Do flowers or melon and pumpkin seeds have the same issue (if you came across those that is)?
Posts by RichardG
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Try reproducing the bug with this tool, and tell us if you see any [IndustrialCraft2] messages during gameplay.
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Install Forge properly!
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My strong guess is that the texture is not temporary, it is supposed to look like rubber wood. What we might do though is separate the texture so you can make your own on your texture pack.
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Delete the ic2 folder in the Railcraft and Thaumcraft zips.
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Apparently something broke in BC, the call to add mod-added fuels is still there.
Scaffolds aren't mod-added fuels but a block with its material set to wood, and any block with wood material will burn in furnaces and in a steam engine.
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Alblaka: Yeah. All sides of the project table connect to its inventory, to specifically prevent use as an automatic crafting table. Eloraam plans an autocrafting table some time soon(tm), pr6 perhaps?
Except that with the aforementioned bug, you need to use TubeStuff (which adds a RP compatible autocrafting table), check it out: http://www.minecraftforum.net/…123125-immibiss-mods-smp/
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I see a little oversight in the solarspammer. If we need to make the solars automatically out of resources gathered from UUM, how are we supposed to autocraft them if we can't use BC or TubeStuff as part of the rules?
Was going to ask about the source of blutricity for the motor, but I noticed it wasn't an oversight at all.
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I would like to add that it is illegal (see http://www.minecraft.net/terms) to publicly redistribute .minecraft folders or minecraft.jar files. All servers caught redistributing one of these in public (do so in private) will have the infringing download removed.
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A CFPack rework is on the list.
I configured BuildCraft builders to use 1:1 foam.
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No, in the 1.2.5 version we fixed the crops to only trample when sprinting or vertical motion. Can anyone confirm this issue?
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Then it's a (don't tell anyone) downside to automation.
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Disable sounds in config/IC2.cfg - some systems and/or newer LWJGL versions dislike them.
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As Al once said, perfect plants require perfect conditions.
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Get the crash log then.
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Using cropmatrons loaded with weed-ex to keep your crops?
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Specific crop seeds in a crafting recipe? Good luck adding that to our crafting manager
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I don't have access to the MC code here, but I guess boats flag themselves dead and drop the sticks/planks if they collide with a motion value above a certain limit.