[Addon V1.112]Modular Force Field System Version 2.2.8.3.6 (SSP/SMP)

  • mffs_rev3_for_1.2.5-client == Version 1.0 ported by immibis. had indeed inserted a break in the time he has ported the original on SMP and Bukkit and named it rev3

    mod_ModularForceFieldSystemV2_dev3_client = Version 2.0 like you see in the videos is a reboot of my mods and SMP capable dev3++

    Dev = steps of Insert new features ( Dev3 = SMP, Dev4 = Defence Station,,)

    next Beta = if main features complete ..new textures for icon / blocks and spelling errors


    So if I get the V2 version I would have the same setup as the video with the new GUI and features?

  • Quote

    So if I get the V2 version I would have the same setup as the video with the new GUI and features?

    YES the Video call "MFFS V2_dev2 preview" not MFFS rev3 ;)

  • Crash when you remove the link card to the security station from a defence station
    error log:

    Display Spoiler

    28 mods loaded
    Optifine OptiFine_1.2.5_HD_S_C3
    Minecraft Forge 3.3.8.152
    FML v2.2.78.153
    Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
    mod_CodeChickenCore : Available (CodeChickenCore-Client 0.5.3.zip)
    mod_NotEnoughItems : Available (NotEnoughItems-Client 1.2.2.4.zip)
    mod_MinecraftForge : Available (MinecraftForge-3.3.8.152-Client.zip)
    mod_IC2 : Available (industrialcraft-2-client_1.97.jar)
    mod_AdvancedMachines : Available (AdvancedMachinesClient v1.5.zip)
    mod_AdditionalBuildcraftObjects : Available (buildcraft-C-additionalbuildcraftobjects-f312@94bc2214-100.zip)
    mod_BuildCraftCore : Available (buildcraft-client-A-core-2.2.14.zip)
    mod_BuildCraftBuilders : Available (buildcraft-client-B-builders-2.2.14.zip)
    mod_BuildCraftEnergy : Available (buildcraft-client-B-energy-2.2.14.zip)
    mod_BuildCraftFactory : Available (buildcraft-client-B-factory-2.2.14.zip)
    mod_BuildCraftTransport : Available (buildcraft-client-B-transport-2.2.14.zip)
    mod_AdditionalPipes : Available (buildcraft-client-DA-additionalpipes-2.1.3.zip)
    mod_EnderStorage : Available (EnderStorage-Client 1.1.3.zip)
    mod_RedPowerWorld : Available (RedPowerWorld-2.0pr5b2.zip)
    mod_Forestry : Available (forestry-client-A-1.4.8.3_bc2.2.jar)
    mod_InvTweaks : Available (InvTweaks-1.41b-1.2.4.zip)
    mod_CompactSolars : Available (mod_compactsolars-client-2.3.2.10.zip)
    mod_IronChest : Available (mod_ironchests-client-3.6.1.34.zip)
    mod_ModularForceFieldSystem : Available (mod_ModularForceFieldSystemV2_dev4_client.zip)
    mod_RedPowerControl : Available (RedPowerControl-2.0pr5b2.zip)
    mod_RedPowerCore : Available (RedPowerCore-2.0pr5b2.zip)
    mod_RedPowerLighting : Available (RedPowerLighting-2.0pr5b2.zip)
    mod_RedPowerLogic : Available (RedPowerLogic-2.0pr5b2.zip)
    mod_RedPowerMachine : Available (RedPowerMachine-2.0pr5b2.zip)
    mod_RedPowerWiring : Available (RedPowerWiring-2.0pr5b2.zip)
    mod_WirelessRedstoneCore : Available (WR-CBE Core-Client 1.2.2.3.zip)
    mod_WirelessRedstoneAddons : Available (WR-CBE Addons-Client 1.2.2.3.zip)
    mod_WirelessRedstoneRedPower : Available (WR-CBE RedPower-Client 1.2.2.1.zip)


    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.


    --- BEGIN ERROR REPORT 4a4f253d --------
    Generated 07.07.12 17:18

    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_03, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: GeForce 9600M GS/PCIe/SSE2 version 3.3.0, NVIDIA Corporation

    java.lang.NullPointerException
    at mffs.TileEntityDefenceStation.TeslarAttack(TileEntityDefenceStation.java:414)
    at mffs.TileEntityDefenceStation.n_(TileEntityDefenceStation.java:385)
    at xd.n(World.java:2012)
    at net.minecraft.client.Minecraft.k(Minecraft.java:1867)
    at net.minecraft.client.Minecraft.x(Minecraft.java:822)
    at net.minecraft.client.Minecraft.run(Minecraft.java:750)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT dda6b6cc ----------



    also can someone explain me how the defence station works?

