Display Morejava.lang.StackOverflowError
at BaseMod.onTickInGame(BaseMod.java:66)
at BaseMod.onTickInGame(BaseMod.java:66)
at BaseMod.onTickInGame(BaseMod.java:66)
at BaseMod.onTickInGame(BaseMod.java:66)
at BaseMod.onTickInGame(BaseMod.java:66)
When trying to start up the server. Using flans modloadermp and the linked forge.
Posts by RichardG
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The port is basically what we had for v1.72. Here's the v1.71 -> v1.80 changelog:
Code
Display More- Added new sprites for the electric treetap and toolbox - Added the ability for pipes/tubes to interact with reactor chambers - Added injecting liquid using cells instead of buckets in BuildCraft tanks and machines - Added localization for GUIs - Added profiling - Fixed IUseItemFirst crash - Fixed shearing with a chainsaw not taking energy off a BatPack - Fixed BuildCraft triggers not considering an energy storage block empty when the stored energy is below the output - Fixed the "Hyperspeed" achievement - Fixed induction furnaces not shutting off when reaching 0% heat, thanks to pwnedgod - Fixed crash when crops get destroyed by an explosion (temporarily) - Reactor chambers now require a wrench to be removed - Fuel cans now use a different way of storing the fuel value in order to prevent overflows, old cans are still usable
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Ahead of you Al, I migrated fuel cans to NBT and the fuel value to an int.
Users: your old (metadata) cans will still be burnable, but new ones will use NBT
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Flan has updated MLMP to 1.2.3, still need to wait on LexManos - he got Forge on client and partially on server (missing MLMP parts since it wasn't updated back then), we'll probably start when it's released
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Stacked huge mushrooms were Al's idea and are staying.
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Could be related to the alt key stuck bug.
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The replacement spritesheet isn't needed, see your other topic asking on how to make custom spritesheets
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Override CropCard.getTextureFile()
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I dont know about you, but I wish I could get a drill with Aqua afinity (Or Quantum-helmet automatically does it), Or possibly Airial Afinity, so as to make the jetpack less useless. (Ah well, MIning laser works, if your aim is good)
Even if we added them, the vanilla enchantments follow predetermined code on where should they go. Would need Forge hook.
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If you're talking about SMP, jetpacks are glitched on SMP.
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Could be the alt stuck thing.
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Known and already fixed, will be up in the next version
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Already reported by someone and fixed, that's why I migrated fuel cans to NBT and migrated fuel values in all generators from short to int. (will be on the 1.2 port)
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Weird, it is checking if the value is <= 0.0F
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Who still uses rubber trampolines anyway.
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There's no MCNostalgia for servers, so you have to stick to backups.
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Illegal.
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Update Forestry