Another bug is the HV charging bench isn't able to charge tier 4 or 5 items (Quantum Suit) with IC2-EXP. Glad to hear you might update the mod for the new version of IC2. Haven't noticed any other problems though.
Posts by the-order
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Using the experimental version of this mod with newest version of IC2-EXP I can't seem to get the storage monitor to emit a redstone signal. Regardless of the numbers/levels in the storage unit linked it just won't emit any signal. Bug perhaps?
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My Server was crashing after we added heat vents to Ender Chambers
Same problem here. Broke my test world in singleplayer when doing this using same versions of IC2, forge, and this mod. Happens with every chamber I tested.
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Yes, I even tried to exit and re-enter minecraft and search for lapis again and its usage to make sure it wasn't me being lucky..
WOW! Thank you for that. I updated IC to the 176 build and it no longer crashes when viewing the uses. Thank you so much!
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I don't crash when looking at Lapis usage with GregTech ver. 2.74b, CCC 0.7.0.2, NEI 1.4.5.0 and IC2 1.112-176...
EDIT: But I get 2-3 seconds lag when searching something with that version, so better back up your previous GregTech..
Did you click the left arrow when looking at the usage in NEI like 5 - 6 times to cycle through all of them?
Edit: And where did you get IC 1.112-176? I can only find 1.112 170.
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Been having the following crash when you view the usage of Lapis Lazuli in NEI. This happens on FTB Mindcrack as well as my own personal mod pack. When removing Greg Tech it doesn't crash anymore. Tried every version of NEI and Code Chicken Core for 1.4.6 and still creates this crash.
In 1.4.5 with NEI 1.4.2.10 and Code Chicken Core 0.6.11 and GregTech 2.61b I didn't have this problem.
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I can also confirm that using electric or regular IC2 wrench crashes the game on the solar panels with newest IC2 version.
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Bug: When using anything but the wall projector and the defense upgrade, the force field does NOT turn red and do damage. Tried circle, sphere, and cube. The force field remains the neutral blue when the defense mod is placed in the projector. But it does still work for the wall mod projector.
Version: Dev4_1 (newest as of this post)