RP doesn't have a forum and Eloraam is hesitant to make one due to lack of moderation
Posts by RichardG
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We don't support Bukkit and/or Tekkit if that's what you're using.
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Update Forge!
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That would be another tile entity to add an API hook to.
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Got some reports of the frame compatibility in 1.97 working. Move away your electric blocks!
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Try deleting ic2_map.cfg from the world folder.
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Looking into the causes
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AW DANG!
It's either that or how it was before, right now I'm going to FULLY disable trampling.
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That bug has been hopefully fixed in 1.97.
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Ask the author to use Forge?
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The issue isn't with metarotation, it's with zeppelin not showing Forge textures.
We don't use metadata for rotation anyways, so metarotation wouldn't work for IC2 machines.
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Any errors? *I* could take a look.
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Unused
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v1.95 -> v1.96:
Code
Display More- Added checks to ensure Minecraft Forge is properly installed, and display a user-friendly error if not - Added ID consistency check to maps loaded with this version at least once - Added configuration option to disable crafting ITNT - Added audio damping by blocks - Added user-friendly errors for most exceptions inside the code - Added Forge Mod Loader metadata - Fixed energy tiles sometimes not sending/receiving power - if they still fail, a console message will notify - Fixed chunk errors caused by cables with wet Construction Foam - Fixed energy network crashes when moving energy tiles with RedPower frames - Fixed crash involving Reactor Chambers - Fixed jetpacks in SMP - finally! - Fixed nano/quantum suits getting immediately destroyed by sabers - Fixed crop trampling behavior on SMP - if you still have this issue, please tell us - Fixed quantum boots not absorbing fall damage - Fixed sounds not respecting the Minecraft volume - Possible fix for JVM crashes when starting the game with sounds on for some people - Fixed crash when placing cables in mid-air (RedPower deployers and assemblers) - Fixed using a treetap on the top or bottom side of a booze barrel eating the treetap - Fixed game crash if a chest is directly below a Miner - Fixed cropsticks keeping some properties of a crop that was removed from it - Fixed crashes when the ALT, Boost, Mode Switch and/or Forward keys are assigned to a mouse button - Fixed Water Mills not accepting water cells and BuildCraft liquid containers until a water bucket is placed - Fixed sided inventory (BuildCraft pipes and RedPower tubes) behavior for the drill (left/front) and scanner (right/back) slots of a Miner - Fixed cheap teleporting by riding a pig - Fixed (may have already been fixed, but just in case) construction foam not appearing properly after solidifying on SMP - Fixed drills not being effective against soul sand - Fixed item repair not working for non-electric tools and armor - Ore dictionary items can be mixed and matched in crafting recipes - Teleporters can teleport item drops and minecarts - Improved dynamite remotes - links last across reloads and fixes potential bugs, the amount of dynamite sticks only shows in singleplayer though - Nano boots partially absorb fall damage similarly to rubber boots - Personal Safes can not be retrieved (including its contents) by RedPower block breakers on multiplayer - Recipes for the following items rebalanced: Teleporter, MFE, MV Transformer, HV Transformer, OV Scanner - Removed the small internal storage in Solar Panels, Wind Mills and Water Mills - Torches, levers, rails and other blocks which require a solid block support can no longer be placed on Construction Foam - Dynamite and FreqTrans recipes are shapeless - Improved audio source management - Coffee properly displays on the creative mode item list - Tweaked rarity values
v1.96 -> v1.97:
Code- Added measures to improve client-side performance by reducing texture updates - Added Reactor API draft - Added partial compatibility with Timber and Treecapitator - Added compatibility with Mob Amputation - Fixed Toolbox, Battery, Solar Helmet and Static Boots not properly updating on SMP - Fixed sounds in SMP - Fixed rubber recipes not complying with the ore dictionary
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That was definitely an old build, before we migrated to fmlclient's tick handler and bumped the requirement to 3.3.7.
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I initially thought that wouldn't be possible due to the FML-ModLoader compatibility layer, but then realized that ModLoader kickstarts through the renderers and FML kickstarts through net.minecraft.client.Minecraft. Crash chance right there.
The RAPI draft includes interfaces for the reactor and chamber TEs. Item APIs will come soon, but it is DEFINITELY NOT ME who is going to edit the reactor code. I did so back when I tried making a RAPI, and hacks were ducttaped everywhere.
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Released. Clap clap.