  • Crash Confirmed <fixed dev4_1>

    The Defence Station in Dev4 works only meaningful in SMP ... damge all player its ID-Card not linked with the Security station
    in the SSP to time useless...

    Edited once, last by Thunderdark (July 7, 2012 at 5:05 PM).

  • theres a graphical bug when the force power bar of the force power generator goes over ~27000000 the bar turns invisible and is displayed empty

    and how can i change the position of the tube between midle and front of the generator now that it is a item?

    Edited once, last by Skeleti (July 7, 2012 at 6:09 PM).

  • theres a graphical bug when the force power bar of the force power generator goes over ~27000000 the bar turns invisible and is displayed empty

    and how can i change the position of the tube between midle and front of the generator now that it is a item?


    THX for the Info...and "MFFS Projektor Dome Upgrade" <-- I know stupid name You will be renamed

  • theres a graphical bug when the force power bar of the force power generator goes over ~27000000 the bar turns invisible and is displayed empty

    and how can i change the position of the tube between midle and front of the generator now that it is a item?

    I also can't figure out how to make the tube longer. I can make it wider easily, but it won't budge past that initial length.

  • Bug: When using anything but the wall projector and the defense upgrade, the force field does NOT turn red and do damage. Tried circle, sphere, and cube. The force field remains the neutral blue when the defense mod is placed in the projector. But it does still work for the wall mod projector.

    Version: Dev4_1 (newest as of this post)

  • Just wondering: Why was the nuclear generator force field removed? I quite enjoyed not worrying about my coolant system failing. While the new security part of this mod is awesome, I will miss the reactor shield.

  • This looks awesome! Good job! Just one thing, can I have the 1.95b version please? Thanks!

    1.97 is backward compatible to 1.95b

    Quote

    Just wondering: Why was the nuclear generator force field removed?

    Nuclear power is simply dangerous...The force field is..simply overpowering and for Control look Nuceal Control ist a awesome Mod

    Quote

    Bug: When using anything but the wall projector and the defense upgrade, the force field does NOT turn red and do damage. Tried circle, sphere, and cube. The force field remains the neutral blue when the defense mod is placed in the projector. But it does still work for the wall mod projector.

    the "defense upgrade" work in Dev4_1 only for Tube and Wall- Projectors ... circle, sphere, and cube get a own Defence Station base system soon dev5

  • on cube the strenght upgrade does nothing and on the sphere the strenght upgrade makes the force field smaller
    is this a bug?

    and i tested the new upgrades with a cube force field and locked myself out and when I try to get in again i get the message
    Sucess: access granted
    Fail: Field to Strong >=5 Blocks
    edit: it happens with cube/sphere/tube without upgrades so the update broke the synchron capacitor

    Edited 3 times, last by Skeleti (July 9, 2012 at 10:09 AM).

  • Quote

    on cube the strenght upgrade does nothing and on the sphere the strenght upgrade makes the force field smaller
    is this a bug?

    yes it does not work in cube typ projectors..... in sphere he make the walls thicker, so the inside smaller

    Quote

    and i tested the new upgrades with a cube force field and locked myself out and when I try to get in again i get the message
    Sucess: access granted
    Fail: Field to Strong >=5 Blocks
    edit: it happens with cube/sphere/tube without upgrades so the update broke the synchron capacitor

    you mean the "MFFS projector strenght modulator" ??

    can you make a Screenshot from the GUI und Forcefield through which you want ??

    Edited once, last by Thunderdark (July 9, 2012 at 10:28 AM).

  • it happens with every forcefield throught which i want

    example

    Display Spoiler


    edit: with a sphere it works now but for the other force fields there is this wrong error message
    Can't say if the update dissabled the force field teleport for some force field types and added a bugged message or if the updae simply broke some force field types with the teleport
    edit edit: after trying with the old version it suddenly works with the same setup it didn't worked before. weird
    on a new world it happens again but only in some directions

    Display Spoiler







    with this setup the bug only happens in one direction directly above the projector

    Edited 5 times, last by Skeleti (July 9, 2012 at 11:30 AM).

  • Skeleti : acknowledge the error will be fixed in next release

    fix: go through ForceField bug
    fix: Cube-Projektrors no longer accept "MFFS projector strenght modulator"

    Edited once, last by Thunderdark (July 9, 2012 at 4:12 PM).