Posts by RichardG
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Requires rewriting of our special armor system. Alblaka made the new Forge armor system and only he can rewrite our armor to use it.
(don't use the new version with v1.64 or crash when taking damage)
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Two instances of IC2.
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Have a talk to Shadowclaimer, probably didn't add harvest levels to drills.
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Fixed btw.
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How does the upside-down generator look like?
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Forge broke on that. Can't do much until they merge in our armor fixes.
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Bukkit is not our jurisdiction. ALWAYS test with vanilla first.
Also, already up for the next hotfix
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I am aware of the redstone mode button crashing on SMP. We'll convert our GUI system to use packet230 instead of MLMP's standard GUI handling, it's sad to not have tileentity data accessible from within the GUI on a MLMP-opened GUI.
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Direwolf will be doing an update spotlight on this, so consider it a release candidate. 1.66 will include the ability for cropcards to have custom spritesheets and fixes for bugs found on this version.
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Already fixed for the next hotfix
Al:
12:54 RichardG: eloraam is loads unresponsive
12:54 RichardG: send shears hook -> i'm high [on absinthe], catch me tomorrow and send the patch -> disappears
13:13 RichardG: <LexManos> put [our special armor changes] on the forums or github
13:13 RichardG: so yeah do that -
Seems weird. The orientation IS synced between server and client.
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Right now I'm doing a test run of crops with custom spritesheets. So far looking good, if it succeeds it'll be up for the next patch.
EDIT: Success!
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Now on to testing. I obviously tested everything I made and works just fine.
I currently have on watch (a bit unlikely) issues with:
- Static boots implementation, every tick it saves your last X/Z in NBT and if the distance (same formula used on teleporter but without the Y) is over 4 it gives the batpack 4 EUs.
- Seed bags having damage bars after destroying a block, hitting a mob or other stuff. The netcode only syncs NBT data if the item isDamageable() or is rendered in full 3D, might be related to the glint effect or ItemBlocks?
- Any desync issues with crops on SMP
- Any bugs on the redstone mode switch button on electricblocks, the client->server NetworkManager system is quite new.Also, sheep dropping wool as result of both shearing and dying is intended, small wool boost to encourage people, if you guys don't want it I can't do much
- Is crafting plantballs with leaves intended?
- We now have an april fools joke - set the date to April 1st (beware TortoiseGit users, might make the log go back in time until you change it (blue link on top left) to another branch and back) and look at the achievement background. Everything is handled by a boolean which I named "areSplinesReticulated". Typical Maxis (Sims) humor, also the "Reticulating splines!" MC splash. -
Would be great.
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Could've sworn you talked about more utility armor somewhere on the titanpad.
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They don't work with lapotrons.
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I'm sending this to testers first to prevent disasters like v1.64.
v1.66 requires Forge 1.3.3.12 or later. Get it here.v1.64 -> v1.65:
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Display More- Added Solar Helmet and Static Boots which charge the electric chestplate you're wearing - Added foam cables obtained by using a CF sprayer near a cable - Added redstone mode switch button to electric blocks - Added BuildCraft 3 triggers, some of them backwards compatible with the Crossover Mod - Added Portal Gun compatibility, you aren't supposed to pick up a resin source - Added canning cake - Added machines to CraftGuide - Added death messages to SMP - Added more ores to the achievement GUI's background - Added metal armor interface to the API, implement if you want your boots to work in a magnetizer - Fixed crops and crop seeds not showing up on SMP - Fixed armor taking extreme damage while wearing a batpack - Fixed NPE when using a compressor alongside a pump - Fixed diamond drills usable even after depleted - Fixed NPE when mining an IC2 block with uranium generation disabled - Attempt to fix magnetizer not working properly on SMP - Fixed NPEs in Ic2Recipes mostly related to CodeChickenLoader - Fixed "moving too fast" disconnect when using teleporters on SMP - Fixed certain achievements being unobtainable - Fixed "Creeper Chainsaw Massacre" and "Like a Boss" achievements - Fixed obtaining of achievements in SMP - Fixed some secret recipes being craftable with rubber instead of resin - Fixed machine progress bar syncing in SMP - Fixed negative heat when using several lava buckets in a reactor - Fixed display of some recipes in CraftGuide - Fixed rubber tree generation on mod-added biomes - Fixed walls being obtainable through Silk Touch - Fixed plantballs only being craftable with oak saplings and leaves - Fixed rubber boots only being craftable with white wool - Fixed magnetizer misbehaving using world height mods - Upgraded machines can now accept energy and lapotron crystals based on the number of transformer upgrades - Induction Furnaces now accept energy crystals - Painter auto-refill mode can be changed by holding M and right-clicking - Chainsaws will now shear sheep - Slight increase to overclocker power consumption - Nuclear reactor heat effects are no longer caused if the config setting for the max explosion power is set to 0 - Small change to the achievement tree - Canned food now works like other MC food items, giving 1 hunger point and 1 heart of instant healing - SMP jetpack improvements, still very buggy - Dynamite and sticky dynamite will now prime when dispensed - Electric tools and armor can no longer be enchanted, bronze enchantability is a bit higher than iron - The "not initialized properly" crash message is now more user friendly - Crop seeds with no data will show a different name suggesting it's a bug
v1.65 -> v1.66:
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Display More- Added ability for crops to have custom spritesheets - Fixed batpacks breaking when depleted - Fixed redstone mode button crashing in SMP - Fixed BuildCraft triggers not having icons - Fixed static boots giving free energy when riding a minecart or a pig - Fixed static boots giving energy when swimming - Fixed food cans giving more hunger points than uncanned food - Fixed rubber trees not generating at all using world height mods - Fixed storage block redstone not considering stored energy values below the block's output - Fixed CF spraying scaffolds dropping scaffolds but not changing the block to foam - Quantum Suit parts now require their respective Nano Suit parts - Chainsaws now shear mooshrooms and anything else shearable by the Forge - Composite Vests now have the same enchantability as diamond - Torches, rails and other blocks which need solid support can now be placed on top of scaffolds - Reduced use time for food cans - Better API documentation - Under-the-hood changes in GUI and armor handling
Client: http://www.mediafire.com/?l3vkq8x2xfh5fjj
Server: http://www.mediafire.com/?2a9710pmrju1jro
API (improved javadoc!http://www.mediafire.com/?4ovgrldt31sqp30
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Al, the builds in Lex's system are straight off git, so it MUST have the armor fixes.EDIT: Our changes aren't merged yet