Mmm, I like ICBM except for the fact that it dosen't currently use the ic2 API. This RS thing is mostly an intro to modding for me where I can play w/ existing stuff and eventually add a moon dimension if I manage to get enough free time. I learn from existing code more easily than through reading, which is why I hope that this will succeed unlike IG
Posts by CrazyCrafter
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The Original Addon was by Kennington.[Addon v1.95]Rocket Science v0.89 - flying autominers, missiles, and nuclear fusion!
The source has been attached for people to use.
Warning: Almost EVERYTHING is depreciated, so updating will be difficult at the very least!
So here's the deal: the renderers require a total rewrite and I am lacking time. It's gonna be a while before this is all fixed, so I'm apologizing in advance.
Apply Changes & be constructive!
This addon will probaby require F4113nb34st's core for a few versions.Warning: school starts soon, and:
while(true){
if(modding==fun)
school > modding
else
school > fun > modding
}Known Bugs:
- Most block textures don't show up
Beta1.0 - crashed with double initialization- 1.1 - CLIENT- texture bug
- 1.1 - SERVER- weird things be happen'n... Actually, anyone with SMP experience would be GREATLY appreciated, I am handling entity's well but am having trouble with GUI sync stuff.
Client Load Crash Fixed!Who Wants to beta test?
I have created a server version that needs testing. So, I will attach the Client and Server packages. To install this addon you must:
0- Have a WORKING IC2 INSTALL.1- put the e-net fix into the ic2 jar. Just put the contents of the e-net zip(same for client and server) into the ic2 Jar. THIS ADDON REQUIRES THE FIX TO FUNCTION AND WILL CRASH WITHOUT IT!THANK YOU DEVS! I cannot express my thanks through this text!
2 place the RS-Xxx.zip into the appropriate mods folder.Now, to explain how to file GOOD crash reports:
1-make the subject of the post the basic error (eg. NullPointerException, MethodNotFoundException, etc.)
2-use a SPOILER to contain the full error report(the text that minecraft shows upon crashing.)
3-say what you did to cause the crash.
Example:
subject: NullPointerExceptionthe text from the crash screen:
info about your mods
info about your computer
info about the crash
I CANNOT FIX BUGS OR CRASHES WITHOUT ERROR LOGS!Bug reports follow the same format, except they have the bug as the subject line and what exactly the bug does in the spoiler.
Do Not Double Post Bugs Unless they are from different versions!
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how so you re decompile the jars? I used the script richardg posted but now there is no client src. I noticed the .sh file but windows won't run those.doh! just used google, figured out what the CRLF files are, so should I just try to convert the .sh or what?Made Ez decompiler. Just Extract the Jar that shows up in the src folder and ignore any errors. Enjoy
need dev permission, but I will release the decompiler once i get the OK -
If only everyone played nicely and communication was perfect...
Alas this can never be for there are always those who will start fights for enjoyment or revenge. *sigh* -
If only everyone played nicely and communication was perfect...
Alas this can never be for there are always those who will start fights for enjoyment or revenge. *sigh* -
The original textures are in the industrial-craft-client- x.xx jar, but the textures are loaded into the minecraft texture files on mod initialization. the ic2 texture packs can go into the ic2 jar or(?) the texturepacks folder with another texture pack (2nd one might not be true, the first one works for sure.) To create a new texture pack you need an archival program like 7zip, if you don't already have one. Then you need to go into the ic2 jar and find the ic2/sprites directory (file) and copy the contents to another location. You can now alter the COPY textures within something like paint.net or photoshop (the program MUST support transparency). Once you've changed the textures you can distribute them here. They are addons because they add new textures
Hope this helps
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Yes, there is a collab team being set up currently but we haven't started stuff coding yet.
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He's been hacked by the SPAMBOTS! NOOOOOOOOOOOOOOO
*evil laughing in the background* -
How about the build specified in the release post...
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Nice Job!
Now the Almighty Dragonlord Moderator can smite requests for this HUD with a link to this thread -
Very true indeed
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Apple and their NON-Standard-Java, lawl.
