Sweet! added to my server, and +1 for you, again, CPW!
Posts by cr0ss0vr
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--snip--
Progress.
CompactSolars --snip-- coding which should be done tomorrow.
--snip--
More efficient.
It will be SSP, SMP and bukkit.
--snip--
ETA to release, Friday Afternoon EST.awesome.
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The reason of why i linked that directly, is cause it is the newest compressed solar panel version (1.70)... and yes, i know that IC2 is now 1.71, but give it time, that guy might update it some more (unofficially)
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There's still SMP issues. Works with 1.70
Is this true, does it still work (solar panels) for SMP? -
induction charger
It'd be nice to just have a block you can step onto for a full charge-up. And it should (optionally) emit a toaster-like 'ding' sound when it finishes, for no other reason than that I think it would be a funny way to tell the player they can step off the pad.great idea, i hate un-equipping and re-equipping all my gear to charge it, a simple charger pad would be epic, but im not sure of how it would work (code wise)
as for the tool repairal, i dont much see a use for it, i mean, im always using the rechargable tools over the breakable ones... so a charger pad would be more use to me, also a way to teleport back to a teleport pad, with a linked device... that could be cool... (it would only work if the tele-pad had enough energy, and the remote was fully charged, only has 1 use in its battery [if there is already this item, it could be useful to point it out to me :)] )
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any sneak peeks at the new ideas?
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Ah
A block capable of more storage, Say. 100million. EV output.
EV Solar panel - Extremely unlikely to need them legitly I know
Advanced Generator
Advanced Electrolyzer (Lets face it. Its kinda slow)i second this try to incorporate them in your "free" time...
(free in quotes cause its ur time, and u decide if its free or not...) -
Err... This addon isn't updated to 1.64 IC2, the Devs added their own Electric Treetap.
Yes, that is what i am referring to. -
maybe im just being a ****, but i didnt see it on my TMI\NEI list (i used both) or in the Creative panel... maybe i just overlooked it...
edit: aha, yes... i did overlook it... because it looks exactly like the wrench...
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why didnt this get put through? if this was updated and SMP, i'd use it for my server...
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In case you didn't know, if you stick a lever on the side of your Induction Furnace (and other adv machines) and leave it turned on, they'll heat up and stay hot.
or even any lit redstone ... like, a lit torch, or redstone that has power to it
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of course, Flan has made it weird,
Quote from jamioflan
Installation : Server 1.1 v2.1(For developers, the load() method is now utilized by ModLoaderMp so redownload)
Drag and drop all files into minecraft_server.jar
(Don't delete META-INF)
Download from adfly
Download from mediafireThe adfly link is 2.1
The mediafire link is still 2.0 -
Currently starting up a server, using:
ModLoaderMp 1.1 v2.1
ServerMC 1.1 - Player API server 1.1
minecraftforge-server-1.3.1installed in the minecraft_server.jar
buildcraft-server-A-core-2.2.12
buildcraft-server-B-builders-2.2.12
buildcraft-server-B-energy-2.2.12
buildcraft-server-B-factory-2.2.12
buildcraft-server-B-transport-2.2.12industrialcraft-2-server_1.64
portalgun1.1.0v1
SmartMoving Server for ModLoaderMpinstalled in the mods folder of the server directory
all mods are loaded in the order they are posted in.This is the error that is thrown back at me, however, I am using MLMP 1.1 v2.1
2012-01-25 16:25:05 [INFO] ModLoaderMP 1.1 Initialized
ModLoaderMP 1.1 Initialized
java.lang.RuntimeException: [IC2] not initialized correctly, try updating MLMP t
o 1.1 v2.1 or later
at mod_IC2.ModsLoaded(mod_IC2.java:599)
at ModLoader.init(ModLoader.java:615)
at ModLoader.Init(ModLoader.java:1269)
at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:103)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:315)
at cz.run(SourceFile:465)
25-Jan-2012 16:25:05 ModLoader ThrowException
SEVERE: Unexpected exception
java.lang.RuntimeException: [IC2] not initialized correctly, try updating MLMP t
o 1.1 v2.1 or later
at mod_IC2.ModsLoaded(mod_IC2.java:599)
at ModLoader.init(ModLoader.java:615)
at ModLoader.Init(ModLoader.java:1269)
at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:103)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:315)
at cz.run(SourceFile:465)
java.lang.RuntimeException: ModLoader has failed to initialize.
