Yeah, but If there is stack of stuff on the macerator, someone could steal them
So you calibrate the build-craft pipes to pump them in at the same rate they come out?
Yeah, but If there is stack of stuff on the macerator, someone could steal them
So you calibrate the build-craft pipes to pump them in at the same rate they come out?
Diamond tipped mining pipes were in Ic1, but are obsolete in Ic2. They allowed the miner to go through obsidian, as well as doubling operation speed. However, you now get this effect by using a diamond drill in the miner, hence why they are not available anymore.
I agree with this suggestion.
So you basically want machines to accept crystals?
Yes, although that is an oversimplification, or rather one out of like 4 things. I also want to be able to power my miner without having to wire it up each time it moves, or use an MFE+low voltage transformer. (especially when the wrenches start deleting your resources)
as well as any of the other higher energy usage machines to accept higher tier power.
Well, in certain cases this makes sense, but for quite a few of the recipies, I personally think that mere rotated/mirrored recipies would be fine.
exchange is extremely retarded mod, ability to convert stones into diamonds for free - lol.
Well, at least we know you haven't used it, because It takes a metric fuck-ton of stone to make a single diamond. Lets see, 512 cobble per diamond. I see, that is 100%y free, I agree with you, NOT.
Name:Normalized Power Acceptance
Description:
I would request that machines accept power equivalent to their tier (without exploding/refusing to interface)
(some of this may already be true)
Much of my tier classification is from power consumption. Also, I do not see any use to energy crystals as is, ever, unless used in a recipe, because they are unable to be used to power anything at all, unless you have set up power infrastructure already (which makes them kinda useless)
T1, Low end appliances, Low Tech Household use - Battery
T2, Industrial level appliances Like for a factory or similar - Energy Crystal
Induction Furnace, Miner, Tesla Coil.
T3, Futuristic Tech - Laptron Crystal
Terraformer, Field generator (When implemented)
T4, - Uber voltage (no storage method, right?)
Mass Fabricator.
I have no idea if this is a bug or just my game but I noticed that when my uranium cells were empty it didn't turn into a near depleted uranium cell. It just disappears.
Not a bug. there is just a chance of it converting. (dont ask me what the chance is, its not the the wiki AFAIK, nor anywhere else other than the IC2 code and alblaka's head)
ahem, I find no problem with the current system, and if you realy want to turn something off, remove a cable and stash it in a chest and replace it later...
also, whats the problem with extra energy overflowing?
I think its more that it overflows in the wrong direction, namely into you mass fabricator, rather than to your machines.
This is true. It is also true that this is a game and people seem to like the 8/4 for ease of calculations. So please keep leaving comments on whether you guys like 8/4 or 11/1. I could also do 10/2 which may satisfy both groups.
10 is not a power of 2...
The base core doesn't generate power, so yea I should probably change the recipe (any suggestions for this recipe appreciated). Edit: Changed it to 2 cells, 2 iron, 2 cable, 2 glass, and a generator.
I am unsure whether to allow panels to move power vertically, I kinda like the idea of a field of solar panels with a central "hub" shown in the middle, looks nicer. But if enough people agree with the idea of placing a panel right on top of the hub I see no reason why it shouldn't be able to have one (with no power loss)
I understand now how the setup was intended. I was thinking more like this. (note that this is side on)
Solar Panel Solar Panel Solar Panel Solar Panel Solar Panel Solar Panel Solar Panel
MFE-Transmitter
The panels being half blocks, and the all being elevated above the hub.
Also, for a recipe, I think that something more like this would work.
Cable
Cable Electronic Circuit Cable
Refined Iron Generator Refined Iron
I like this idea, except that the recipe for the central solar panel suggests that it would generate power, unless you are supposed to put a panel on top. (in which case I do not like the recipe) Also, the solar panel directly on top of the generator ought not to deduct power imo.
PSI? How dare you! It needs to use Gibbl. Everyone knows the Compresser currently uses 4k Gibble to compress stuff, so this thing ought to have the compresser's rate at 4k Gibble.
Serious note, This mod-mod is epic! A macerator that doesn't take a year to run? I'm in!
Personally, I am surprised it doesn't waste a ton of pipes when it gets to the bottom.
Some world generation setups laves the void at the bottom, like Biospheres, so I think adding a method to handle this is a good idea, if only for comparability.
I would like this.
As for the issue with people right clicking I think that you should be unable to set a frequency transmitter on anything you did not actually place. However, you would also have some method (whether a crafting recipe, a machine, or a right click with a freq-trans to open window like mobile charger had) to copy the frequency.
290 * 590 EU over the duration, so 171,100EU over the duration. Not alot, but if you lack a good supply of uranium, I mean Wow...
I tried this addon today, and featured it in my Lets Play
Episode 29!
One problem though -- it didn't appear to charge my Quantum legs / Boots. It did work on my nanosaber, jetpack, batpack, laser, etc.
I have the same issue. I think it currently does not work with those. I thought it was just that it takes forever to charge them, but they are simply not compatible it seems.
Or find a mod that will show you in-game Recipes, perhaps in Book form.
I prefer Crafting books to recipe books, considering that the latter is massive an unwieldy, and you tend to drop it on your toes a lot.
Display MoreJust put your MF at the end of your structure, so everything else gets powered.
[energy income]
|
[energy storage]
|
|-[LV] for all your machines
|-[LV] etc.
|-etc.
|
[energy storage]
|
Mass fabricator
Wont work. You see, you wont store any energy that way for your machines for when they need it.
Display Moreyep i understand what you mean, i think.
So my system is screwed when you machines call for more than 75% of the energy input. well for example if you have 50 solar panel (let's say there is no loss due to the distance) if my machines call more than 37.5 they will alternativly go on and off. And if my machines call for 50 eu/s they will have an uptime of 75%.
So this structure don't just redirect the overflow to the mass fabricator. In fact it allow 75% priority to the main branch and redirect the rest to the second branch. while it still redirect the overflow when you are in this 75/25 ratio.
there is probably a way to change this ratio, by using more branchs but meh it becomes complicated and i don't want to have an headache xD
i'm not sure of what i'm saying but i think i'm near the reality. what do you think of this ?
sorry for my bad english, btw :p
yep. However, I do think it is highly practical, as it certainly sends most of the power to your machine's storage, and the rest to the mass fabricator.