That was definitely not a latenight post.
It's weird, because while I was testing steam reactors, that exact design exploded, but did not now o_o
That was definitely not a latenight post.
It's weird, because while I was testing steam reactors, that exact design exploded, but did not now o_o
Post the ForgeModLoaader-client.log for when you try to load a world.
The steam output is balanced around the EU output of a turbine yes.
No opinion on invisibility suits.
The proper way - forcing the URL into the player and asking renderengine to download it.
Not to worry, I'm talking to cpw on a way to make the "proper way" easier.
Gregtech capes? Well, I got capes for the team and some special ones. Screenshot incoming when I'm on my computer.
Without the bug, quad uranium cells last 4 times as long, causing the design to go for 4 times as long = explode
"1337 testers are BS, 0 day bugs prove it, recipe balance proves the server is actually creative mode, this is called friends and family party not beta testing"
Details?
I think it's hardcoded to TNT - not much I can do.
I fixed that in the latest beta update.
Updated to 1.108.71, adding EXPERIMENTAL Railcraft steam outputting reactors. I also separated the energy part from the core reactor, so there MAY be bugs with the regular reactor.
To enable them, you gotta set enableSteamReactor to true in the config, then reactors will output steam, balanced vs. the turbine output.
Did not understand a word
The 420 design explodes mid-cycle due to the bugfixes I made
Related: Minecraft is why I will never own a brand keyboard. I just replaced my old one, which had WASD and space flat, and T a little bit too.
DO NOT USE THE JENKINS
It was closed down due to being hammered