I installed all my mods in the jar back in Beta 1.8... until I had loads of problems with that.
Posts by RichardG
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Too many Stargate suggestions. I think that will be rejected.
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distance(a,b) = sqrt(((xa-xb)^2)+((ya-yb)^2)+((za-zb)^2))
weight(animal) = 100
weight(mob) = 500
weight(player) = 1000+(for each inventory item: 100*stacksize/maxstacksize)+(armorItems*100)eu_cost = weight(user)*((distance(source,destination)+10)^0.7)*5
I'm sounding like that screenshot of a WoW game master solving an algebra problem through support
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Doesn't in this case.
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Oh, so your mods are going in the jar? If yes, install IC2 /after/ TC2.
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Disable sounds in config/IC2.cfg
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If it happens again, try pressing alt a few times
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If I didn't, it could cause more render crashes.
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Add a z before the name of TC2's zip.
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That's weird.
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Disable sounds in config/IC2.cfg
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Use 1.95b
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Fixed by disallowing miners to mine chests
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Delete the ic2 folder inside the EE and Thaumcraft zips.
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We aren't going to use AudioMod.
Yes, I have asked Player about the vanilla Minecraft mechanics, but he refuses to migrate to them for no reason ("you only gain the ability of loading random sounds from a pool").
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You can't power luminators through blocks.
BTW, luminators are pending a rework, they'll be better.
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We need to find a better way for making audio work.