Posts by Ranakastrasz

    Diamond tipped mining pipes were in Ic1, but are obsolete in Ic2. They allowed the miner to go through obsidian, as well as doubling operation speed. However, you now get this effect by using a diamond drill in the miner, hence why they are not available anymore.

    So you basically want machines to accept crystals?


    Yes, although that is an oversimplification, or rather one out of like 4 things. I also want to be able to power my miner without having to wire it up each time it moves, or use an MFE+low voltage transformer. (especially when the wrenches start deleting your resources)
    as well as any of the other higher energy usage machines to accept higher tier power.

    Name:Normalized Power Acceptance



    Description:
    I would request that machines accept power equivalent to their tier (without exploding/refusing to interface)
    (some of this may already be true)
    Much of my tier classification is from power consumption. Also, I do not see any use to energy crystals as is, ever, unless used in a recipe, because they are unable to be used to power anything at all, unless you have set up power infrastructure already (which makes them kinda useless)


    T1, Low end appliances, Low Tech Household use - Battery


    T2, Industrial level appliances Like for a factory or similar - Energy Crystal
    Induction Furnace, Miner, Tesla Coil.


    T3, Futuristic Tech - Laptron Crystal
    Terraformer, Field generator (When implemented)


    T4, - Uber voltage (no storage method, right?)
    Mass Fabricator.

    I have no idea if this is a bug or just my game but I noticed that when my uranium cells were empty it didn't turn into a near depleted uranium cell. It just disappears. :|


    Not a bug. there is just a chance of it converting. (dont ask me what the chance is, its not the the wiki AFAIK, nor anywhere else other than the IC2 code and alblaka's head)

    ahem, I find no problem with the current system, and if you realy want to turn something off, remove a cable and stash it in a chest and replace it later...
    also, whats the problem with extra energy overflowing?


    I think its more that it overflows in the wrong direction, namely into you mass fabricator, rather than to your machines.

    The base core doesn't generate power, so yea I should probably change the recipe (any suggestions for this recipe appreciated). Edit: Changed it to 2 cells, 2 iron, 2 cable, 2 glass, and a generator.


    I am unsure whether to allow panels to move power vertically, I kinda like the idea of a field of solar panels with a central "hub" shown in the middle, looks nicer. But if enough people agree with the idea of placing a panel right on top of the hub I see no reason why it shouldn't be able to have one (with no power loss)


    I understand now how the setup was intended. I was thinking more like this. (note that this is side on)


    Solar Panel Solar Panel Solar Panel Solar Panel Solar Panel Solar Panel Solar Panel
    :?::?::?: MFE-Transmitter :?::?::?:


    The panels being half blocks, and the all being elevated above the hub.


    Also, for a recipe, I think that something more like this would work.


    :?: Cable
    Cable Electronic Circuit Cable
    Refined Iron Generator Refined Iron

    I tried this addon today, and featured it in my Lets Play :) Episode 29!


    One problem though -- it didn't appear to charge my Quantum legs / Boots. It did work on my nanosaber, jetpack, batpack, laser, etc.


    I have the same issue. I think it currently does not work with those. I thought it was just that it takes forever to charge them, but they are simply not compatible it seems.


    yep. However, I do think it is highly practical, as it certainly sends most of the power to your machine's storage, and the rest to the mass fabricator.