This would be extremely useful.
Posts by Ranakastrasz
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Well, if there's no chance of this obviously-silly-"feature" being fixed, there should at least be a way of making cells from a renewable resource, otherwise you are just wasting your tin.
I personally am OK with the way it currently works, but I think that if you were to get 64 cells per 4 tin, then no one could seriously complain about it. (JK, someone would still complain :p)
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Also make sure they are receiving light, as in daytime, and it has nothing above it blocking sunlight (glass is fine)
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Did all of your energy crystals match thier charges, and did they all have bars? (if you TMI charged items they cannot be used in recipes, stick in an MFE or higher to remedy the situation)
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Hmmmm... My sarcasm sensors must be off... Where'd my wrench go?
Confound it! Broke my sarcasm sensor!
Ya, and you only got a machine back as well....
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Hmm ... Anyone built a water-bukkit cooled nuclear reactor yet?
I have two responses.
How do you get a watter Bukkit, Or
Ic2 does not run on bukkit. -
I guess it is so that you have to choose one compromise.. unstackable or single use.
Water Bucket (3 tin): reuseable, unstackable.
Water Cell (0.25 tin): single use, stackable.
Buildcraft + water bucket Is my preferable mode. -
What's the logic behind it?Cells are supposidly an extremely cheap form of storage, and hence are able to be used up without anyone complaining about the loss of a tiny bit of tin. I personally disagree as well, but meh.
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This --> --snip--
Not blocky enough... -
I still seem to be taking damage when it is full.
Also, the nano suit armor is supposed to make you invulnerable also, right?
Ofc, As I said, the implementation is a bit buggy atm, hence it doesnt always work as intended. I think that it does not protect from fatal damage, but does prevent any non-fatal damage. Not positive however.
And I am unsure whether the nanosuit is supposed to be providing invulnerability or just *normal* armor damage reduction. (aside from being able to be recharged ofc)
Actually, I was thinking about the buggy damage reduction from the Jetpacks and Q. Boots; wouldn't it be possible to set up an "if" statement that if the fall distance is above a certain limit:
1) Quantum Boots - the damage value is sent as null and the electrical power is reduced by the amount that would have been applied to damage?
2) Jetpacks - Similar, but without the "electrical damage."Apologies if this doesn't seem quite right, my knowledge of how these, Java and Minecraft works is extremely limited.
Thats kinda the idea, except that the jetpacks are supposed to increase the *safe fall Threshhold* rather than make you invulnerable, same with rubber boots, and the effect for quantum boots is about right (same with armor) except for the 35% charge part.
Just be aware that the implementation is buggy at the moment, and what is supposed to happen is not currently what does happen.
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The head piece refills your air automatically when it gets low.
The chest piece makes you invulnerable to damage as long as its power is about 35% (assuming it has same threshhold as nanosuit did in IC1)
The leggings let you run really fast.
The boots let you jump really high, and negate fall damage.Both of the damage negation functions, as well as that of both jetpacks, use somewhat buggy code, and hence do not always work properly.
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You can press control in a boat if you have quantum leggings and you will go very fast.
Must be a foot paddle boat -
So if you somehow reach terminal velocity, you will die? Sounds like a good idea!
Uhm, No, the bug is that the custom script for the jetpack's fall damage is buggy, and sometimes deals fatal damage when you are not falling anywhere near fast enough for that to be correct behavior. -
I would 100% agree with machines dropping their components when destroyed normally, rather than just a machine, which would include explosions, drilling, as well as failed wrenching, so as to stop wasting resources, so as to make the fail merely an inconvenience rather than destroy a ton of your resources.
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This is pointless if there's going to be an electric wrench then, could someone archive it?
Only useless if the electric wrench does not wreak everything when it fails. -
Well, as long as the electric wrench wont break your machines, OR it will give back 100% of the resources, as with the bronze wrench as well, I do not think this is needed.
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I think it is a bug, since (at least before) if you jet-packed down and onto a ladder, you would similarly take massive fall damage at the bottom.
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First of all, this does not really fit industrial-craft, but would really be a good stand-alone mod.
This is actually possible to do, although I am not sure of the limitation of how long the sound could be, especially if multiple sounds playing at once would be supported. I know build-craft did something *similar* for the builders, although it only stored whether the blocks existed or not, and I think is limited from the size of maps (blueprints are modified maps AFAIK)
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All I can say Is I want an *instant-solar-tree-in-a-box*