And its the Sense of Java to be Standard.
Good o'l apple doing it's thing
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i would guess some form of GUI buffer.I don't think that minecraft handles the main in-world GUI the same as it handles other GUI's, thus the render FPS can be faster than once per tick, while the furnace gui, for example, updates no more than once a tick.(probably involves tile entities) This is implemented naturally in java's Swing GUI API when drawing the window for Java application screens, so I'm guessing that Minecraft does the same thing.
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what type of cable are you using?
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Thanks For The Awesome API DEVS! , , Can Be used without a decomp! ANd Easier to use the energynet with Machienes
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I installed Rocket Science to Technic SSP( mod list: http://www.technicpack.net/technic6/) and it generated this error:
Mods loaded: 39
ModLoader 1.2.5
mod_CodeChickenCore 0.5.2
mod_MinecraftForge 3.1.2.94
mod_NotEnoughItems 1.2.2
mod_betterDungeons 0.931
mod_crystalWing 1.2.5.a updated by bspkrs
mod_EE 1.4.4.0
mod_EnderStorage 1.1.1
mod_InvTweaks 1.41b (1.2.4)
mod_Railcraft 5.1.0
mod_IC2 v1.95
mod_RedPowerControl 2.0pr5b1
mod_RedPowerCore 2.0pr5b1
mod_RedPowerLighting 2.0pr5b1
mod_RedPowerLogic 2.0pr5b1
mod_RedPowerMachine 2.0pr5b1
mod_RedPowerWiring 2.0pr5b1
mod_RedPowerWorld 2.0pr5b1
mod_ZZZMissile 0.89
mod_treecapitator 1.2.5.e updated by bspkrs
mod_WirelessRedstoneCore 1.2.0
mod_WirelessRedstoneRedPower 1.2.0
mod_WirelessRedstoneAddons 1.2.0
Balkon's WeaponMod 1.2.5 v8.6.0
mod_Somnia v24 [1.2.5]
mod_ReiMinimap v3.0_04 [1.2.5]
mod_BuildCraftCore 3.1.5
mod_BuildCraftBuilders 3.1.5
mod_BuildCraftEnergy 3.1.5
mod_BuildCraftFactory 3.1.5
mod_BuildCraftTransport 3.1.5
mod_AdditionalPipes 3.0.10 (Minecraft 1.2.5, Buildcraft 3.1.5, Forge 3.1.2.93)
mod_LogisticsPipes 0.2.4 (built with Minecraft 1.2.5, Buildcraft 3.1.5, Forge 3.1.2.90)
mod_BuildCraftSilicon 3.1.5
mod_IC2 v1.95
mod_Millenaire 2.5.9
mod_lectern 1.2.5
mod_xpbook 1.2.5
mod_ThaumCraft 2.1.1a
Minecraft has crashed!
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Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 5d4a648e --------
Generated 6/16/12 3:32 PM
Minecraft: Minecraft 1.2.5
OS: Mac OS X (x86_64) version 10.7.4
Java: 1.6.0_31, Apple Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4850 OpenGL Engine version 2.1 ATI-7.18.18, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 249 is already occupied by ic2.common.BlockTex@6205320 when adding ic2.common.BlockTex@34315d04
at pb.(Block.java:249)
at pb.(Block.java:281)
at ic2.platform.BlockCommon.(BlockCommon.java:12)
at ic2.common.BlockTex.(BlockTex.java:30)
at mod_IC2.load(mod_IC2.java:154)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.(ahu.java:77)
at ahu.(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT c6b5fa39 ----------</init></init></init></init></init>
you need to change the block ID's in the config. technic/tekkit did this for you before. -
Not really and his mod will get pop fast. I have a server with a few hundred whitelisted members that just play Industrial Alone. Also I don't mind if it takes him longer. It is a learning experience at the sametime
taking longer is right
I finally started work again now that finals are over and school is out -
the gasses will be pulled from the air or certain items for now, but will be in the world once i finish the gas block code
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would it be feasible to separate rockets and the superconductors/fusion reactors?
this mod is great but I hate changing base classes if i don't have to