Known and fixed bug.
Posts by RichardG
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Fire animation disabled in optifine or a rendering issue.
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Not an error
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Edited out because I derped.
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I really used what RedPower uses to determine connectivity, I blame Eloraam
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Combination of thinking this is an error when it's not + improper usage?
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The NEI integration module compiled without changes (had to fix 2 errors on the NEI code though) against the NEI 1.3 API. Just needs testing.
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Dude it just came out last night. I'm working on it as I speak.
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Might be the same issue that happens between Doggy Talents and Additional Buildcraft Objects - nulling the block ID before putting your block is a BAAAD idea.
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They still work at the same speed, eating another pack of amplifier if it reaches 1000. Scrap is worth 5000, scrapboxes are worth 45000.
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Actually done. People need to get using the API for massfab amplifiers, which I made to facilitate use-UU-to-make-more-UU addons.
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And done with a single line of code.
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Cables would be a pain to put together, unless you want full-block copper cables from IC1
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There's something very wrong there then - FML is starting to load mods from your user folder... Are you using .minecraft or something such as MultiMC or a batch file?
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A pretty unknown case of corruption by the Technic team was the payment of 50 BUCKS to ChickenBones for inclusion of his mod.
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It extends a regular tool instead of a sword due to how the electric tool framework works.
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Replying with a solution to an issue does not mean I am backing this up...
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Swords work for them (not the nano-saber, it's actually a pick)