I need the console log, not the server.log
Posts by RichardG
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I need a full log please.
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Use an older build of Buildcraft, the new ones aren't supported
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Seeds do work, it's just booze that uses very specific meta values.
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We aren't changing those anytime soon anyways, and if Alb doesn't want a 1.3 port we'll do it anyway.
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We first need to evaluate whether porting to 1.3 will have direct benefits for IC2 and how much work it would be to pull off the port.
I personally wouldn't mind sticking to 1.2.5 until the API is released, but as soon as the other Tek-Mods update we'll be forced to do so as well.
That's your say for any update. Me and Player are going to update it to 1.3 and you won't even know >:D -
Person above: Hey stop it.
OP: Will talk to Alblaka, he did booze not me
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It could be compressed yet more: moving the useless (adv)machine blocks to copper/tin/uranium block, compressing the ores to 1 block, bitshifting dynamite, etc.
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Not our bug, it considers any slot even if not sided. We can't hook into it either.
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Checks for ID conflicts between you and the map when it loads.
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I was wondering why all the Machinerecipes (Snowball -> Ice, Coalchunk -> Diamond...) have the same amount of Processingtime. I mean shouldnt it take longer for a Coalchunk to be compressed to Diamond, than for MixedMetalIngot to Advanced Alloy?
Just a thought about variable Duration for diffrent Processes.
Forestry carpenter got me thinking.
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I tried a configurable compass, but texturefxs aren't metadata sensitive and item renderers are harder to make...
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The resin/rubber thingy has been fixed for a while now, the recipes were changed in translation from the old to the new item system - I blame Player.
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Block IDs! We might start exploring the 4k range just like Forestry did.
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The issue with it was that it caused a NPE while loading due to the booze barrel recipe attempting to use rubber wood.
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ID mismatch between client and server?
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Reflector is from optifine, blame it.
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Known and fixed