So i checked that link out, and it does seem like a leaked 1.4.5 release :\
Posts by Quintine
-
-
Deno has mentioned he is fixing the problem as he isnt handling gregs liquids right.
-
What versions of Codechickencore and NEI are you using?
-
None of the new liquids have a tooltip name atm.
-
Have you got OverloadQSuitItems set to false
-
Looks like Sphax and knowing kane, its probably Sphax.
-
I know, forestry bronze has been disabled for nearly as long as I have been playing with mods. What im saying is dont create a situation where forestry bronze is disabled but a recipe for IC2 bronze with ingots exists (even if it is a 4:2 ratio one like the current dust recipe ) simply because the forestry bronze recipe is disabled with no way of disabling the new IC2 bronze ingot recipe.
-
Either way would work fine as long as there is a config for it. I prefer to get bronze via dusts only.
-
I have noticed with the fusion reactor sometimes the cells it outputs are lost as it outputs an empty then product
would it be better to have either 2 output slots or just have 1 tincell burnt up in the process?Edit1: Actually i suspect a bug, just tested Li/W combination and I am getting 2x empty cells per completion, but if i pull the cells out immediately it seems to work fine.
Edit2: After letting the iridium stack up, you can pull the iridium out and then heaps of tincells appear in the output slot. The same is true for all other fusion reactor recipes i have tested. -
With the current IC2 armor bugs its a bit hard to check.
I shall see what i can do. -
No, it crash with lapis for example..
The version that I get working without crashing in usage mode is core>0.6.14 and NEI>1.4.2.10Lapis and Redstone are both recharge items for LZH condensors, one of 4 recepies using the IC2 Recharge nei bit.
Screenshot taken with CCC 0.6.11
NEI 1.4.2.10Viewing that recepie with a later NEI will crash MC with the crash due to it unable to handle the IC2 recharge module anymore.
java.lang.NoClassDefFoundError: codechicken/nei/DefaultOverlayRenderer
at ic2.neiIntegration.common.GradualRecipeHandler.hasOverlay(GradualRecipeHandler.java:140)
at codechicken.nei.recipe.GuiRecipe.refreshPage(GuiRecipe.java:235)
at codechicken.nei.recipe.GuiRecipe.c(GuiRecipe.java:140)
at net.minecraft.client.Minecraft.l(Minecraft.java:1541)
at net.minecraft.client.Minecraft.J(Minecraft.java:858)
at net.minecraft.client.Minecraft.run(Minecraft.java:783)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: codechicken.nei.DefaultOverlayRenderer
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:76)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 7 more -
I personally dont care how expensive it is, I think the idea of it hooking into your energy net to keep your entire system loaded is just damn cool. And saves on server load if you have wacky shaped large bases.
-
In regards to the NEI crash, Its to do with the IC2 Recharging screen calling something that was removed from NEI a few version ago, if you downgrade to CCC 0.6.14 and the respective NEI 1.4.3.1 (I think, cant quite remember) your issue will go away.
-
I Await the next update with great anticipation.
-
Well... Thats enough internet for me today. Ill see all you crackers tomorrow.
Keep it classy internet! -
That is quite an interesting concept. Ill give it a try 2morrow.
-
I love the heating cells in conjunction with the cooling turbines.
MK3 Heating + MK3 Turbine and 3 thorium cells make one amazingly fast breeder. -
I noticed something quite... weird
I have CTRL bound as my sneak key, the new ADV alloys makes that not work :\ I have fiddled around and cannot work out why.
But removing or downgrading fixes the issue.Also changing key configs to something else, but that is less than ideal.
Have also swapped around my lwjgl to help rule that out. -
You can fix the TE Error by removing the TE Api folder from within the Jar file.
As for the config issues, im not having them, just went and swapped my ID's around a bit to test (Using forge 426) -
Most Excelent!
Edit: Just remembered, you should also update your Thermal Expansion API stuff to the new release.