I just noticed something and it's spamming the forge log every time you do it. When you jump it gets written to the log each time you jump.
Posts by Elessar_Elanesse
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Hi so I really wanna use this add-on but I can't find Industrialcraft 2 1.112.198 ;S Can someone please give me the link to it?
here you go -
Well yeah there's the IC2 tab but if you look in the search bar of NEI by typing either the name or the ID of the block it doesn't show up. The only way to find it is through the IC2 tab. Also none of the items or ID's show up in the page list, ya know that giant list on the right side of your screen
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charging pads are quite nice to use with the suit
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Awesome sauce glad to see a new update and woot BC energy readouts!
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mmhm. Well, with 4 full-strength diamond platings and/or energy shields, you can reach a maximum of 96% reduction, with no cap on the total absorption. It's not quite invincibility, but you can hang out in a UE black hole for a good 30 seconds or so before the forces of gravity overcome your padded health bar~ I might add a 4th tier of defenses which bypasses the 6-points-per-item cap in exchange for some exorbitant amount of (energy and material) resources.BUT FIRST! Keybinds. They're coming along but I keep getting sucked into various school projects, so no 24-hour release cycle anymore.
So far, I have it so that you can assign a keybind to the mod, then each assigned keybind can have a number of toggleable modules assigned to it. Pressing the key will toggle all the modules attached to that key. Does that make sense/is it intuitive enough? I figure it's probably better than assigning a new keybind for every. single. module. Since with a proper toggling mechanism, that enables a lot more possibilities, like night vision goggles and a more advanced flight control system (too many people asked for hover mode...)
Nice and interesting to see.
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Since the suit costs so much more than the gravity suit it makes more sense that it's more powerful. With it being modular it is much more powerful of a suit after all. Lets say... the gravity suit is tier IV armor for IC2 the powersuit is practially tier V and thus should be more powerful than previous versions of armor. One would expect it to have a higher energy capacity (imo upgrades and capacitors) The invincibility of course could come in the form of the energy shield cause that's basically what the quantum and gravity suit is doing using energy to protect you from damage.
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You know I just realized you can't find advanced machines in NEI.
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Yes, the default EU->MJ ratio is 1:50. It's pretty silly. I also definitely need to tune the energy costs, as mentioned. What would you think is a reasonable cost?I'm also thinking of making it an exponential scale rather than a linear scale; so that, say, 200% sprint boost will cost 10x as much energy as a 100% sprint boost, and 300% will cost 10x as much as that, rather than costing twice as much.
Alternatively, I'm definitely going to change it so that rather than having a 'battery size' slider, you can simply install more than one capacitor in an item. Maybe this sort of discrete 'more upgrades = more power' would be more intuitive for people.
I agree with the capacitor thing, more capacitors the more energy your suit can have in it's internal buffers. -
Yep... gathering the materials I need to construct this monstrosity suit of awesomeness... I'm gonna be gathering stuff for a while since I have gregtech installed but then again that makes it all the more fun and challenging to get.
know what would be epic? Jump pack + Thunder Hammer Combo XD I remember using this in Warhammer 40k: Space Marine near the very end of the game and made a gory mess out of a chaos sorcerer, in literal terms I turned him into paste LMFAO
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lol hey you can't forget melee! Some of us like the carnage they can sow across the battle field using hand to hand weapons!
this power suit and all these goodies are giving me reminiscence of Warhammer 40k Like the Space Marines or Tau battlesuit armors
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This mod looks very interesting... lol might give it a try
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It's a shame though that seems to be the only ores/ignots you can macerate and combine as there are a few ores dusts that can be combined now within certain mods.
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sweet... now I can make use of all these freaking leaf piles from extrabiomes
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Bit of a question popped into my head, possibility for a energy sensor card for buildcraft type power? and yes you would think why would you need one of those, there are no storage blocks for buildcraft energy. Not true, using redstone energy cells from Thermal Expansion. It would be very nice if one could see the amount of energy a cell had without having to go down into the room where you have it set up to see what it's energy level is it.
So my question is any possibility to see this in the future?
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Hmmm when im Running a Server with Forest and Reactor Control the Server crashes, looks like the ID's used twice.
Someone have a solution for this?
sounds like an ID conflict, locate the ID in the crashlog or your forgemodloader log and use the configs for one of the mods to change the ID's that are the same. -
@Greg's post with the LR code: ERMAGHERD! Code, Y U SO COMPLICATED?!?!?!!? I don't think I'll start modding anytime soon
My first milestone: Blast furnace the hell out of 2 stacks of Si Cells
Si cells... oh boy looks like someone wants his solar panels bad -
That's the thing... I've tried several id's and its still not working.
Finding an ID not in use is proving to be a bit tricky, I'll keep trying though.
that's about the only thing you can do atm is keep trying, I do tend to find spots open in the 19k range though for some strange reason but it could just be me. You could also narrow things down by getting this
http://www.minecraftforum.net/…ock-id-conflict-resolver/ it'll help locate ID's so you can choose and then there's the ID resolver mod. -
it was 2101
If your getting that crash message that means another item/block has the same ID and is conflicting which means you need to change the ID to something else
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I already mined a few of my own Sapphires in my legit World, they dropped RP-Sapphires as the OreDictUnification also applies to the drops of my Ores.
That's what I thought, I figured if both redpower and gregtech gem ores were both enabled that one or the other would drop one or the other and since it's a ore dictionary confined it doesn't matter and since that special option the gregtech configs for redpower is auto-enabled to true this is the case.