at ModLoader.ThrowException(ModLoader.java:1206)
at ModLoader.init(ModLoader.java:627)
at ModLoader.Init(ModLoader.java:1269)
at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:103)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:315)
at cz.run(SourceFile:465)
Caused by: java.lang.RuntimeException: [IC2] not initialized correctly, try upda
ting MLMP to 1.1 v2.1 or later
at mod_IC2.ModsLoaded(mod_IC2.java:599)
at ModLoader.init(ModLoader.java:615)
... 4 more
2012-01-25 16:25:05 [SEVERE] Unexpected exception
java.lang.RuntimeException: ModLoader has failed to initialize.
at ModLoader.ThrowException(ModLoader.java:1206)
at ModLoader.init(ModLoader.java:627)
at ModLoader.Init(ModLoader.java:1269)
at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:103)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:315)
at cz.run(SourceFile:465)
Caused by: java.lang.RuntimeException: [IC2] not initialized correctly, try upda
ting MLMP to 1.1 v2.1 or later
at mod_IC2.ModsLoaded(mod_IC2.java:599)
at ModLoader.init(ModLoader.java:615)
... 4 morep.s: I have installed it as:
ServerMC 1.1 - Player API server 1.1
minecraftforge-server-1.3.1
ModLoaderMp 1.1 v2.1to no avail.
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I suppose ur playing this on SSP, cause on SMP, i keep running into the rubberwood generation bug...
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Indeed, I also get this error on SMP, but on single-player my rubber-wood trees don't seem to have a problem...
2012-01-23 18:32:02 [WARNING] Failed to handle packet: java.lang.NullPointerExce
ption
java.lang.NullPointerException
at ic2.common.WorldGenRubTree.grow(WorldGenRubTree.java:60)
at ic2.common.WorldGenRubTree.a(WorldGenRubTree.java:32)
at mod_IC2.GenerateSurface(mod_IC2.java:1249)
at ModLoader.PopulateChunk(ModLoader.java:796)
at li.a(ChunkProviderServer.java:178 )
at lq.a(Chunk.java:855)
at li.c(ChunkProviderServer.java:89)
at an.<init>(SourceFile:31)
at xf.a(SourceFile:187)
at xf.c(SourceFile:310)
at ig.d(SourceFile:111)
at lf.a(NetServerHandler.java:250)
at iu.a(SourceFile:126)
at pd.b(SourceFile:271)
at lf.a(NetServerHandler.java:47)
at ew.a(SourceFile:108 )
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:446)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:346) at cz.run(SourceFile:465) -
as far as im aware, BC-1.8.1.1 is incompatible with minecraft forge 1.1.1
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Hi, im new here, and im not really sure if my server is running correctly. For all intents and purposes, it is an "anything goes" server, because it is only for testing, and is not a permanent map. I'd like reports if IndustrialCraft items are working, as i know the buildcraft and WirelessRedstone 1.4 works, but i dont know any IndustrialCraft recipes, and i havent got round to adding SMP Recipe book.
Mods on the server:
Buildcraft - core, builders, energy, factory, transport - 2.2.1
industrialcraft 2 - 1.15
MpUtils 1.8.1 v3 Server
WirelessRedstoneTo get the "WirelessRedstone" not to boot me from the server, i had to combine the "WirelessRedstone.zip" and the "WirelessRedstoneClient.zip" (the client is for SMP packet support) and now it is working, but im not sure if the buildcraft items are working as they arent all showing up in my TMI window (and yes, i took the solution of using "MpUtils 1.8.1 v3 Server", which displayed most, but not all of the IndustrialCraft items.
The recipes on the Wiki dont seem to be working for the MSE and MFSU, but those are the only ones ive been able to test (but i only tested them from the wiki recipes "http://wiki.industrial-craft.net/index.php?title=MFS_Unit"
IP to the server:
battlegame.dyndns.org
or
92.26.157.128
Reports would be awesome. -
Hey, i found this post by doing a google search for "minecraft buildcraft industrialcraft quivalent exchange", in your youtube video, it says your running all three at the same time (with TMI), on version 1.7_03, is this correct and how did you do it? because every time i try to, my quarry (from buildcraft) doesnt work (it just sits there when activated, it only builds one block of the frame) but everything else works... i suppose, its really a post for the buildcraft forum, wherever that is...