Posts by RichardG
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ModLoader and MCP are out
EDIT: ModLoaderMP
EDIT: Forge base
EDIT: Forge! -
Stop everything. All your machines.
http://mojang.com/2012/01/12/minecraft-1-1-update/
Pretty much the latest snapshot. I already grabbed some popcorn and joined #mcp to watch the influx of kids asking for an update and outflux of kickbans.
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Pumping water directly to reactors is OP imo, but if that industrial coolant suggestion comes out...
The next version will have the ability to pipe lava to a geothermal.
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^ ^ ^ ^ ^ I had to use your signature as an achievement name. You can guess.
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Geos surrounded in lava were a feature on IC1 for a while, but it was dropped because that's not the way geothermal energy works, and would be extremely overpowered.
Also, making geothermal energy act like real life? Use a BC pump and a Geothermal on the next release (or a Geothermal2 from Power Converters while you wait).
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The next version should be fully compatible with block ID extenders. I tested using Robinton's 4096BlockIDs but should work with any extender.
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Achievements in IC and IC2 are long overdue, but before we can get to them, we need your suggestions. What achievements should we include in IC2?
I've went through the (old IC1) wiki achievements but we need much more than that.
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Hi. I joined the devteam after Player offered me to merge my BC3 blueprint compatibility addon into the main code.
I'll be doing everything related to compatibility with other mods, mainly BC and RP.
Short and stout description
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Not if the modders continue to use hackish code such as iterating through blocksList with < 256 instead of < blocksList.length, or storing block IDs in NBT data by using ANDs to 0xFF.
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I will try to find places where IC2 is incompatible with extended block ID mods, also because Eloraam is thinking on implementing a block ID extender in Forge itself.
(I joined the devteam, but have no rank yet)
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You know, ID Resolver does this job alot better
Not. It breaks most mods. The first AND last time I used ID Resolver was with Rocket Science, but mind having Railcraft detectors as rocket heads, or the autominer recipe making another detector?
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_Tim_: Perhaps the Technic wiki?
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Carl Manneh said "in January", but that's outright impossible.
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This mod makes IC2 blocks compatible with BuildCraft blueprints, introduced in 3.1.0. Obviously requires BuildCraft 3.1.0 or later - I will ignore all "ClassNotFoundException: buildcraft/api/bptblocks/BptBlockOrientMeta" errors.
Download v1.0 (tested on BuildCraft v3.1.0)
Supports:
- Machines, generators, energy storage units, safes and trade-o-mats (orientation)
- Colored walls (1 n wall -> 1 construction foam + 1 n dye)
- Colored cables (1 n-painted cable -> 1 cable + 1 n dye)
- Luminators
- Scaffolds (1 reinforced scaffold -> 1 scaffold + 2 sticks)
- All other blocks without special properties (metal blocks, ores, etc.)This mod doesn't include the Technic shenanigans - I have surrendered.
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Making it engage Efficiency V instead of mining several blocks at once would be nicer.
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The main issue with world height changing mods is that mod-added ores don't scale their maximum heights to the world height - that means you will only find IC2 copper under level 70 no matter the height of the world, for example. With some small fixes to ore generation, IC2 ores can be world height independent:
This scales the randomizers to be based on the world's sea level, letting you find tin on up to level 80, copper on 140, and uranium on 128, on a 256 high world with sea level 128. That's a lot of digging for tin though, but the taller the world is the higher is the benefit.
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Looking at how some people are making bases on the nether, water can be an issue, so I started this challenge. Reactors designs should run for at least one full cycle fully on air (Air set to 25-chamber_count on planner). CASUC doesn't matter but is frowned upon.
Rick's "upgrade to the starter" can run for almost 1 and a half cycle on air and almost 1.1 cycle without any cooling: http://www.talonfiremage.pwp.b…=101o101001501521s1r11r10
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I know about NEI already.
Pushed v1.1, now with output quantites - it was a matter of adding five characters.
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Now if they don't offer a standalone download for the mods...