Posts by Ranakastrasz

    Besides, according to the Wiki a Battery Pack of six RE Batteries is being added. No need for six slots on the GUI when you have six batteries that can go in one slot.


    That is actually from Ic1, and even if it were added to IC2, unless it works differently from how it did then, it will require you to crack it open to use the charged batteries, which results in lost tin (iirc)

    8o ok is a simple error if you place a MFSU direktly to the FFGenerator like :Tesla Coil::MFS-Unit: ... the MFU is switched off because they get a redstone signal from the FF generator.. put a cable between :Tesla Coil: --:MFS-Unit:


    That explains it. Other question is why the force field does not accept power from multiple power sources, and hence costs over 512 are disallowed. Is it possible to remove this limitation, but when depleated, have it refuse to work until it is fully recharged?

    i would think that adding only 1 extra slot would be enough


    put a stack of uncharged batteries in, let them charge up and dump out into a chest


    I agree. Take one out of a slot, charge, stick in chest, rinse/repeat. Similar to charging bench addon, which spreads stacks out so they can charge.

    Nothing new really...


    You can also turn 64 Iron Ingots into Glowstone, back into 48 Iron Ores, then Macerate the ore to get 96 dust = 96 Ingots, effectively increasing the starting amount by 50%
    Infinite Resources, anyone? Or just make Glowstone Blocks from Glowstone dust, in Glowstone Thingies, then turn some into dust and repeat... EE isnt about balance, not even close. Its about having fun!


    Wrong. It is balanced, but only with itself and vanilla mine-craft. You Cannot get free resources like that. Did you know glow-stone blocks are actually equally valuable as cobblestone? The issue arises when you combine two mods that allow abuse to occur, like industrialcraft, which is also balanced with itself and vanilla minecraft. Getting double ingots out of the Ores is fine, You can never turn em back into ores, so no way exists to get free materials with just industrialcraft. Now, If you add EE, you suddenly have a loop which you can use to cheaply create masses of resources, but that only is possible when you have both mods.


    Equivalent exchange is not designed for balanced play with Industrialcraft, and vise verse.

    I agree -- one of my first frustrations was not being able to power machines with crystals. I tried to put an energy crystal in a miner, and sad face -- it didn't work.


    So now I had to build an MFE, LV Transformer, some cables, and yea - i can do it. But you need a good million EU for a full miner operation, so your best bet is to bring out an MFSU, Lapo crystal, MV transformer, LV transformer, and a bunch of cables. Add in the required Miner, mining pipes, drill, scanner, and chest - thats a lotta stuff to carry on your toon!! :)


    Yea. I think energy crystal at the minimum for miner, and if you want a total mining in one go, you would have to hook up an MFSU, but that would be more reasonable imo.

    Name: Bat-pack Functionally Boost


    Description:
    Allow a bat-pack to recharge tools the same way as a battery can.
    Passively, while equipped, rapidly recharge (compatible)tools, even if not using them (in hotbar only)


    Back in Ic1, mining a single block would fully recharge a tool, Now, you have to mine the same number of blocks as it takes to deplete the drill without a bat-pack on to recharge it.

    I definitely agree, especially for the induction furnace... I mean it uses an advanced machine, is obviously tier 2, yet no usage of energy crystals.


    Indeed. I see pretty much no use for energy crystals as is. Laptron and energy crystals are only useable to move energy around between mfes or mfsus, and hence since wiring is almost always better, unless using something like Portal mod, or going to the nether. Batteries are effective for mobile recharging, but a batpack is ALMOST better. It does have one really annoying limitation, that it does not allow you to manually recharge your tools. I am wondering how it is imagined to work. Basically, I use a jetpack most of the time (electric ofc) so I can keep my mobility. However, since electric tools last such a short time, I have to use a batpack or batteries as well. Batpack has a higher power density, but is less convinient if you have a jetpack. If you equip it, and drill one block, it appears to recharge 1 durability (not sure exactly how much energy) or 2 durability due to drain of 1. This means I have to mine a LOT to recharge my drill, and hence have a risk due to not having a jetpack on. In Ic1, the batpack was infinitely better, as it instead of just 1 durability, it restored ALL of the missing energy. Certainly it did require you to mine 1 block, but that was so easy to do, and hence was not nearly as annoying.


    I think I went off on a tanget a bit.


    Energy crystals can not be used out of base, and if you are manually transporting energy, you will almost certainly have laptron crystals by that point.

    Now, your suggestion IS possible. However, adding these 6 slots would undoubtly mean a couple hours of coding work. And actually i don't see a reason why you would need 6*16 batterys at all. Instead one can plainly use a Lapotron crystal. Exspecially as you now don't need to charge it with 1kk, but can as well just give it 6*16k. Would even fit into a EnergyCrystal.


    As well, if BC fixed up it's interface-usage, generators and other machines should now work quite fine with BC pipes, permitting you to automatize the charging process, anyways.


    Noone is allowed to charge anything away from base with energy crystals, That is an exclusive feature of batteries.


    Well, Unless you use a *mobile charger* Which is an MFE and a wrench, and you plonk down the mfe, drop yer energy crystals in, and put your bat-pack/mining laser/jetpack in.


    However, this is something I would personally only want for the storage blocks, not generators, since the generators have nowhere near the output required to do multiple batteries in a reasonable amount of time. 2 slots, maybe, and destacking batteries, but not 6, at least not for non-storage blocks.

    Name: Machine explosion Tweak


    Description: several changes to machine explosions.
    -Storage blocks, such as batbock, MFE, and mfsu, will have bigger explosions when fully charged than when fully empty, somewhat akin to the nuclear reaction apperently. (havent attempted it yet)


    -if an explosion destroys a machine, said machine will explode as well, but with an explosion of reduced power, so that machines of the same tier will not be able to be destroyed (but one tier down will be) (also would require higher tier machines to have more explosion resistance, which ought to be the case anyway imo)


    -Insulation should be stripped from wire if the explosion hits the wire, but cannot completely remove it. (if possible, I am expecting not possible)

    Name: Mining laser weapon mode


    Description: A new mode on the mining laser. Same range as the current mining mode, but uses 1/3rd as much energy. cannot deal any damage to the terrain, but will deal damage to mobs.


    So I can use it as a ranged weapon without fear of making the landscape into swiss cheese.