it by making an intended NPE on 2nd initilization. -
Definitely, and probably other planets too!
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Meh, got lotta stuff fixed, and discovered code to send players to a new dimension. What does this entail, one might ask...
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Thank you for at least trying to resolve what you thought was user error, unlike greg. It is a BUG as well as the Parachute Failure, Which needs to be fixed in the official SMP release
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Mmmmm, doing SMP now, just gotta deal w/ the render code not being initialised on client and copy the current src to the derver dir to start things rolling
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It might be noted that I EXPLICITLY STATED VARIOUS ERRORS INCLUDING THE ONE YOU JUST MENTIONED IN THE OP!
to you too! -
Someone Looking for me?
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Fusion reactor should be in it's own add-on. It doesn't relate to Rocket Science in any way...
unless components come from another planet
NEW DIMENSION: moon
coming soon to a mod near you! -
ICBM will NEVER use the IC2 API simply because I disagree with their terms for add-ons and also I want to be independent of a big mod. However, there will be an UE mod called "Universal Transformers" which will allow ICBM to accept electricity via that mod in the near future.
that's fine with me, i can see why you feel that way. Splitting the fusion reactor off from the rest of the mod and if MCP cooperates this time I might get that done today.nvm,got better things to do. -
I hope this time you actually produce something, your last attempt wasn't very successful
so true...