Posts by DaemosDaen
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I take it obsidian is not on that list? how about iron?
Does the error message in the scanner mean it's not scanable?
edit: NM, scanned it. Unfortunetly this mean that nether stars are not scanable
edit 2: we are using 2.0.336 -
We seem to ba having an isue with the scanner: I've been succesfule in scanning Cobble, sand, and gravel, but everythign else keeps telling me "!! Error !!" It's getting old actually. I've irritates my fellow workers by killing the house's EU power on a few occasions (MFE fed by 8 geo-gens supplied via the nether.) I've scanned obsidian more then 23 times in a test world and keep getting that message from the scanner.
Is there a list of what it will and will not accept?
Iridium was no issue however.
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Maybe I'm just Nuclear stupid, but try as I might I can't seem to get the eff7 version of this that's worth making... Mainly because this type of setup needs something to touch the fuel for it to work..
Is it just not possible?
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um.. the quantum and nano armored zombies can drop their gear.. I've gotten quantum boots, legs, nano BP, hat and a nano saber. note I can't make the stuff yet so it sits in a box because I can't charge it.
Is this intended?
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The solar issue involved railcraft, it was just me being derpy with the charcoal/coal dust.
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Did solar get broken? I updated to 1.107.35 and they will not craft.
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how long after, there is some lag even with SSP it normaly takes mine about 5 seconds to stop transfering.
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I was more thinking that the beta available for nutcases like me who likes breaking things and more of the right people, the devs wouldn't have to listen to people except the testing team.
Also the biggest help to prevent these types of posts would be a central bug list that's viewable and easy to read (someone who has access reads a bug here, posts it there maybe after testing it, and people can see it.
Kane, I dunno what alpha or beta you have been playing, but I have never seen an alpha this good off. Hell lots of games nowadays are being shipped in worse condition.
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to the hippomormor; if you remove power from the area, the explosion will stop, no server restart required.
to Ops: that person is not even the first person to post about those issues, lighten up.
to Adam; They release because their testing team thought it was ready, Personally I think they should have a bigger testing team, at lease one of which plays a server, or post the beta version to everyone wil a limit to the number of people (more than the number of testers they have now) who can post to a secure and organized bug area, which can be viewed by all, but that's my opinion.
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good god, sure it'll have bugs, but common, it's not like this is being programed by Microsoft or anything. sheesh
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IC2 Achievements reset on reload, a least in SMP, Vanilla are left unchanged.
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While playing full SMP, no one can fly using electric jetpacks, op'ed or not. Energy is drained when you jump, but you fall down, and the sound bug spam shows in the client:
example:
2012-09-19 20:21:46 [INFO] [STDOUT] Channel null in method 'stop'
the above video displays exactly how it acts on my setup as well. -
Required amount of copper is TOO DAMN HIGH, i have no idea how i will make these heating cells, anyway nice design.
dude, are you using your macerators, me and my wife started over for testing and we're at t2 tech, and I got copper coming out of my nose, so much so that I'm only macerating what I need. (and I even have iron chests, and make the copper chests to lighten the iron usage)
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will this get a new version number or be ninja'ed in?
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Me and my wife play on a server, and set up a 5 tree x 5 tree rubber tree farm, while pruning trees that do not have tap spots I noticed that some of the trees were dropping apples, there were no oak or birch trees in the area.
If this is not a bug, then cool.
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I'm confused, which parts of this is fixes?
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I got the same problem. Not using audiomod, modloader etc.
And my logs show this spamming all over the time ->
2012-09-17 16:01:10 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:01:30 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:01:30 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:01:50 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:01:50 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:02:10 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:02:10 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:02:30 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:02:30 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:02:50 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:02:50 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:03:10 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:03:10 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:03:30 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:03:30 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:03:50 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:03:50 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:04:10 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:04:10 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:04:30 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:04:30 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:04:50 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:04:50 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:05:11 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:05:11 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:05:30 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:05:30 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:05:50 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:05:50 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:06:10 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:06:10 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:06:14 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:06:14 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:06:30 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:06:30 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:06:50 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:06:50 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:07:09 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:07:09 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:07:14 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:07:14 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:07:30 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:07:30 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:07:34 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:07:34 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:07:50 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:07:50 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:08:10 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:08:10 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:08:30 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:08:30 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:08:50 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:08:50 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:09:10 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:09:10 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:09:30 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:09:30 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:09:50 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:09:50 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:10:10 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:10:10 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:10:30 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:10:30 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:10:50 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:10:50 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:11:10 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:11:10 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:11:30 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:11:30 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:11:50 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:11:50 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:12:10 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:12:10 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:12:30 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:12:30 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:12:50 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:12:50 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:13:10 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:13:10 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:13:30 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:13:30 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:13:50 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:13:50 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:14:10 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:14:10 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:14:30 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:14:30 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:14:33 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:14:33 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:17:47 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:17:47 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:18:07 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:18:07 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:18:27 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:18:27 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:18:56 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:18:56 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:19:20 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:19:20 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:19:42 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:19:42 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:21:02 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:21:02 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:21:23 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:21:23 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:21:29 [INFO] [STDOUT] setupTexture: "/armor/ic2/batpack_1.png", id: 255
2012-09-17 16:21:43 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:21:43 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:22:21 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:22:21 [INFO] [STDOUT] Channel null in method 'stop'
2012-09-17 16:22:21 [INFO] [STDOUT] Error in class 'SourceLWJGL OpenAL'
2012-09-17 16:22:21 [INFO] [STDOUT] Channel null in method 'stop'I have this same error and issue
Forge 262, BC 3.2 Pre, Forestry 1.5.0.2, RC 6.1.2, NEI 1.4 (along with Chicken core), Iron chests 4.0.2.44 Mystcraft 0.9.2.01, and Rei's minimap
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The reactor was mostly rewritten, offloading component calculation into an interface and without any support for SUC or external cooling.
I wanna start making giant holes in my landscape trying to figure it out.
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So you cant put Ice, Waterbuckets or Lavabuckets into its GUI? Thats no Problem, as you clearly did not show us, that tubing Items into it doesnt work either.
Actually if you can't place the item in the machine, RP tubes and BC pipes will not be able to put it in either, at least that's been my experience, this only applies to the inputs of the device, RP tubes can easily backup and put anything it wants into the output of a machine. BC just drops the item on the floor if it does not fit.