Posts by RichardG
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Open beta good sir.
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Dust smelting doesn't give 0 XP due to looping, but because FML hasn't implemented metasmelting with XP
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To everyone with a printModStates crash: That's a fail with the recently-added MCP credits. Will be fixed in a Forge update
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No, but there's a charging bench addon
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Render issues fixed, new build coming soon.
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1.4.2 already! That update was quick. I'm terrible at testing myself, so I'm sending this out to the public first. This is a first - full MC update as a open beta.
Download: http://dl.dropbox.com/u/861751…alcraft-2_1.108.71-lf.jar
API: http://dl.dropbox.com/u/861751…aft-2-api_1.108.52-lf.zip
Requires the latest Forge for 1.4.2! Get 6.0.1.355 herePost bugs and questions specific to this test build here. Please don't post them in the forums, helps us organize.
Post bugs and questions specific to this test build here.
specific to this test build here
here
Now you put them onto the bugtracker, like everything else.~ Alb, to ensure everybody reads it.
Changelog:
Code
Display More1.108: - Added a little halloween surprise! - Added Carrots and Potato crops - Added a scrapbox drop - Fixed Hazmat Suits never breaking - Fixed Luminators causing ghosts - Fixed rubber tapping and foam painting being invisible to other players - Fixed emerald ore not being recognized by Miners - Fixed Copper and Tin scrapbox drops for non-IC2 ore users - IC2 items have their own tab on the creative list - Quantum Helmets take 5 times as much to remove the Wither effect - Removed particles for the Hazmat Suit and Nightvision Goggles potion effects
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The jenkins is being hammered, despite Overmind's attempt to guide people to files.
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Open beta good sir.
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I've proposed a config setting for the crop tickrate, but it was denied.
New to the build is painter cleaning, EBXL wood recipes, more loot, miners retracting items into filler blocks (dang you Lex, why do you have those filler blocks in the 4k range?), fixed unstackable empty batteries, wrenches defusing nukes
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RawCode: 40 errors that I easily search-replaced.
Right now wondering the qhelmet cost for removing wither. Right now it's the same as poison
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The enet issues are FULLY (no remaining traces) fixed in the beta.
People are reluctant to use it because it has a "beta" label, they should know it's only a beta because it depends on non-recommended Forge.
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Good, because if anything broke I don't have the time to fix it right now. If there are any issues with this build, I'll try to fix them tomorrow while porting to 1.4.2. Just hoping git will not fail me again.
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I hate when that happens...
Try it now, I used the PlatformClient file from 107.35. I really can't test ingame, it doesn't work over remote desktop and takes ages to boot up over network drive.
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See the beta topic, also only post beta bugs on the beta topic
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Well... I forgot some test code on. I'll try to rush and fix it.
EDIT: I put that piece of code after I started working in 1.4... This is madness, git, madness!
EDIT2: Reuploaded. I bytecode edited it out, because another git revert may cause that kind of issue all over again. Can't test, the game refuses to launch over remote desktop. -
Updated to 1.107.43. Last build for 1.3.2, but I can make emergency fixes.
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Someone needs to make a "you are a noob on XDA-Developers" (youtube it) video for this place.